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@ -167,7 +167,6 @@ void CNpcFlyingDutchmanEnemy::processClose( int _frames )
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CProjectile *projectile;
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projectile = new( "test projectile" ) CProjectile;
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projectile->init( Pos, heading );
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projectile->setLayerCollision( m_layerCollision );
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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