This commit is contained in:
Paul 2001-01-22 22:58:12 +00:00
parent cef0e7cf12
commit f950684bc2
9 changed files with 113 additions and 69 deletions

View file

@ -25,6 +25,37 @@
#include "pad\pads.h"
#endif
#ifndef __PLAYER__PSSTATES_H__
#include "player\pstates.h"
#endif
#ifndef __PLAYER__PSJUMP_H__
#include "player\psjump.h"
#endif
#ifndef __PLAYER__PSRUN_H__
#include "player\psrun.h"
#endif
#ifndef __PLAYER__PSFALL_H__
#include "player\psfall.h"
#endif
#ifndef __PLAYER__PSBUTT_H__
#include "player\psbutt.h"
#endif
#ifndef __PLAYER__PSCHOP_H__
#include "player\pschop.h"
#endif
#ifndef __PLAYER__PSDUCK_H__
#include "player\psduck.h"
#endif
#ifndef __GAME_GAMESLOT_H__
#include "game\gameslot.h"
#endif
// to be removed
#include "gfx\tpage.h"
@ -52,19 +83,6 @@
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
#include "player\pstates.h"
#include "player\psjump.h"
#include "player\psrun.h"
#include "player\psfall.h"
#include "player\psbutt.h"
#include "player\pschop.h"
#include "player\psduck.h"
CPlayerStateIdle stateIdle;
CPlayerStateJump stateJump;
CPlayerStateRun stateRun;
@ -79,7 +97,30 @@ CPlayerStateDuck stateDuck;
CPlayerStateSoakUp stateSoackUp;
CPlayerStateGetUp stateGetup;
CPlayerState *CPlayer::s_states[NUM_STATES]=
{
&stateIdle, // STATE_IDLE
&stateJump, // STATE_JUMP
&stateRun, // STATE_RUN
&stateFall, // STATE_FALL
&stateFallFar, // STATE_FALLFAR
&stateButtBounce, // STATE_BUTTBOUNCE
&stateButtBounceFall, // STATE_BUTTFALL
&stateButtBounceLand, // STATE_BUTTLAND
&stateChop, // STATE_CHOP
&stateRunChop, // STATE_RUNCHOP
&stateDuck, // STATE_DUCK
&stateSoackUp, // STATE_SOAKUP
&stateGetup, // STATE_GETUP
};
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayer::init()
{
CThing::init();
@ -96,6 +137,10 @@ m_animFrame=0;
m_moveVel.vy=0;
setFacing(FACING_RIGHT);
m_lives=CGameSlotManager::getSlotData().m_lives;
m_invincibleFrameCount=INVIBCIBLE_FRAMES__START;
#ifdef __USER_paul__
Pos.vx=50;
Pos.vy=200;
@ -164,6 +209,11 @@ void CPlayer::think(int _frames)
}
m_moveVel.vy=0;
}
if(m_invincibleFrameCount)
{
m_invincibleFrameCount--;
}
}
#endif
if(Pos.vx<0)Pos.vx=0;
@ -177,18 +227,23 @@ void CPlayer::think(int _frames)
Returns:
---------------------------------------------------------------------- */
int panim=-1;
int MASK=2;
void CPlayer::render()
{
CThing::render();
// Render
m_skel.setFrame(m_animFrame);
if(panim!=-1)
m_skel.setAnimNo(panim);
else
m_skel.setAnimNo(m_animNo);
m_skel.Animate(this);
m_skel.Render(this);
if(m_invincibleFrameCount==0||
m_invincibleFrameCount&MASK)
{
m_skel.setFrame(m_animFrame);
if(panim!=-1)
m_skel.setAnimNo(panim);
else
m_skel.setAnimNo(m_animNo);
m_skel.Animate(this);
m_skel.Render(this);
}
}
@ -216,7 +271,7 @@ PlayerMetrics s_normalPlayerMetrics=
1, // PM__RUN_SLOWDOWN
}
};
PlayerMetrics *CPlayer::getPlayerMetrics()
const PlayerMetrics *CPlayer::getPlayerMetrics()
{
return &s_normalPlayerMetrics;
}
@ -231,23 +286,6 @@ PlayerMetrics *CPlayer::getPlayerMetrics()
Params:
Returns:
---------------------------------------------------------------------- */
CPlayerState *CPlayer::s_states[NUM_STATES]=
{
&stateIdle, // STATE_IDLE
&stateJump, // STATE_JUMP
&stateRun, // STATE_RUN
&stateFall, // STATE_FALL
&stateFallFar, // STATE_FALLFAR
&stateButtBounce, // STATE_BUTTBOUNCE
&stateButtBounceFall, // STATE_BUTTFALL
&stateButtBounceLand, // STATE_BUTTLAND
&stateChop, // STATE_CHOP
&stateRunChop, // STATE_RUNCHOP
&stateDuck, // STATE_DUCK
&stateSoackUp, // STATE_SOAKUP
&stateGetup, // STATE_GETUP
};
void CPlayer::setState(PLAYER_STATE _state)
{
m_currentState=s_states[_state];
@ -345,7 +383,7 @@ int CPlayer::isOnSolidGround()
void CPlayer::moveLeft()
{
PlayerMetrics *metrics;
const PlayerMetrics *metrics;
metrics=getPlayerMetrics();
setFacing(FACING_LEFT);
@ -364,7 +402,7 @@ void CPlayer::moveLeft()
}
void CPlayer::moveRight()
{
PlayerMetrics *metrics;
const PlayerMetrics *metrics;
metrics=getPlayerMetrics();
setFacing(FACING_RIGHT);
@ -383,7 +421,7 @@ void CPlayer::moveRight()
}
void CPlayer::slowdown()
{
PlayerMetrics *metrics;
const PlayerMetrics *metrics;
metrics=getPlayerMetrics();
if(m_moveVel.vx<0)