This commit is contained in:
parent
d0fbc8ce7d
commit
f8cbd71c84
2 changed files with 206 additions and 78 deletions
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@ -19,6 +19,14 @@
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#include "system\vid.h"
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#include "game\pause.h"
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#ifndef __GFX_FONT_H__
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#include "gfx\font.h"
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#endif
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#ifndef __GFX_SPRBANK_H__
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#include "gfx\sprbank.h"
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#endif
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#ifndef __GUI_GFRAME_H__
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#include "gui\gframe.h"
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#endif
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@ -27,6 +35,10 @@
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#include "gui\gfactory.h"
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#endif
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#ifndef __GUI_GTEXTBOX_H__
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#include "gui\gtextbox.h"
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#endif
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#ifndef __MEMORY_HEADER__
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#include "mem\memory.h"
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#endif
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@ -50,6 +62,10 @@
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#include <trans.h>
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#endif
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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@ -74,7 +90,7 @@
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Returns:
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---------------------------------------------------------------------- */
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static const int FRAME_WIDTH =352;
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static const int FRAME_HEIGHT =160;
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static const int FRAME_HEIGHT =160-64;
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static const int TEXT_BOX_WIDTH =300;
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static const int TEXT_BOX_HEIGHT =20;
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static const int TEXT_SPACING =13;
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@ -86,95 +102,108 @@ static CGUITextReadout::TextReadoutData inv_readoutdata[2]={{0,STR__OFF},{1,STR_
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void CPauseMenu::init()
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{
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m_guiFrame=new ("Conversation GUI") CGUIControlFrame();
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m_guiFrame->init(0);
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m_guiFrame->setObjectXYWH((INGAME_SCREENW-FRAME_WIDTH)/2,(INGAME_SCREENH-FRAME_HEIGHT)/2,FRAME_WIDTH,FRAME_HEIGHT);
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m_guiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
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int xpos;
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CGUITextBox *tb;
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int xpos=TEXT_SPACING/2;
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#if defined (__USER_paul__) || defined (__USER_charles__)
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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// MAIN MENU
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m_pauseGuiFrame=new ("Conversation GUI") CGUIControlFrame();
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m_pauseGuiFrame->init(0);
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m_pauseGuiFrame->setObjectXYWH((INGAME_SCREENW-FRAME_WIDTH)/2,(INGAME_SCREENH-FRAME_HEIGHT)/2,FRAME_WIDTH,FRAME_HEIGHT);
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m_pauseGuiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
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xpos=TEXT_SPACING/2;
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tb=new ("textbox") CGUITextBox();
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tb->init(m_pauseGuiFrame);
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tb->setObjectXYWH((FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT);
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tb->setText(STR__PAUSE_MENU__GAME_PAUSED);
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xpos+=TEXT_SPACING*2;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__PAUSE_MENU__CONTINUE,
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&m_exitPauseMenuFlag,true);
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xpos+=TEXT_SPACING;
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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&m_responseFlag,RESPONSE__CONTINUE);
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xpos+=TEXT_SPACING*2;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__PAUSE_MENU__QUIT,
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&m_quitGameFlag,true);
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xpos+=TEXT_SPACING+(TEXT_SPACING/2);
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&m_responseFlag,RESPONSE__QUIT);
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CGUIFactory::createCycleButtonFrame(m_guiFrame,
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#ifdef __VERSION_DEBUG__
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xpos+=8;
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CGUIFactory::createCycleButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__INVINCIBILE_SPONGEBOB,
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&invincibleSponge,inv_data,inv_readoutdata);
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xpos+=TEXT_SPACING+(TEXT_SPACING/2);
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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xpos+=TEXT_SPACING;
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#if defined (__USER_paul__) || defined (__USER_charles__)
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__BASICUNARMED_MODE,
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&newmode,PLAYER_MODE_BASICUNARMED);
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xpos+=TEXT_SPACING;
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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xpos+=8;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__FULLUNARMED_MODE,
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&newmode,PLAYER_MODE_FULLUNARMED);
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xpos+=TEXT_SPACING;
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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xpos+=8;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__BALLOON_MODE,
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&newmode,PLAYER_MODE_BALLOON);
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xpos+=TEXT_SPACING;
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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xpos+=8;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__BUBBLEMIXTURE_MODE,
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&newmode,PLAYER_MODE_BUBBLE_MIXTURE);
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xpos+=TEXT_SPACING;
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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xpos+=8;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__NET_MODE,
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&newmode,PLAYER_MODE_NET);
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xpos+=TEXT_SPACING;
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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xpos+=8;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__CORALBLOWER_MODE,
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&newmode,PLAYER_MODE_CORALBLOWER);
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xpos+=TEXT_SPACING;
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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xpos+=8;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__JELLYLAUNCHER_MODE,
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&newmode,PLAYER_MODE_JELLY_LAUNCHER);
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xpos+=TEXT_SPACING;
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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xpos+=8;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__DEAD_MODE,
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&newmode,PLAYER_MODE_DEAD);
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xpos+=TEXT_SPACING;
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#else
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xpos+=TEXT_SPACING*4;
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__PAUSE_MENU__CONTINUE,
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&m_exitPauseMenuFlag,true);
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xpos+=TEXT_SPACING*2;
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__PAUSE_MENU__QUIT,
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&m_quitGameFlag,true);
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xpos+=TEXT_SPACING*2;
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CGUIFactory::createCycleButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__INVINCIBILE_SPONGEBOB,
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&invincibleSponge,inv_data,inv_readoutdata);
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xpos+=TEXT_SPACING*2;
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#endif
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#endif
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m_guiSpatReadout=new ("SpatReadout") CGUISpatCountReadout();
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m_guiSpatReadout->init(m_guiFrame);
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m_guiSpatReadout->setObjectXYWH(10,10,120,40);
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// CONFIRM QUIT MENU
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m_confirmQuitGuiFrame=new ("Conversation GUI") CGUIControlFrame();
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m_confirmQuitGuiFrame->init(0);
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m_confirmQuitGuiFrame->setObjectXYWH((INGAME_SCREENW-FRAME_WIDTH)/2,(INGAME_SCREENH-FRAME_HEIGHT)/2,FRAME_WIDTH,FRAME_HEIGHT);
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m_confirmQuitGuiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
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xpos=TEXT_SPACING/2;
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tb=new ("textbox") CGUITextBox();
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tb->init(m_confirmQuitGuiFrame);
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tb->setObjectXYWH((FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT);
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tb->setText(STR__PAUSE_MENU__CONFIRM_QUIT);
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xpos+=TEXT_SPACING*2;
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CGUIFactory::createValueButtonFrame(m_confirmQuitGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__NO,
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&m_responseFlag,RESPONSE__CONFIRM_QUIT_NO);
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xpos+=TEXT_SPACING*2;
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CGUIFactory::createValueButtonFrame(m_confirmQuitGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__YES,
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&m_responseFlag,RESPONSE__CONFIRM_QUIT_YES);
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m_fontBank=new ("PauseMenuFont") FontBank();
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m_fontBank->initialise(&standardFont);
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m_active=false;
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}
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---------------------------------------------------------------------- */
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void CPauseMenu::shutdown()
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{
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m_guiFrame->shutdown();
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m_fontBank->dump(); delete m_fontBank;
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m_confirmQuitGuiFrame->shutdown();
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m_pauseGuiFrame->shutdown();
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}
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@ -202,14 +233,12 @@ void CPauseMenu::select()
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{
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int chapter,level;
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m_active=true;
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m_exitPauseMenuFlag=false;
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m_quitGameFlag=false;
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m_guiFrame->select();
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m_currentState=STATE__MAIN_MENU;
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m_responseFlag=RESPONSE__WAITING;
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m_pauseGuiFrame->select();
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chapter=GameScene.getChapterNumber()-1;
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level=GameScene.getLevelNumber()-1;
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m_guiSpatReadout->setSpatCounts(GameScene.getPlayer()->getSpatulasHeld(),
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GameScene.getTotalSpatCountForThisLevel());
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}
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void CPauseMenu::unselect()
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{
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m_active=false;
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m_guiFrame->unselect();
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}
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/*----------------------------------------------------------------------
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Function:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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#include "game\game.h"
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#include "player\player.h"
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void CPauseMenu::think(int _frames)
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{
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if(m_active)
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{
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m_guiFrame->think(_frames);
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if(m_exitPauseMenuFlag||
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m_quitGameFlag||
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newmode!=-1)
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switch(m_currentState)
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{
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if(m_quitGameFlag)
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{
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CGameScene::setReadyToExit();
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}
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unselect();
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// Main menu
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case STATE__MAIN_MENU:
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m_pauseGuiFrame->think(_frames);
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switch(m_responseFlag)
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{
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case RESPONSE__WAITING:
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break;
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case RESPONSE__CONTINUE:
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m_pauseGuiFrame->unselect();
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unselect();
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break;
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case RESPONSE__QUIT:
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m_pauseGuiFrame->unselect();
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m_confirmQuitGuiFrame->select();
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m_currentState=STATE__CONFIRM_QUIT;
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m_responseFlag=RESPONSE__WAITING;
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break;
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case RESPONSE__CONFIRM_QUIT_YES:
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case RESPONSE__CONFIRM_QUIT_NO:
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ASSERT(0);
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break;
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}
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break;
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// Confirm quit menu
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case STATE__CONFIRM_QUIT:
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m_confirmQuitGuiFrame->think(_frames);
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switch(m_responseFlag)
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{
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case RESPONSE__WAITING:
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break;
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case RESPONSE__CONTINUE:
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case RESPONSE__QUIT:
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ASSERT(0);
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break;
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case RESPONSE__CONFIRM_QUIT_YES:
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m_confirmQuitGuiFrame->unselect();
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CGameScene::setReadyToExit();
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unselect();
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break;
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case RESPONSE__CONFIRM_QUIT_NO:
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m_pauseGuiFrame->select();
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m_confirmQuitGuiFrame->unselect();
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m_currentState=STATE__MAIN_MENU;
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m_responseFlag=RESPONSE__WAITING;
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break;
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}
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break;
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}
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}
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}
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{
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if(m_active)
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{
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m_guiFrame->render();
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switch(m_currentState)
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{
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case STATE__MAIN_MENU:
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renderLives();
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m_pauseGuiFrame->render();
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break;
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case STATE__CONFIRM_QUIT:
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m_confirmQuitGuiFrame->render();
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break;
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}
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPauseMenu::renderLives()
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{
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int x,y;
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SpriteBank *sb;
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sFrameHdr *fh;
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char buf[5];
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x=345;
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y=140;
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sb=GameScene.getSpriteBank();
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fh=sb->getFrameHeader(FRM__PANTS);
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sb->printFT4(fh,x,y,0,0,0);
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x+=fh->W;
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sprintf(buf,"x5");
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y+=fh->H-m_fontBank->getStringHeight(buf);
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m_fontBank->print(x,y,buf);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -44,12 +44,33 @@ public:
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private:
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int m_active;
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int m_exitPauseMenuFlag;
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int m_quitGameFlag;
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typedef enum
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{
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STATE__MAIN_MENU,
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STATE__CONFIRM_QUIT,
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} STATE;
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class CGUIControlFrame *m_guiFrame;
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class CGUISpatCountReadout *m_guiSpatReadout;
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enum
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{
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RESPONSE__WAITING,
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RESPONSE__CONTINUE,
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RESPONSE__QUIT,
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RESPONSE__CONFIRM_QUIT_YES,
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RESPONSE__CONFIRM_QUIT_NO,
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};
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void renderLives();
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int m_active;
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int m_responseFlag;
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STATE m_currentState;
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class CGUIControlFrame *m_pauseGuiFrame;
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class CGUIControlFrame *m_confirmQuitGuiFrame;
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class FontBank *m_fontBank;
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};
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