This commit is contained in:
Paul 2001-06-27 18:06:59 +00:00
parent d0fbc8ce7d
commit f8cbd71c84
2 changed files with 206 additions and 78 deletions

View file

@ -19,6 +19,14 @@
#include "system\vid.h"
#include "game\pause.h"
#ifndef __GFX_FONT_H__
#include "gfx\font.h"
#endif
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
#ifndef __GUI_GFRAME_H__
#include "gui\gframe.h"
#endif
@ -27,6 +35,10 @@
#include "gui\gfactory.h"
#endif
#ifndef __GUI_GTEXTBOX_H__
#include "gui\gtextbox.h"
#endif
#ifndef __MEMORY_HEADER__
#include "mem\memory.h"
#endif
@ -50,6 +62,10 @@
#include <trans.h>
#endif
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
@ -74,7 +90,7 @@
Returns:
---------------------------------------------------------------------- */
static const int FRAME_WIDTH =352;
static const int FRAME_HEIGHT =160;
static const int FRAME_HEIGHT =160-64;
static const int TEXT_BOX_WIDTH =300;
static const int TEXT_BOX_HEIGHT =20;
static const int TEXT_SPACING =13;
@ -86,95 +102,108 @@ static CGUITextReadout::TextReadoutData inv_readoutdata[2]={{0,STR__OFF},{1,STR_
void CPauseMenu::init()
{
m_guiFrame=new ("Conversation GUI") CGUIControlFrame();
m_guiFrame->init(0);
m_guiFrame->setObjectXYWH((INGAME_SCREENW-FRAME_WIDTH)/2,(INGAME_SCREENH-FRAME_HEIGHT)/2,FRAME_WIDTH,FRAME_HEIGHT);
m_guiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
int xpos;
CGUITextBox *tb;
int xpos=TEXT_SPACING/2;
#if defined (__USER_paul__) || defined (__USER_charles__)
CGUIFactory::createValueButtonFrame(m_guiFrame,
// MAIN MENU
m_pauseGuiFrame=new ("Conversation GUI") CGUIControlFrame();
m_pauseGuiFrame->init(0);
m_pauseGuiFrame->setObjectXYWH((INGAME_SCREENW-FRAME_WIDTH)/2,(INGAME_SCREENH-FRAME_HEIGHT)/2,FRAME_WIDTH,FRAME_HEIGHT);
m_pauseGuiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
xpos=TEXT_SPACING/2;
tb=new ("textbox") CGUITextBox();
tb->init(m_pauseGuiFrame);
tb->setObjectXYWH((FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT);
tb->setText(STR__PAUSE_MENU__GAME_PAUSED);
xpos+=TEXT_SPACING*2;
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__PAUSE_MENU__CONTINUE,
&m_exitPauseMenuFlag,true);
xpos+=TEXT_SPACING;
CGUIFactory::createValueButtonFrame(m_guiFrame,
&m_responseFlag,RESPONSE__CONTINUE);
xpos+=TEXT_SPACING*2;
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__PAUSE_MENU__QUIT,
&m_quitGameFlag,true);
xpos+=TEXT_SPACING+(TEXT_SPACING/2);
&m_responseFlag,RESPONSE__QUIT);
CGUIFactory::createCycleButtonFrame(m_guiFrame,
#ifdef __VERSION_DEBUG__
xpos+=8;
CGUIFactory::createCycleButtonFrame(m_pauseGuiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__INVINCIBILE_SPONGEBOB,
&invincibleSponge,inv_data,inv_readoutdata);
xpos+=TEXT_SPACING+(TEXT_SPACING/2);
CGUIFactory::createValueButtonFrame(m_guiFrame,
xpos+=TEXT_SPACING;
#if defined (__USER_paul__) || defined (__USER_charles__)
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__DEBUG__BASICUNARMED_MODE,
&newmode,PLAYER_MODE_BASICUNARMED);
xpos+=TEXT_SPACING;
CGUIFactory::createValueButtonFrame(m_guiFrame,
xpos+=8;
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__DEBUG__FULLUNARMED_MODE,
&newmode,PLAYER_MODE_FULLUNARMED);
xpos+=TEXT_SPACING;
CGUIFactory::createValueButtonFrame(m_guiFrame,
xpos+=8;
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__DEBUG__BALLOON_MODE,
&newmode,PLAYER_MODE_BALLOON);
xpos+=TEXT_SPACING;
CGUIFactory::createValueButtonFrame(m_guiFrame,
xpos+=8;
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__DEBUG__BUBBLEMIXTURE_MODE,
&newmode,PLAYER_MODE_BUBBLE_MIXTURE);
xpos+=TEXT_SPACING;
CGUIFactory::createValueButtonFrame(m_guiFrame,
xpos+=8;
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__DEBUG__NET_MODE,
&newmode,PLAYER_MODE_NET);
xpos+=TEXT_SPACING;
CGUIFactory::createValueButtonFrame(m_guiFrame,
xpos+=8;
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__DEBUG__CORALBLOWER_MODE,
&newmode,PLAYER_MODE_CORALBLOWER);
xpos+=TEXT_SPACING;
CGUIFactory::createValueButtonFrame(m_guiFrame,
xpos+=8;
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__DEBUG__JELLYLAUNCHER_MODE,
&newmode,PLAYER_MODE_JELLY_LAUNCHER);
xpos+=TEXT_SPACING;
CGUIFactory::createValueButtonFrame(m_guiFrame,
xpos+=8;
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__DEBUG__DEAD_MODE,
&newmode,PLAYER_MODE_DEAD);
xpos+=TEXT_SPACING;
#else
xpos+=TEXT_SPACING*4;
CGUIFactory::createValueButtonFrame(m_guiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__PAUSE_MENU__CONTINUE,
&m_exitPauseMenuFlag,true);
xpos+=TEXT_SPACING*2;
CGUIFactory::createValueButtonFrame(m_guiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__PAUSE_MENU__QUIT,
&m_quitGameFlag,true);
xpos+=TEXT_SPACING*2;
CGUIFactory::createCycleButtonFrame(m_guiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__INVINCIBILE_SPONGEBOB,
&invincibleSponge,inv_data,inv_readoutdata);
xpos+=TEXT_SPACING*2;
#endif
#endif
m_guiSpatReadout=new ("SpatReadout") CGUISpatCountReadout();
m_guiSpatReadout->init(m_guiFrame);
m_guiSpatReadout->setObjectXYWH(10,10,120,40);
// CONFIRM QUIT MENU
m_confirmQuitGuiFrame=new ("Conversation GUI") CGUIControlFrame();
m_confirmQuitGuiFrame->init(0);
m_confirmQuitGuiFrame->setObjectXYWH((INGAME_SCREENW-FRAME_WIDTH)/2,(INGAME_SCREENH-FRAME_HEIGHT)/2,FRAME_WIDTH,FRAME_HEIGHT);
m_confirmQuitGuiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
xpos=TEXT_SPACING/2;
tb=new ("textbox") CGUITextBox();
tb->init(m_confirmQuitGuiFrame);
tb->setObjectXYWH((FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT);
tb->setText(STR__PAUSE_MENU__CONFIRM_QUIT);
xpos+=TEXT_SPACING*2;
CGUIFactory::createValueButtonFrame(m_confirmQuitGuiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__NO,
&m_responseFlag,RESPONSE__CONFIRM_QUIT_NO);
xpos+=TEXT_SPACING*2;
CGUIFactory::createValueButtonFrame(m_confirmQuitGuiFrame,
(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
STR__YES,
&m_responseFlag,RESPONSE__CONFIRM_QUIT_YES);
m_fontBank=new ("PauseMenuFont") FontBank();
m_fontBank->initialise(&standardFont);
m_active=false;
}
@ -188,7 +217,9 @@ void CPauseMenu::init()
---------------------------------------------------------------------- */
void CPauseMenu::shutdown()
{
m_guiFrame->shutdown();
m_fontBank->dump(); delete m_fontBank;
m_confirmQuitGuiFrame->shutdown();
m_pauseGuiFrame->shutdown();
}
@ -202,14 +233,12 @@ void CPauseMenu::select()
{
int chapter,level;
m_active=true;
m_exitPauseMenuFlag=false;
m_quitGameFlag=false;
m_guiFrame->select();
m_currentState=STATE__MAIN_MENU;
m_responseFlag=RESPONSE__WAITING;
m_pauseGuiFrame->select();
chapter=GameScene.getChapterNumber()-1;
level=GameScene.getLevelNumber()-1;
m_guiSpatReadout->setSpatCounts(GameScene.getPlayer()->getSpatulasHeld(),
GameScene.getTotalSpatCountForThisLevel());
}
@ -222,7 +251,6 @@ void CPauseMenu::select()
void CPauseMenu::unselect()
{
m_active=false;
m_guiFrame->unselect();
}
/*----------------------------------------------------------------------
Function:
@ -230,22 +258,66 @@ void CPauseMenu::unselect()
Params:
Returns:
---------------------------------------------------------------------- */
#include "game\game.h"
#include "player\player.h"
void CPauseMenu::think(int _frames)
{
if(m_active)
{
m_guiFrame->think(_frames);
if(m_exitPauseMenuFlag||
m_quitGameFlag||
newmode!=-1)
switch(m_currentState)
{
if(m_quitGameFlag)
// Main menu
case STATE__MAIN_MENU:
m_pauseGuiFrame->think(_frames);
switch(m_responseFlag)
{
CGameScene::setReadyToExit();
}
case RESPONSE__WAITING:
break;
case RESPONSE__CONTINUE:
m_pauseGuiFrame->unselect();
unselect();
break;
case RESPONSE__QUIT:
m_pauseGuiFrame->unselect();
m_confirmQuitGuiFrame->select();
m_currentState=STATE__CONFIRM_QUIT;
m_responseFlag=RESPONSE__WAITING;
break;
case RESPONSE__CONFIRM_QUIT_YES:
case RESPONSE__CONFIRM_QUIT_NO:
ASSERT(0);
break;
}
break;
// Confirm quit menu
case STATE__CONFIRM_QUIT:
m_confirmQuitGuiFrame->think(_frames);
switch(m_responseFlag)
{
case RESPONSE__WAITING:
break;
case RESPONSE__CONTINUE:
case RESPONSE__QUIT:
ASSERT(0);
break;
case RESPONSE__CONFIRM_QUIT_YES:
m_confirmQuitGuiFrame->unselect();
CGameScene::setReadyToExit();
unselect();
break;
case RESPONSE__CONFIRM_QUIT_NO:
m_pauseGuiFrame->select();
m_confirmQuitGuiFrame->unselect();
m_currentState=STATE__MAIN_MENU;
m_responseFlag=RESPONSE__WAITING;
break;
}
break;
}
}
}
@ -261,8 +333,43 @@ void CPauseMenu::render()
{
if(m_active)
{
m_guiFrame->render();
switch(m_currentState)
{
case STATE__MAIN_MENU:
renderLives();
m_pauseGuiFrame->render();
break;
case STATE__CONFIRM_QUIT:
m_confirmQuitGuiFrame->render();
break;
}
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPauseMenu::renderLives()
{
int x,y;
SpriteBank *sb;
sFrameHdr *fh;
char buf[5];
x=345;
y=140;
sb=GameScene.getSpriteBank();
fh=sb->getFrameHeader(FRM__PANTS);
sb->printFT4(fh,x,y,0,0,0);
x+=fh->W;
sprintf(buf,"x5");
y+=fh->H-m_fontBank->getStringHeight(buf);
m_fontBank->print(x,y,buf);
}

View file

@ -44,12 +44,33 @@ public:
private:
int m_active;
int m_exitPauseMenuFlag;
int m_quitGameFlag;
typedef enum
{
STATE__MAIN_MENU,
STATE__CONFIRM_QUIT,
} STATE;
class CGUIControlFrame *m_guiFrame;
class CGUISpatCountReadout *m_guiSpatReadout;
enum
{
RESPONSE__WAITING,
RESPONSE__CONTINUE,
RESPONSE__QUIT,
RESPONSE__CONFIRM_QUIT_YES,
RESPONSE__CONFIRM_QUIT_NO,
};
void renderLives();
int m_active;
int m_responseFlag;
STATE m_currentState;
class CGUIControlFrame *m_pauseGuiFrame;
class CGUIControlFrame *m_confirmQuitGuiFrame;
class FontBank *m_fontBank;
};