This commit is contained in:
parent
6c5c1fba9b
commit
f81d0c4b5e
15 changed files with 424 additions and 211 deletions
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@ -134,6 +134,7 @@ player_src := player \
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pschop \
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psduck \
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psfall \
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psidle \
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psjump \
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psrun \
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pstates
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@ -128,11 +128,15 @@ void CGameScene::think(int _frames)
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CConversation::think(_frames);
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if(!CConversation::isActive())
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{
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DVECTOR mapPos;
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DVECTOR camPos;
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CThing::thinkAllThings(_frames);
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mapPos=m_player->getPos();
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CBubicleFactory::setMapOffset(&mapPos);
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Level.setCameraCentre(mapPos);
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camPos=m_player->getCameraPos();
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//PKG
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if(camPos.vx<0)camPos.vx=0;
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if(camPos.vy<0)camPos.vy=0;
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//PKG
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CBubicleFactory::setMapOffset(&camPos);
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Level.setCameraCentre(camPos);
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Level.think(_frames);
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}
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}
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@ -41,6 +41,10 @@
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#include "player\psfall.h"
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#endif
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#ifndef __PLAYER__PSIDLE_H__
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#include "player\psidle.h"
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#endif
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#ifndef __PLAYER__PSBUTT_H__
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#include "player\psbutt.h"
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#endif
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@ -67,6 +71,11 @@
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/* Data
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---- */
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#ifndef __ANIM_PLAYER_ANIM_HEADER__
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#include <player_anim.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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@ -93,11 +102,25 @@ CPlayerStateButtBounceFall stateButtBounceFall;
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CPlayerStateButtBounceLand stateButtBounceLand;
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CPlayerStateChop stateChop;
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CPlayerStateRunChop stateRunChop;
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CPlayerStateAirChop stateAirChop;
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CPlayerStateDuck stateDuck;
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CPlayerStateSoakUp stateSoackUp;
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CPlayerStateGetUp stateGetup;
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CPlayerState *CPlayer::s_states[NUM_STATES]=
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// Player with karate chop installed
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CPlayer::PlayerMode CPlayer::s_modes=
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{
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{ {
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8, // PM__JUMP_VELOCITY
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10, // PM__MAX_JUMP_FRAMES
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20, // PM__MAX_SAFE_FALL_FRAMES
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4, // PM__GRAVITY_VALUE
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8, // PM__TERMINAL_VELOCITY
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8, // PM__MAX_RUN_VELOCITY
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4, // PM__RUN_SPEEDUP
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2, // PM__RUN_REVERSESLOWDOWN
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1, // PM__RUN_SLOWDOWN
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} },
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{
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&stateIdle, // STATE_IDLE
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&stateJump, // STATE_JUMP
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@ -107,11 +130,13 @@ CPlayerState *CPlayer::s_states[NUM_STATES]=
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&stateButtBounce, // STATE_BUTTBOUNCE
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&stateButtBounceFall, // STATE_BUTTFALL
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&stateButtBounceLand, // STATE_BUTTLAND
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&stateChop, // STATE_CHOP
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&stateRunChop, // STATE_RUNCHOP
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&stateChop, // STATE_ATTACK
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&stateRunChop, // STATE_RUNATTACK
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&stateAirChop, // STATE_AIRATTACK
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&stateDuck, // STATE_DUCK
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&stateSoackUp, // STATE_SOAKUP
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&stateGetup, // STATE_GETUP
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}
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};
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@ -148,6 +173,11 @@ m_animFrame=0;
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Pos.vx=10;
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Pos.vy=10;
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#endif
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m_cameraOffsetTarget.vx=0;
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m_cameraOffsetTarget.vy=0;
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m_cameraOffset.vx=0;
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m_cameraOffset.vy=0;
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}
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/*----------------------------------------------------------------------
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@ -167,8 +197,11 @@ void CPlayer::shutdown()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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DVECTOR ofs={0,0};
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void CPlayer::think(int _frames)
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{
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int i;
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CThing::think(_frames);
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#ifndef __USER_paul__
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@ -178,11 +211,10 @@ void CPlayer::think(int _frames)
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if(padInput&PAD_DOWN) Pos.vy+=move;
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if(padInput&PAD_LEFT) Pos.vx-=move;
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if(padInput&PAD_RIGHT) Pos.vx+=move;
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m_invincibleFrameCount=0;
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#else
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if(_frames>=3)_frames=2;
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for(int i=0;i<_frames;i++)
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for(i=0;i<_frames;i++)
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{
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// Think
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m_currentState->think(this);
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@ -190,8 +222,11 @@ void CPlayer::think(int _frames)
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Pos.vy+=m_moveVel.vy>>VELOCITY_SHIFT;
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// Ground collision
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if(m_moveVel.vy&&isOnSolidGround())
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if(isOnSolidGround())
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{
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if(m_moveVel.vy)
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{
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// Was falling.. so we've just hit the ground
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if(m_state==STATE_BUTTFALL)
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{
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setState(STATE_BUTTLAND);
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@ -203,20 +238,71 @@ void CPlayer::think(int _frames)
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else if(m_moveVel.vx)
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{
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setState(STATE_RUN);
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setAnimNo(ANIM_PLAYER_ANIM_RUNJUMPEND);
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}
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else
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{
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setState(STATE_IDLE);
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setAnimNo(ANIM_PLAYER_ANIM_JUMPEND);
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}
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m_moveVel.vy=0;
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m_fallFrames=0;
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}
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}
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else
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{
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if(m_state!=STATE_JUMP&&m_state!=STATE_BUTTBOUNCE)
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{
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// Fall
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const PlayerMetrics *metrics;
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metrics=getPlayerMetrics();
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m_moveVel.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
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if(m_moveVel.vy>=metrics->m_metric[PM__TERMINAL_VELOCITY]<<VELOCITY_SHIFT)
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{
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m_moveVel.vy=metrics->m_metric[PM__TERMINAL_VELOCITY]<<VELOCITY_SHIFT;
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m_fallFrames++;
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if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
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{
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setState(STATE_FALLFAR);
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}
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}
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}
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}
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// Flashing..
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if(m_invincibleFrameCount)
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{
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m_invincibleFrameCount--;
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}
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}
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#endif
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m_invincibleFrameCount=0;
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// Move the camera offset
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for(i=0;i<_frames;i++)
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{
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m_cameraOffsetTarget=ofs;
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m_cameraOffset=ofs;
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/*
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int moveDelta;
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moveDelta=(m_cameraOffset.vx-m_cameraOffsetTarget.vx);
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if(moveDelta)
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{
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if(moveDelta<0)
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{
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moveDelta>>=2;
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if(moveDelta==0)moveDelta=1;
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}
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else if(moveDelta>0)
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{
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moveDelta>>=2;
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if(moveDelta==0)moveDelta=-1;
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}
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m_cameraOffset.vx+=moveDelta;
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}
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*/
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}
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if(Pos.vx<0)Pos.vx=0;
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if(Pos.vy<0)Pos.vy=0;
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}
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@ -228,15 +314,15 @@ void CPlayer::think(int _frames)
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Returns:
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---------------------------------------------------------------------- */
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int panim=-1;
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int MASK=2;
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SVECTOR ppos={0,1024,5000};
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void CPlayer::render()
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{
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CThing::render();
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// Render
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if(m_invincibleFrameCount==0||
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m_invincibleFrameCount&MASK)
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if(m_invincibleFrameCount==0||m_invincibleFrameCount&2)
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{
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m_skel.setPos(&ppos);
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m_skel.setFrame(m_animFrame);
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if(panim!=-1)
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m_skel.setAnimNo(panim);
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@ -249,6 +335,20 @@ void CPlayer::render()
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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DVECTOR CPlayer::getCameraPos()
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{
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DVECTOR cameraPos;
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cameraPos.vx=Pos.vx;//+m_cameraOffset.vx;
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cameraPos.vy=Pos.vy;//+m_cameraOffset.vy;
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return cameraPos;
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}
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@ -258,23 +358,9 @@ void CPlayer::render()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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PlayerMetrics s_normalPlayerMetrics=
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{
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{
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8, // PM__JUMP_VELOCITY
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10, // PM__MAX_JUMP_FRAMES
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20, // PM__MAX_SAFE_FALL_FRAMES
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4, // PM__GRAVITY_VALUE
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8, // PM__TERMINAL_VELOCITY
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8, // PM__MAX_RUN_VELOCITY
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4, // PM__RUN_SPEEDUP
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2, // PM__RUN_REVERSESLOWDOWN
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1, // PM__RUN_SLOWDOWN
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}
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};
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const PlayerMetrics *CPlayer::getPlayerMetrics()
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{
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return &s_normalPlayerMetrics;
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return &s_modes.m_metrics;
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}
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@ -289,7 +375,7 @@ const PlayerMetrics *CPlayer::getPlayerMetrics()
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---------------------------------------------------------------------- */
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void CPlayer::setState(PLAYER_STATE _state)
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{
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m_currentState=s_states[_state];
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m_currentState=s_modes.m_states[_state];
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m_currentState->enter(this);
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m_state=_state;
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}
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@ -313,11 +399,11 @@ void CPlayer::setFacing(int _facing)
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{
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case FACING_LEFT:
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m_facing=FACING_LEFT;
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m_skel.setAng(512);
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m_skel.setAng(1024);
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break;
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case FACING_RIGHT:
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m_facing=FACING_RIGHT;
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m_skel.setAng(3096+512);
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m_skel.setAng(-1024);
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break;
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default:
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ASSERT(0);
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@ -376,7 +462,7 @@ int CPlayer::getPadInput()
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int CPlayer::isOnSolidGround()
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{
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return Pos.vy>400;
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return Pos.vy>16*15;
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}
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@ -52,8 +52,9 @@ typedef enum
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STATE_BUTTBOUNCE,
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STATE_BUTTFALL,
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STATE_BUTTLAND,
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STATE_CHOP,
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STATE_RUNCHOP,
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STATE_ATTACK,
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STATE_RUNATTACK,
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STATE_AIRATTACK,
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STATE_DUCK,
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STATE_SOAKUP,
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STATE_GETUP,
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@ -106,6 +107,8 @@ public:
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void think(int _frames);
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void render();
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DVECTOR getCameraPos();
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protected:
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const PlayerMetrics *getPlayerMetrics();
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@ -135,6 +138,14 @@ friend class CPlayerState;
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private:
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typedef struct
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{
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PlayerMetrics m_metrics;
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class CPlayerState *m_states[NUM_STATES];
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}PlayerMode;
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static PlayerMode s_modes;
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int m_animFrame;
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int m_animNo;
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PLAYER_STATE m_state;
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@ -142,6 +153,7 @@ private:
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DVECTOR m_moveVel;
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int m_facing;
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int m_fallFrames;
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enum
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{
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@ -150,14 +162,13 @@ private:
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};
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int m_invincibleFrameCount;
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static class CPlayerState *s_states[NUM_STATES];
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class CPlayerState *m_currentState;
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int m_lives;
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DVECTOR m_cameraOffsetTarget;
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DVECTOR m_cameraOffset;
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};
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@ -82,49 +82,6 @@ void CPlayerStateButtBounce::think(CPlayer *_player)
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounceFall::enter(CPlayer *_player)
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{
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// setAnimNo(_player,ANIM_PLAYER_ANIM_JUMPSTART);
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m_fallFrames=0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounceFall::think(CPlayer *_player)
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{
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const PlayerMetrics *metrics;
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int control;
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DVECTOR move;
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metrics=getPlayerMetrics(_player);
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control=getPadInput(_player);
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move=getMoveVelocity(_player);
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move.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
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if(move.vy>=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT)
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{
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move.vy=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT;
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m_fallFrames++;
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if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
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{
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setState(_player,STATE_FALLFAR);
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}
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}
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setMoveVelocity(_player,&move);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -42,13 +42,6 @@ public:
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class CPlayerStateButtBounceFall : public CPlayerState
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{
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public:
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void enter(class CPlayer *_player);
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void think(class CPlayer *_player);
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private:
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int m_fallFrames;
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};
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class CPlayerStateButtBounceLand : public CPlayerState
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@ -120,5 +120,36 @@ void CPlayerStateRunChop::think(CPlayer *_player)
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateAirChop::think(CPlayer *_player)
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{
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int control;
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control=getPadInput(_player);
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if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
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{
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moveLeft(_player);
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}
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else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
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{
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moveRight(_player);
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}
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else
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{
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slowdown(_player);
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}
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if(advanceAnimFrameAndCheckForEndOfAnim(_player))
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{
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setState(_player,STATE_FALL);
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}
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}
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/*===========================================================================
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end */
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@ -49,6 +49,14 @@ public:
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};
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class CPlayerStateAirChop : public CPlayerStateChop
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{
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public:
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void think(class CPlayer *_player);
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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@ -1,4 +1,3 @@
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/*=========================================================================
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psfall.cpp
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@ -65,8 +64,7 @@
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---------------------------------------------------------------------- */
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void CPlayerStateFall::enter(CPlayer *_player)
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{
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setAnimNo(_player,ANIM_PLAYER_ANIM_JUMPSTART);
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m_fallFrames=0;
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setAnimNo(_player,ANIM_PLAYER_ANIM_HOVER);
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}
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@ -85,19 +83,6 @@ void CPlayerStateFall::think(CPlayer *_player)
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metrics=getPlayerMetrics(_player);
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control=getPadInput(_player);
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move=getMoveVelocity(_player);
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move.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
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if(move.vy>=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT)
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{
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move.vy=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT;
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m_fallFrames++;
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if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
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{
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setState(_player,STATE_FALLFAR);
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}
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}
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setMoveVelocity(_player,&move);
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if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
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{
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||||
moveLeft(_player);
|
||||
|
@ -111,13 +96,18 @@ void CPlayerStateFall::think(CPlayer *_player)
|
|||
slowdown(_player);
|
||||
}
|
||||
|
||||
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
|
||||
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
|
||||
{
|
||||
setState(_player,STATE_AIRATTACK);
|
||||
}
|
||||
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
|
||||
{
|
||||
move.vx=0;
|
||||
move.vy=0;
|
||||
setMoveVelocity(_player,&move);
|
||||
setState(_player,STATE_BUTTBOUNCE);
|
||||
}
|
||||
advanceAnimFrameAndCheckForEndOfAnim(_player);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -38,9 +38,6 @@ public:
|
|||
void enter(class CPlayer *_player);
|
||||
void think(class CPlayer *_player);
|
||||
|
||||
private:
|
||||
int m_fallFrames;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ void CPlayerStateJump::enter(CPlayer *_player)
|
|||
|
||||
metrics=getPlayerMetrics(_player);
|
||||
|
||||
setAnimNo(_player,ANIM_PLAYER_ANIM_JUMPSTART);
|
||||
setAnimNo(_player,ANIM_PLAYER_ANIM_HOVER);
|
||||
m_jumpFrames=0;
|
||||
DVECTOR move=getMoveVelocity(_player);
|
||||
move.vy=-metrics->m_metric[PM__JUMP_VELOCITY]<<CPlayer::VELOCITY_SHIFT;
|
||||
|
@ -94,20 +94,14 @@ void CPlayerStateJump::think(CPlayer *_player)
|
|||
m_jumpFrames++;
|
||||
}
|
||||
else
|
||||
{
|
||||
DVECTOR move;
|
||||
move=getMoveVelocity(_player);
|
||||
if(move.vy>=0)
|
||||
{
|
||||
setState(_player,STATE_FALL);
|
||||
}
|
||||
else
|
||||
{
|
||||
move.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
|
||||
}
|
||||
setMoveVelocity(_player,&move);
|
||||
}
|
||||
|
||||
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
|
||||
{
|
||||
setState(_player,STATE_AIRATTACK);
|
||||
}
|
||||
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
|
||||
{
|
||||
moveLeft(_player);
|
||||
|
@ -120,6 +114,7 @@ void CPlayerStateJump::think(CPlayer *_player)
|
|||
{
|
||||
slowdown(_player);
|
||||
}
|
||||
advanceAnimFrameAndCheckForEndOfAnim(_player);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -86,6 +86,8 @@ void CPlayerStateRun::enter(CPlayer *_player)
|
|||
{
|
||||
setFacing(_player,FACING_RIGHT);
|
||||
}
|
||||
|
||||
m_numberOfTimeAnimHasLooped=0;
|
||||
}
|
||||
|
||||
|
||||
|
@ -110,7 +112,7 @@ void CPlayerStateRun::think(CPlayer *_player)
|
|||
}
|
||||
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
|
||||
{
|
||||
setState(_player,STATE_RUNCHOP);
|
||||
setState(_player,STATE_RUNATTACK);
|
||||
}
|
||||
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
|
||||
{
|
||||
|
@ -125,8 +127,11 @@ void CPlayerStateRun::think(CPlayer *_player)
|
|||
if(getMoveVelocity(_player).vx==0)
|
||||
{
|
||||
setState(_player,STATE_IDLE);
|
||||
if(m_numberOfTimeAnimHasLooped>=2)
|
||||
{
|
||||
setAnimNo(_player,ANIM_PLAYER_ANIM_RUNSTOP);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
slowdown(_player);
|
||||
|
@ -136,6 +141,7 @@ void CPlayerStateRun::think(CPlayer *_player)
|
|||
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
|
||||
{
|
||||
setAnimNo(_player,ANIM_PLAYER_ANIM_RUN);
|
||||
m_numberOfTimeAnimHasLooped++;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -37,6 +37,9 @@ class CPlayerStateRun : public CPlayerState
|
|||
public:
|
||||
void enter(class CPlayer *_player);
|
||||
void think(class CPlayer *_player);
|
||||
|
||||
private:
|
||||
int m_numberOfTimeAnimHasLooped;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -1,57 +1,140 @@
|
|||
/*=========================================================================
|
||||
|
||||
pstates.cpp
|
||||
|
||||
Author: PKG
|
||||
Created:
|
||||
Project: Spongebob
|
||||
Purpose:
|
||||
|
||||
Copyright (c) 2001 Climax Development Ltd
|
||||
|
||||
===========================================================================*/
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Includes
|
||||
-------- */
|
||||
|
||||
#include "player\pstates.h"
|
||||
|
||||
#ifndef __PLAYER_PLAYER_H__
|
||||
#include "player\player.h"
|
||||
#endif
|
||||
|
||||
#ifndef __UTILS_HEADER__
|
||||
#include "utils\utils.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PAD_PADS_H__
|
||||
#include "pad\pads.h"
|
||||
#endif
|
||||
/* Std Lib
|
||||
------- */
|
||||
|
||||
/* Data
|
||||
---- */
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Tyepdefs && Defines
|
||||
------------------- */
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Structure defintions
|
||||
-------------------- */
|
||||
|
||||
#ifndef __ANIM_PLAYER_ANIM_HEADER__
|
||||
#include <player_anim.h>
|
||||
#endif
|
||||
/*----------------------------------------------------------------------
|
||||
Function Prototypes
|
||||
------------------- */
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Vars
|
||||
---- */
|
||||
|
||||
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
const PlayerMetrics *CPlayerState::getPlayerMetrics(CPlayer *_player)
|
||||
{
|
||||
return _player->getPlayerMetrics();
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerState::setState(CPlayer *_player,int _state)
|
||||
{
|
||||
_player->setState((PLAYER_STATE)_state);
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
int CPlayerState::getFacing(CPlayer *_player)
|
||||
{
|
||||
return _player->getFacing();
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerState::setFacing(CPlayer *_player,int _facing)
|
||||
{
|
||||
_player->setFacing(_facing);
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
int CPlayerState::getAnimNo(CPlayer *_player)
|
||||
{
|
||||
return _player->getAnimNo();
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerState::setAnimNo(CPlayer *_player,int _animNo)
|
||||
{
|
||||
_player->setAnimNo(_animNo);
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerState::setAnimFrame(CPlayer *_player,int _animFrame)
|
||||
{
|
||||
_player->setAnimFrame(_animFrame);
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
int CPlayerState::advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player)
|
||||
{
|
||||
int animFrame,frameCount;
|
||||
|
@ -67,81 +150,137 @@ int CPlayerState::advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player)
|
|||
_player->setAnimFrame(animFrame);
|
||||
return looped;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
int CPlayerState::retreatAnimFrameAndCheckForEndOfAnim(class CPlayer *_player)
|
||||
{
|
||||
int animFrame;
|
||||
int looped;
|
||||
animFrame=_player->getAnimFrame()-1;
|
||||
looped=false;
|
||||
if(animFrame<0)
|
||||
{
|
||||
looped=true;
|
||||
animFrame=_player->getAnimFrameCount()-1;
|
||||
}
|
||||
_player->setAnimFrame(animFrame);
|
||||
return looped;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
DVECTOR CPlayerState::getMoveVelocity(CPlayer *_player)
|
||||
{
|
||||
return _player->getMoveVelocity();
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerState::setMoveVelocity(CPlayer *_player,DVECTOR *_moveVel)
|
||||
{
|
||||
_player->setMoveVelocity(_moveVel);
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
int CPlayerState::getPadInput(CPlayer *_player)
|
||||
{
|
||||
return _player->getPadInput();
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
int CPlayerState::isOnSolidGround(CPlayer *_player)
|
||||
{
|
||||
return _player->isOnSolidGround();
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerState::moveLeft(CPlayer *_player)
|
||||
{
|
||||
_player->moveLeft();
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerState::moveRight(CPlayer *_player)
|
||||
{
|
||||
_player->moveRight();
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerState::slowdown(CPlayer *_player)
|
||||
{
|
||||
_player->slowdown();
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerState::jump(CPlayer *_player)
|
||||
{
|
||||
_player->jump();
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerState::fall(CPlayer *_player)
|
||||
{
|
||||
_player->fall();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
void CPlayerStateIdle::enter(CPlayer *_player)
|
||||
{
|
||||
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC04);
|
||||
}
|
||||
void CPlayerStateIdle::think(CPlayer *_player)
|
||||
{
|
||||
int control;
|
||||
control=getPadInput(_player);
|
||||
|
||||
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_JUMP))
|
||||
{
|
||||
setState(_player,STATE_JUMP);
|
||||
}
|
||||
else if(control&(CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT)|CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT)))
|
||||
{
|
||||
setState(_player,STATE_RUN);
|
||||
}
|
||||
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
|
||||
{
|
||||
setState(_player,STATE_CHOP);
|
||||
}
|
||||
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
|
||||
{
|
||||
setState(_player,STATE_DUCK);
|
||||
}
|
||||
else if(advanceAnimFrameAndCheckForEndOfAnim(_player))
|
||||
{
|
||||
if(getRndRange(100)<95)
|
||||
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC04);
|
||||
else
|
||||
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC03);
|
||||
}
|
||||
}
|
||||
/*===========================================================================
|
||||
end */
|
||||
|
|
|
@ -37,8 +37,8 @@
|
|||
class CPlayerState
|
||||
{
|
||||
public:
|
||||
virtual void enter(class CPlayer *_player)=0;
|
||||
virtual void think(class CPlayer *_player)=0;
|
||||
virtual void enter(class CPlayer *_player) {;}
|
||||
virtual void think(class CPlayer *_player) {;}
|
||||
|
||||
|
||||
protected:
|
||||
|
@ -50,6 +50,7 @@ protected:
|
|||
void setAnimNo(class CPlayer *_player,int _animNo);
|
||||
void setAnimFrame(class CPlayer *_player,int _animFrame);
|
||||
int advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player);
|
||||
int retreatAnimFrameAndCheckForEndOfAnim(class CPlayer *_player);
|
||||
DVECTOR getMoveVelocity(class CPlayer *_player);
|
||||
void setMoveVelocity(class CPlayer *_player,DVECTOR *_moveVel);
|
||||
int getPadInput(class CPlayer *_player);
|
||||
|
@ -66,15 +67,6 @@ protected:
|
|||
};
|
||||
|
||||
|
||||
|
||||
class CPlayerStateIdle : public CPlayerState
|
||||
{
|
||||
public:
|
||||
void enter(class CPlayer *_player);
|
||||
void think(class CPlayer *_player);
|
||||
};
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Globals
|
||||
------- */
|
||||
|
|
Loading…
Add table
Reference in a new issue