This commit is contained in:
Paul 2001-01-25 15:25:46 +00:00
parent 6c5c1fba9b
commit f81d0c4b5e
15 changed files with 424 additions and 211 deletions

View file

@ -134,6 +134,7 @@ player_src := player \
pschop \ pschop \
psduck \ psduck \
psfall \ psfall \
psidle \
psjump \ psjump \
psrun \ psrun \
pstates pstates

View file

@ -128,11 +128,15 @@ void CGameScene::think(int _frames)
CConversation::think(_frames); CConversation::think(_frames);
if(!CConversation::isActive()) if(!CConversation::isActive())
{ {
DVECTOR mapPos; DVECTOR camPos;
CThing::thinkAllThings(_frames); CThing::thinkAllThings(_frames);
mapPos=m_player->getPos(); camPos=m_player->getCameraPos();
CBubicleFactory::setMapOffset(&mapPos); //PKG
Level.setCameraCentre(mapPos); if(camPos.vx<0)camPos.vx=0;
if(camPos.vy<0)camPos.vy=0;
//PKG
CBubicleFactory::setMapOffset(&camPos);
Level.setCameraCentre(camPos);
Level.think(_frames); Level.think(_frames);
} }
} }

View file

@ -41,6 +41,10 @@
#include "player\psfall.h" #include "player\psfall.h"
#endif #endif
#ifndef __PLAYER__PSIDLE_H__
#include "player\psidle.h"
#endif
#ifndef __PLAYER__PSBUTT_H__ #ifndef __PLAYER__PSBUTT_H__
#include "player\psbutt.h" #include "player\psbutt.h"
#endif #endif
@ -67,6 +71,11 @@
/* Data /* Data
---- */ ---- */
#ifndef __ANIM_PLAYER_ANIM_HEADER__
#include <player_anim.h>
#endif
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
Tyepdefs && Defines Tyepdefs && Defines
------------------- */ ------------------- */
@ -93,25 +102,41 @@ CPlayerStateButtBounceFall stateButtBounceFall;
CPlayerStateButtBounceLand stateButtBounceLand; CPlayerStateButtBounceLand stateButtBounceLand;
CPlayerStateChop stateChop; CPlayerStateChop stateChop;
CPlayerStateRunChop stateRunChop; CPlayerStateRunChop stateRunChop;
CPlayerStateAirChop stateAirChop;
CPlayerStateDuck stateDuck; CPlayerStateDuck stateDuck;
CPlayerStateSoakUp stateSoackUp; CPlayerStateSoakUp stateSoackUp;
CPlayerStateGetUp stateGetup; CPlayerStateGetUp stateGetup;
CPlayerState *CPlayer::s_states[NUM_STATES]= // Player with karate chop installed
CPlayer::PlayerMode CPlayer::s_modes=
{ {
&stateIdle, // STATE_IDLE { {
&stateJump, // STATE_JUMP 8, // PM__JUMP_VELOCITY
&stateRun, // STATE_RUN 10, // PM__MAX_JUMP_FRAMES
&stateFall, // STATE_FALL 20, // PM__MAX_SAFE_FALL_FRAMES
&stateFallFar, // STATE_FALLFAR 4, // PM__GRAVITY_VALUE
&stateButtBounce, // STATE_BUTTBOUNCE 8, // PM__TERMINAL_VELOCITY
&stateButtBounceFall, // STATE_BUTTFALL 8, // PM__MAX_RUN_VELOCITY
&stateButtBounceLand, // STATE_BUTTLAND 4, // PM__RUN_SPEEDUP
&stateChop, // STATE_CHOP 2, // PM__RUN_REVERSESLOWDOWN
&stateRunChop, // STATE_RUNCHOP 1, // PM__RUN_SLOWDOWN
&stateDuck, // STATE_DUCK } },
&stateSoackUp, // STATE_SOAKUP {
&stateGetup, // STATE_GETUP &stateIdle, // STATE_IDLE
&stateJump, // STATE_JUMP
&stateRun, // STATE_RUN
&stateFall, // STATE_FALL
&stateFallFar, // STATE_FALLFAR
&stateButtBounce, // STATE_BUTTBOUNCE
&stateButtBounceFall, // STATE_BUTTFALL
&stateButtBounceLand, // STATE_BUTTLAND
&stateChop, // STATE_ATTACK
&stateRunChop, // STATE_RUNATTACK
&stateAirChop, // STATE_AIRATTACK
&stateDuck, // STATE_DUCK
&stateSoackUp, // STATE_SOAKUP
&stateGetup, // STATE_GETUP
}
}; };
@ -148,6 +173,11 @@ m_animFrame=0;
Pos.vx=10; Pos.vx=10;
Pos.vy=10; Pos.vy=10;
#endif #endif
m_cameraOffsetTarget.vx=0;
m_cameraOffsetTarget.vy=0;
m_cameraOffset.vx=0;
m_cameraOffset.vy=0;
} }
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
@ -167,8 +197,11 @@ void CPlayer::shutdown()
Params: Params:
Returns: Returns:
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
DVECTOR ofs={0,0};
void CPlayer::think(int _frames) void CPlayer::think(int _frames)
{ {
int i;
CThing::think(_frames); CThing::think(_frames);
#ifndef __USER_paul__ #ifndef __USER_paul__
@ -178,11 +211,10 @@ void CPlayer::think(int _frames)
if(padInput&PAD_DOWN) Pos.vy+=move; if(padInput&PAD_DOWN) Pos.vy+=move;
if(padInput&PAD_LEFT) Pos.vx-=move; if(padInput&PAD_LEFT) Pos.vx-=move;
if(padInput&PAD_RIGHT) Pos.vx+=move; if(padInput&PAD_RIGHT) Pos.vx+=move;
m_invincibleFrameCount=0;
#else #else
if(_frames>=3)_frames=2; if(_frames>=3)_frames=2;
for(int i=0;i<_frames;i++) for(i=0;i<_frames;i++)
{ {
// Think // Think
m_currentState->think(this); m_currentState->think(this);
@ -190,33 +222,87 @@ void CPlayer::think(int _frames)
Pos.vy+=m_moveVel.vy>>VELOCITY_SHIFT; Pos.vy+=m_moveVel.vy>>VELOCITY_SHIFT;
// Ground collision // Ground collision
if(m_moveVel.vy&&isOnSolidGround()) if(isOnSolidGround())
{ {
if(m_state==STATE_BUTTFALL) if(m_moveVel.vy)
{ {
setState(STATE_BUTTLAND); // Was falling.. so we've just hit the ground
if(m_state==STATE_BUTTFALL)
{
setState(STATE_BUTTLAND);
}
else if(m_state==STATE_FALLFAR)
{
setState(STATE_IDLE);
}
else if(m_moveVel.vx)
{
setState(STATE_RUN);
setAnimNo(ANIM_PLAYER_ANIM_RUNJUMPEND);
}
else
{
setState(STATE_IDLE);
setAnimNo(ANIM_PLAYER_ANIM_JUMPEND);
}
m_moveVel.vy=0;
m_fallFrames=0;
} }
else if(m_state==STATE_FALLFAR) }
else
{
if(m_state!=STATE_JUMP&&m_state!=STATE_BUTTBOUNCE)
{ {
setState(STATE_IDLE); // Fall
const PlayerMetrics *metrics;
metrics=getPlayerMetrics();
m_moveVel.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
if(m_moveVel.vy>=metrics->m_metric[PM__TERMINAL_VELOCITY]<<VELOCITY_SHIFT)
{
m_moveVel.vy=metrics->m_metric[PM__TERMINAL_VELOCITY]<<VELOCITY_SHIFT;
m_fallFrames++;
if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
{
setState(STATE_FALLFAR);
}
}
} }
else if(m_moveVel.vx)
{
setState(STATE_RUN);
}
else
{
setState(STATE_IDLE);
}
m_moveVel.vy=0;
} }
// Flashing..
if(m_invincibleFrameCount) if(m_invincibleFrameCount)
{ {
m_invincibleFrameCount--; m_invincibleFrameCount--;
} }
} }
#endif #endif
m_invincibleFrameCount=0;
// Move the camera offset
for(i=0;i<_frames;i++)
{
m_cameraOffsetTarget=ofs;
m_cameraOffset=ofs;
/*
int moveDelta;
moveDelta=(m_cameraOffset.vx-m_cameraOffsetTarget.vx);
if(moveDelta)
{
if(moveDelta<0)
{
moveDelta>>=2;
if(moveDelta==0)moveDelta=1;
}
else if(moveDelta>0)
{
moveDelta>>=2;
if(moveDelta==0)moveDelta=-1;
}
m_cameraOffset.vx+=moveDelta;
}
*/
}
if(Pos.vx<0)Pos.vx=0; if(Pos.vx<0)Pos.vx=0;
if(Pos.vy<0)Pos.vy=0; if(Pos.vy<0)Pos.vy=0;
} }
@ -228,15 +314,15 @@ void CPlayer::think(int _frames)
Returns: Returns:
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
int panim=-1; int panim=-1;
int MASK=2; SVECTOR ppos={0,1024,5000};
void CPlayer::render() void CPlayer::render()
{ {
CThing::render(); CThing::render();
// Render // Render
if(m_invincibleFrameCount==0|| if(m_invincibleFrameCount==0||m_invincibleFrameCount&2)
m_invincibleFrameCount&MASK)
{ {
m_skel.setPos(&ppos);
m_skel.setFrame(m_animFrame); m_skel.setFrame(m_animFrame);
if(panim!=-1) if(panim!=-1)
m_skel.setAnimNo(panim); m_skel.setAnimNo(panim);
@ -249,6 +335,20 @@ void CPlayer::render()
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CPlayer::getCameraPos()
{
DVECTOR cameraPos;
cameraPos.vx=Pos.vx;//+m_cameraOffset.vx;
cameraPos.vy=Pos.vy;//+m_cameraOffset.vy;
return cameraPos;
}
@ -258,23 +358,9 @@ void CPlayer::render()
Params: Params:
Returns: Returns:
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
PlayerMetrics s_normalPlayerMetrics=
{
{
8, // PM__JUMP_VELOCITY
10, // PM__MAX_JUMP_FRAMES
20, // PM__MAX_SAFE_FALL_FRAMES
4, // PM__GRAVITY_VALUE
8, // PM__TERMINAL_VELOCITY
8, // PM__MAX_RUN_VELOCITY
4, // PM__RUN_SPEEDUP
2, // PM__RUN_REVERSESLOWDOWN
1, // PM__RUN_SLOWDOWN
}
};
const PlayerMetrics *CPlayer::getPlayerMetrics() const PlayerMetrics *CPlayer::getPlayerMetrics()
{ {
return &s_normalPlayerMetrics; return &s_modes.m_metrics;
} }
@ -289,7 +375,7 @@ const PlayerMetrics *CPlayer::getPlayerMetrics()
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
void CPlayer::setState(PLAYER_STATE _state) void CPlayer::setState(PLAYER_STATE _state)
{ {
m_currentState=s_states[_state]; m_currentState=s_modes.m_states[_state];
m_currentState->enter(this); m_currentState->enter(this);
m_state=_state; m_state=_state;
} }
@ -313,11 +399,11 @@ void CPlayer::setFacing(int _facing)
{ {
case FACING_LEFT: case FACING_LEFT:
m_facing=FACING_LEFT; m_facing=FACING_LEFT;
m_skel.setAng(512); m_skel.setAng(1024);
break; break;
case FACING_RIGHT: case FACING_RIGHT:
m_facing=FACING_RIGHT; m_facing=FACING_RIGHT;
m_skel.setAng(3096+512); m_skel.setAng(-1024);
break; break;
default: default:
ASSERT(0); ASSERT(0);
@ -376,7 +462,7 @@ int CPlayer::getPadInput()
int CPlayer::isOnSolidGround() int CPlayer::isOnSolidGround()
{ {
return Pos.vy>400; return Pos.vy>16*15;
} }

View file

@ -52,8 +52,9 @@ typedef enum
STATE_BUTTBOUNCE, STATE_BUTTBOUNCE,
STATE_BUTTFALL, STATE_BUTTFALL,
STATE_BUTTLAND, STATE_BUTTLAND,
STATE_CHOP, STATE_ATTACK,
STATE_RUNCHOP, STATE_RUNATTACK,
STATE_AIRATTACK,
STATE_DUCK, STATE_DUCK,
STATE_SOAKUP, STATE_SOAKUP,
STATE_GETUP, STATE_GETUP,
@ -106,6 +107,8 @@ public:
void think(int _frames); void think(int _frames);
void render(); void render();
DVECTOR getCameraPos();
protected: protected:
const PlayerMetrics *getPlayerMetrics(); const PlayerMetrics *getPlayerMetrics();
@ -135,6 +138,14 @@ friend class CPlayerState;
private: private:
typedef struct
{
PlayerMetrics m_metrics;
class CPlayerState *m_states[NUM_STATES];
}PlayerMode;
static PlayerMode s_modes;
int m_animFrame; int m_animFrame;
int m_animNo; int m_animNo;
PLAYER_STATE m_state; PLAYER_STATE m_state;
@ -142,6 +153,7 @@ private:
DVECTOR m_moveVel; DVECTOR m_moveVel;
int m_facing; int m_facing;
int m_fallFrames;
enum enum
{ {
@ -150,14 +162,13 @@ private:
}; };
int m_invincibleFrameCount; int m_invincibleFrameCount;
static class CPlayerState *s_states[NUM_STATES]; class CPlayerState *m_currentState;
class CPlayerState *m_currentState;
int m_lives; int m_lives;
DVECTOR m_cameraOffsetTarget;
DVECTOR m_cameraOffset;
}; };

View file

@ -82,49 +82,6 @@ void CPlayerStateButtBounce::think(CPlayer *_player)
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateButtBounceFall::enter(CPlayer *_player)
{
// setAnimNo(_player,ANIM_PLAYER_ANIM_JUMPSTART);
m_fallFrames=0;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateButtBounceFall::think(CPlayer *_player)
{
const PlayerMetrics *metrics;
int control;
DVECTOR move;
metrics=getPlayerMetrics(_player);
control=getPadInput(_player);
move=getMoveVelocity(_player);
move.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
if(move.vy>=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT)
{
move.vy=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT;
m_fallFrames++;
if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
{
setState(_player,STATE_FALLFAR);
}
}
setMoveVelocity(_player,&move);
}
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
Function: Function:
Purpose: Purpose:

View file

@ -42,13 +42,6 @@ public:
class CPlayerStateButtBounceFall : public CPlayerState class CPlayerStateButtBounceFall : public CPlayerState
{ {
public:
void enter(class CPlayer *_player);
void think(class CPlayer *_player);
private:
int m_fallFrames;
}; };
class CPlayerStateButtBounceLand : public CPlayerState class CPlayerStateButtBounceLand : public CPlayerState

View file

@ -120,5 +120,36 @@ void CPlayerStateRunChop::think(CPlayer *_player)
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateAirChop::think(CPlayer *_player)
{
int control;
control=getPadInput(_player);
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{
moveLeft(_player);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
{
moveRight(_player);
}
else
{
slowdown(_player);
}
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
{
setState(_player,STATE_FALL);
}
}
/*=========================================================================== /*===========================================================================
end */ end */

View file

@ -49,6 +49,14 @@ public:
}; };
class CPlayerStateAirChop : public CPlayerStateChop
{
public:
void think(class CPlayer *_player);
};
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
Globals Globals
------- */ ------- */

View file

@ -1,4 +1,3 @@
/*========================================================================= /*=========================================================================
psfall.cpp psfall.cpp
@ -65,8 +64,7 @@
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
void CPlayerStateFall::enter(CPlayer *_player) void CPlayerStateFall::enter(CPlayer *_player)
{ {
setAnimNo(_player,ANIM_PLAYER_ANIM_JUMPSTART); setAnimNo(_player,ANIM_PLAYER_ANIM_HOVER);
m_fallFrames=0;
} }
@ -85,19 +83,6 @@ void CPlayerStateFall::think(CPlayer *_player)
metrics=getPlayerMetrics(_player); metrics=getPlayerMetrics(_player);
control=getPadInput(_player); control=getPadInput(_player);
move=getMoveVelocity(_player);
move.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
if(move.vy>=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT)
{
move.vy=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT;
m_fallFrames++;
if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
{
setState(_player,STATE_FALLFAR);
}
}
setMoveVelocity(_player,&move);
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT)) if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{ {
moveLeft(_player); moveLeft(_player);
@ -111,13 +96,18 @@ void CPlayerStateFall::think(CPlayer *_player)
slowdown(_player); slowdown(_player);
} }
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN)) if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
{
setState(_player,STATE_AIRATTACK);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
{ {
move.vx=0; move.vx=0;
move.vy=0; move.vy=0;
setMoveVelocity(_player,&move); setMoveVelocity(_player,&move);
setState(_player,STATE_BUTTBOUNCE); setState(_player,STATE_BUTTBOUNCE);
} }
advanceAnimFrameAndCheckForEndOfAnim(_player);
} }

View file

@ -38,9 +38,6 @@ public:
void enter(class CPlayer *_player); void enter(class CPlayer *_player);
void think(class CPlayer *_player); void think(class CPlayer *_player);
private:
int m_fallFrames;
}; };

View file

@ -67,7 +67,7 @@ void CPlayerStateJump::enter(CPlayer *_player)
metrics=getPlayerMetrics(_player); metrics=getPlayerMetrics(_player);
setAnimNo(_player,ANIM_PLAYER_ANIM_JUMPSTART); setAnimNo(_player,ANIM_PLAYER_ANIM_HOVER);
m_jumpFrames=0; m_jumpFrames=0;
DVECTOR move=getMoveVelocity(_player); DVECTOR move=getMoveVelocity(_player);
move.vy=-metrics->m_metric[PM__JUMP_VELOCITY]<<CPlayer::VELOCITY_SHIFT; move.vy=-metrics->m_metric[PM__JUMP_VELOCITY]<<CPlayer::VELOCITY_SHIFT;
@ -95,19 +95,13 @@ void CPlayerStateJump::think(CPlayer *_player)
} }
else else
{ {
DVECTOR move; setState(_player,STATE_FALL);
move=getMoveVelocity(_player);
if(move.vy>=0)
{
setState(_player,STATE_FALL);
}
else
{
move.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
}
setMoveVelocity(_player,&move);
} }
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
{
setState(_player,STATE_AIRATTACK);
}
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT)) if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{ {
moveLeft(_player); moveLeft(_player);
@ -120,6 +114,7 @@ void CPlayerStateJump::think(CPlayer *_player)
{ {
slowdown(_player); slowdown(_player);
} }
advanceAnimFrameAndCheckForEndOfAnim(_player);
} }

View file

@ -86,6 +86,8 @@ void CPlayerStateRun::enter(CPlayer *_player)
{ {
setFacing(_player,FACING_RIGHT); setFacing(_player,FACING_RIGHT);
} }
m_numberOfTimeAnimHasLooped=0;
} }
@ -110,7 +112,7 @@ void CPlayerStateRun::think(CPlayer *_player)
} }
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION)) else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
{ {
setState(_player,STATE_RUNCHOP); setState(_player,STATE_RUNATTACK);
} }
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT)) else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{ {
@ -125,7 +127,10 @@ void CPlayerStateRun::think(CPlayer *_player)
if(getMoveVelocity(_player).vx==0) if(getMoveVelocity(_player).vx==0)
{ {
setState(_player,STATE_IDLE); setState(_player,STATE_IDLE);
setAnimNo(_player,ANIM_PLAYER_ANIM_RUNSTOP); if(m_numberOfTimeAnimHasLooped>=2)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_RUNSTOP);
}
} }
else else
{ {
@ -136,6 +141,7 @@ void CPlayerStateRun::think(CPlayer *_player)
if(advanceAnimFrameAndCheckForEndOfAnim(_player)) if(advanceAnimFrameAndCheckForEndOfAnim(_player))
{ {
setAnimNo(_player,ANIM_PLAYER_ANIM_RUN); setAnimNo(_player,ANIM_PLAYER_ANIM_RUN);
m_numberOfTimeAnimHasLooped++;
} }
} }

View file

@ -37,6 +37,9 @@ class CPlayerStateRun : public CPlayerState
public: public:
void enter(class CPlayer *_player); void enter(class CPlayer *_player);
void think(class CPlayer *_player); void think(class CPlayer *_player);
private:
int m_numberOfTimeAnimHasLooped;
}; };

View file

@ -1,57 +1,140 @@
/*=========================================================================
pstates.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pstates.h" #include "player\pstates.h"
#ifndef __PLAYER_PLAYER_H__ #ifndef __PLAYER_PLAYER_H__
#include "player\player.h" #include "player\player.h"
#endif #endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __PAD_PADS_H__ /* Std Lib
#include "pad\pads.h" ------- */
#endif
/* Data
---- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
#ifndef __ANIM_PLAYER_ANIM_HEADER__ /*----------------------------------------------------------------------
#include <player_anim.h> Function Prototypes
#endif ------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
/*----------------------------------------------------------------------*/ Params:
Returns:
---------------------------------------------------------------------- */
const PlayerMetrics *CPlayerState::getPlayerMetrics(CPlayer *_player) const PlayerMetrics *CPlayerState::getPlayerMetrics(CPlayer *_player)
{ {
return _player->getPlayerMetrics(); return _player->getPlayerMetrics();
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setState(CPlayer *_player,int _state) void CPlayerState::setState(CPlayer *_player,int _state)
{ {
_player->setState((PLAYER_STATE)_state); _player->setState((PLAYER_STATE)_state);
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::getFacing(CPlayer *_player) int CPlayerState::getFacing(CPlayer *_player)
{ {
return _player->getFacing(); return _player->getFacing();
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setFacing(CPlayer *_player,int _facing) void CPlayerState::setFacing(CPlayer *_player,int _facing)
{ {
_player->setFacing(_facing); _player->setFacing(_facing);
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::getAnimNo(CPlayer *_player) int CPlayerState::getAnimNo(CPlayer *_player)
{ {
return _player->getAnimNo(); return _player->getAnimNo();
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setAnimNo(CPlayer *_player,int _animNo) void CPlayerState::setAnimNo(CPlayer *_player,int _animNo)
{ {
_player->setAnimNo(_animNo); _player->setAnimNo(_animNo);
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setAnimFrame(CPlayer *_player,int _animFrame) void CPlayerState::setAnimFrame(CPlayer *_player,int _animFrame)
{ {
_player->setAnimFrame(_animFrame); _player->setAnimFrame(_animFrame);
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player) int CPlayerState::advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player)
{ {
int animFrame,frameCount; int animFrame,frameCount;
@ -67,81 +150,137 @@ int CPlayerState::advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player)
_player->setAnimFrame(animFrame); _player->setAnimFrame(animFrame);
return looped; return looped;
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::retreatAnimFrameAndCheckForEndOfAnim(class CPlayer *_player)
{
int animFrame;
int looped;
animFrame=_player->getAnimFrame()-1;
looped=false;
if(animFrame<0)
{
looped=true;
animFrame=_player->getAnimFrameCount()-1;
}
_player->setAnimFrame(animFrame);
return looped;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CPlayerState::getMoveVelocity(CPlayer *_player) DVECTOR CPlayerState::getMoveVelocity(CPlayer *_player)
{ {
return _player->getMoveVelocity(); return _player->getMoveVelocity();
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setMoveVelocity(CPlayer *_player,DVECTOR *_moveVel) void CPlayerState::setMoveVelocity(CPlayer *_player,DVECTOR *_moveVel)
{ {
_player->setMoveVelocity(_moveVel); _player->setMoveVelocity(_moveVel);
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::getPadInput(CPlayer *_player) int CPlayerState::getPadInput(CPlayer *_player)
{ {
return _player->getPadInput(); return _player->getPadInput();
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::isOnSolidGround(CPlayer *_player) int CPlayerState::isOnSolidGround(CPlayer *_player)
{ {
return _player->isOnSolidGround(); return _player->isOnSolidGround();
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::moveLeft(CPlayer *_player) void CPlayerState::moveLeft(CPlayer *_player)
{ {
_player->moveLeft(); _player->moveLeft();
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::moveRight(CPlayer *_player) void CPlayerState::moveRight(CPlayer *_player)
{ {
_player->moveRight(); _player->moveRight();
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::slowdown(CPlayer *_player) void CPlayerState::slowdown(CPlayer *_player)
{ {
_player->slowdown(); _player->slowdown();
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::jump(CPlayer *_player) void CPlayerState::jump(CPlayer *_player)
{ {
_player->jump(); _player->jump();
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::fall(CPlayer *_player) void CPlayerState::fall(CPlayer *_player)
{ {
_player->fall(); _player->fall();
} }
/*===========================================================================
end */
/*----------------------------------------------------------------------*/
void CPlayerStateIdle::enter(CPlayer *_player)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC04);
}
void CPlayerStateIdle::think(CPlayer *_player)
{
int control;
control=getPadInput(_player);
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_JUMP))
{
setState(_player,STATE_JUMP);
}
else if(control&(CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT)|CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT)))
{
setState(_player,STATE_RUN);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
{
setState(_player,STATE_CHOP);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
{
setState(_player,STATE_DUCK);
}
else if(advanceAnimFrameAndCheckForEndOfAnim(_player))
{
if(getRndRange(100)<95)
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC04);
else
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC03);
}
}

View file

@ -37,8 +37,8 @@
class CPlayerState class CPlayerState
{ {
public: public:
virtual void enter(class CPlayer *_player)=0; virtual void enter(class CPlayer *_player) {;}
virtual void think(class CPlayer *_player)=0; virtual void think(class CPlayer *_player) {;}
protected: protected:
@ -50,6 +50,7 @@ protected:
void setAnimNo(class CPlayer *_player,int _animNo); void setAnimNo(class CPlayer *_player,int _animNo);
void setAnimFrame(class CPlayer *_player,int _animFrame); void setAnimFrame(class CPlayer *_player,int _animFrame);
int advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player); int advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player);
int retreatAnimFrameAndCheckForEndOfAnim(class CPlayer *_player);
DVECTOR getMoveVelocity(class CPlayer *_player); DVECTOR getMoveVelocity(class CPlayer *_player);
void setMoveVelocity(class CPlayer *_player,DVECTOR *_moveVel); void setMoveVelocity(class CPlayer *_player,DVECTOR *_moveVel);
int getPadInput(class CPlayer *_player); int getPadInput(class CPlayer *_player);
@ -66,15 +67,6 @@ protected:
}; };
class CPlayerStateIdle : public CPlayerState
{
public:
void enter(class CPlayer *_player);
void think(class CPlayer *_player);
};
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
Globals Globals
------- */ ------- */