This commit is contained in:
Paul 2001-01-25 15:25:46 +00:00
parent 6c5c1fba9b
commit f81d0c4b5e
15 changed files with 424 additions and 211 deletions

View file

@ -1,57 +1,140 @@
/*=========================================================================
pstates.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pstates.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
/* Std Lib
------- */
/* Data
---- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
#ifndef __ANIM_PLAYER_ANIM_HEADER__
#include <player_anim.h>
#endif
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------*/
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
const PlayerMetrics *CPlayerState::getPlayerMetrics(CPlayer *_player)
{
return _player->getPlayerMetrics();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setState(CPlayer *_player,int _state)
{
_player->setState((PLAYER_STATE)_state);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::getFacing(CPlayer *_player)
{
return _player->getFacing();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setFacing(CPlayer *_player,int _facing)
{
_player->setFacing(_facing);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::getAnimNo(CPlayer *_player)
{
return _player->getAnimNo();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setAnimNo(CPlayer *_player,int _animNo)
{
_player->setAnimNo(_animNo);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setAnimFrame(CPlayer *_player,int _animFrame)
{
_player->setAnimFrame(_animFrame);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player)
{
int animFrame,frameCount;
@ -67,81 +150,137 @@ int CPlayerState::advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player)
_player->setAnimFrame(animFrame);
return looped;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::retreatAnimFrameAndCheckForEndOfAnim(class CPlayer *_player)
{
int animFrame;
int looped;
animFrame=_player->getAnimFrame()-1;
looped=false;
if(animFrame<0)
{
looped=true;
animFrame=_player->getAnimFrameCount()-1;
}
_player->setAnimFrame(animFrame);
return looped;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CPlayerState::getMoveVelocity(CPlayer *_player)
{
return _player->getMoveVelocity();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::setMoveVelocity(CPlayer *_player,DVECTOR *_moveVel)
{
_player->setMoveVelocity(_moveVel);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::getPadInput(CPlayer *_player)
{
return _player->getPadInput();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerState::isOnSolidGround(CPlayer *_player)
{
return _player->isOnSolidGround();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::moveLeft(CPlayer *_player)
{
_player->moveLeft();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::moveRight(CPlayer *_player)
{
_player->moveRight();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::slowdown(CPlayer *_player)
{
_player->slowdown();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::jump(CPlayer *_player)
{
_player->jump();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerState::fall(CPlayer *_player)
{
_player->fall();
}
/*----------------------------------------------------------------------*/
void CPlayerStateIdle::enter(CPlayer *_player)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC04);
}
void CPlayerStateIdle::think(CPlayer *_player)
{
int control;
control=getPadInput(_player);
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_JUMP))
{
setState(_player,STATE_JUMP);
}
else if(control&(CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT)|CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT)))
{
setState(_player,STATE_RUN);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
{
setState(_player,STATE_CHOP);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
{
setState(_player,STATE_DUCK);
}
else if(advanceAnimFrameAndCheckForEndOfAnim(_player))
{
if(getRndRange(100)<95)
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC04);
else
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC03);
}
}
/*===========================================================================
end */