This commit is contained in:
Daveo 2001-05-25 18:43:47 +00:00
parent 5b785068c2
commit fa5105d783
96 changed files with 550 additions and 406 deletions

View file

@ -69,7 +69,7 @@ void CNpcDustDevilEnemy::processMovement( int _frames )
{
// check for vertical movement
groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
if ( groundHeight <= yMovement )
{
@ -91,7 +91,7 @@ void CNpcDustDevilEnemy::processMovement( int _frames )
distX = distX / abs( distX );
if ( m_layerCollision->getHeightFromGround( Pos.vx + ( distX * m_speed * _frames ), Pos.vy ) < -maxHeight )
if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( distX * m_speed * _frames ), Pos.vy ) < -maxHeight )
{
// there is an obstacle in the way, increment the path point (hopefully this will resolve the problem)
@ -101,7 +101,7 @@ void CNpcDustDevilEnemy::processMovement( int _frames )
{
// check for vertical movement
groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
if ( groundHeight <= yMovement )
{
@ -135,8 +135,8 @@ void CNpcDustDevilEnemy::processMovementModifier( int _frames, s32 distX, s32 di
testPos1.vx -= 10;
testPos2.vx += 10;
testPos1.vy += m_layerCollision->getHeightFromGround( testPos1.vx, testPos1.vy, 16 );
testPos2.vy += m_layerCollision->getHeightFromGround( testPos2.vx, testPos2.vy, 16 );
testPos1.vy += CGameScene::getCollision()->getHeightFromGround( testPos1.vx, testPos1.vy, 16 );
testPos2.vy += CGameScene::getCollision()->getHeightFromGround( testPos2.vx, testPos2.vy, 16 );
s32 xDist = testPos2.vx - testPos1.vx;
s32 yDist = testPos2.vy - testPos1.vy;