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96 changed files with 550 additions and 406 deletions
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@ -62,7 +62,6 @@ void CNpcEyeballEnemy::postInit()
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CProjectile *projectile;
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projectile = new ( "eyeball projectile" ) CProjectile;
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projectile->init( eyeballPos, m_fireHeading, CProjectile::PROJECTILE_FIXED, CProjectile::PROJECTILE_INFINITE_LIFE );
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projectile->setLayerCollision( m_layerCollision );
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projectile->setGraphic( FRM_EYEBALL_STATIC );
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addChild( projectile );
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@ -133,7 +132,6 @@ CThing *Next=getNext();
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CProjectile *projectile;
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projectile = new ( "eyeball projectile" ) CProjectile;
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projectile->init( eyeballPos, m_fireHeading, CProjectile::PROJECTILE_USER_SEEK, CProjectile::PROJECTILE_INFINITE_LIFE );
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projectile->setLayerCollision( m_layerCollision );
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projectile->setGraphic( FRM_EYEBALL_STATIC );
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projectile->setState( CProjectile::PROJECTILE_ATTACK );
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@ -159,7 +157,7 @@ void CNpcEyeballEnemy::render()
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{
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DVECTOR &renderPos=getRenderPos();
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SprFrame = m_spriteBank->printRotatedScaledSprite( FRM_EYEBALL_STALK, renderPos.vx, renderPos.vy, 4096, 4096, m_drawRotation, 10);
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SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM_EYEBALL_STALK, renderPos.vx, renderPos.vy, 4096, 4096, m_drawRotation, 10);
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// get xmax, xmin, ymax, ymin
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