This commit is contained in:
Paul 2001-01-25 15:25:46 +00:00
parent 6c5c1fba9b
commit f81d0c4b5e
15 changed files with 424 additions and 211 deletions

View file

@ -41,6 +41,10 @@
#include "player\psfall.h"
#endif
#ifndef __PLAYER__PSIDLE_H__
#include "player\psidle.h"
#endif
#ifndef __PLAYER__PSBUTT_H__
#include "player\psbutt.h"
#endif
@ -67,6 +71,11 @@
/* Data
---- */
#ifndef __ANIM_PLAYER_ANIM_HEADER__
#include <player_anim.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
@ -93,25 +102,41 @@ CPlayerStateButtBounceFall stateButtBounceFall;
CPlayerStateButtBounceLand stateButtBounceLand;
CPlayerStateChop stateChop;
CPlayerStateRunChop stateRunChop;
CPlayerStateAirChop stateAirChop;
CPlayerStateDuck stateDuck;
CPlayerStateSoakUp stateSoackUp;
CPlayerStateGetUp stateGetup;
CPlayerState *CPlayer::s_states[NUM_STATES]=
// Player with karate chop installed
CPlayer::PlayerMode CPlayer::s_modes=
{
&stateIdle, // STATE_IDLE
&stateJump, // STATE_JUMP
&stateRun, // STATE_RUN
&stateFall, // STATE_FALL
&stateFallFar, // STATE_FALLFAR
&stateButtBounce, // STATE_BUTTBOUNCE
&stateButtBounceFall, // STATE_BUTTFALL
&stateButtBounceLand, // STATE_BUTTLAND
&stateChop, // STATE_CHOP
&stateRunChop, // STATE_RUNCHOP
&stateDuck, // STATE_DUCK
&stateSoackUp, // STATE_SOAKUP
&stateGetup, // STATE_GETUP
{ {
8, // PM__JUMP_VELOCITY
10, // PM__MAX_JUMP_FRAMES
20, // PM__MAX_SAFE_FALL_FRAMES
4, // PM__GRAVITY_VALUE
8, // PM__TERMINAL_VELOCITY
8, // PM__MAX_RUN_VELOCITY
4, // PM__RUN_SPEEDUP
2, // PM__RUN_REVERSESLOWDOWN
1, // PM__RUN_SLOWDOWN
} },
{
&stateIdle, // STATE_IDLE
&stateJump, // STATE_JUMP
&stateRun, // STATE_RUN
&stateFall, // STATE_FALL
&stateFallFar, // STATE_FALLFAR
&stateButtBounce, // STATE_BUTTBOUNCE
&stateButtBounceFall, // STATE_BUTTFALL
&stateButtBounceLand, // STATE_BUTTLAND
&stateChop, // STATE_ATTACK
&stateRunChop, // STATE_RUNATTACK
&stateAirChop, // STATE_AIRATTACK
&stateDuck, // STATE_DUCK
&stateSoackUp, // STATE_SOAKUP
&stateGetup, // STATE_GETUP
}
};
@ -148,6 +173,11 @@ m_animFrame=0;
Pos.vx=10;
Pos.vy=10;
#endif
m_cameraOffsetTarget.vx=0;
m_cameraOffsetTarget.vy=0;
m_cameraOffset.vx=0;
m_cameraOffset.vy=0;
}
/*----------------------------------------------------------------------
@ -167,8 +197,11 @@ void CPlayer::shutdown()
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR ofs={0,0};
void CPlayer::think(int _frames)
{
int i;
CThing::think(_frames);
#ifndef __USER_paul__
@ -178,11 +211,10 @@ void CPlayer::think(int _frames)
if(padInput&PAD_DOWN) Pos.vy+=move;
if(padInput&PAD_LEFT) Pos.vx-=move;
if(padInput&PAD_RIGHT) Pos.vx+=move;
m_invincibleFrameCount=0;
#else
if(_frames>=3)_frames=2;
for(int i=0;i<_frames;i++)
for(i=0;i<_frames;i++)
{
// Think
m_currentState->think(this);
@ -190,33 +222,87 @@ void CPlayer::think(int _frames)
Pos.vy+=m_moveVel.vy>>VELOCITY_SHIFT;
// Ground collision
if(m_moveVel.vy&&isOnSolidGround())
if(isOnSolidGround())
{
if(m_state==STATE_BUTTFALL)
if(m_moveVel.vy)
{
setState(STATE_BUTTLAND);
// Was falling.. so we've just hit the ground
if(m_state==STATE_BUTTFALL)
{
setState(STATE_BUTTLAND);
}
else if(m_state==STATE_FALLFAR)
{
setState(STATE_IDLE);
}
else if(m_moveVel.vx)
{
setState(STATE_RUN);
setAnimNo(ANIM_PLAYER_ANIM_RUNJUMPEND);
}
else
{
setState(STATE_IDLE);
setAnimNo(ANIM_PLAYER_ANIM_JUMPEND);
}
m_moveVel.vy=0;
m_fallFrames=0;
}
else if(m_state==STATE_FALLFAR)
}
else
{
if(m_state!=STATE_JUMP&&m_state!=STATE_BUTTBOUNCE)
{
setState(STATE_IDLE);
// Fall
const PlayerMetrics *metrics;
metrics=getPlayerMetrics();
m_moveVel.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
if(m_moveVel.vy>=metrics->m_metric[PM__TERMINAL_VELOCITY]<<VELOCITY_SHIFT)
{
m_moveVel.vy=metrics->m_metric[PM__TERMINAL_VELOCITY]<<VELOCITY_SHIFT;
m_fallFrames++;
if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
{
setState(STATE_FALLFAR);
}
}
}
else if(m_moveVel.vx)
{
setState(STATE_RUN);
}
else
{
setState(STATE_IDLE);
}
m_moveVel.vy=0;
}
// Flashing..
if(m_invincibleFrameCount)
{
m_invincibleFrameCount--;
}
}
#endif
m_invincibleFrameCount=0;
// Move the camera offset
for(i=0;i<_frames;i++)
{
m_cameraOffsetTarget=ofs;
m_cameraOffset=ofs;
/*
int moveDelta;
moveDelta=(m_cameraOffset.vx-m_cameraOffsetTarget.vx);
if(moveDelta)
{
if(moveDelta<0)
{
moveDelta>>=2;
if(moveDelta==0)moveDelta=1;
}
else if(moveDelta>0)
{
moveDelta>>=2;
if(moveDelta==0)moveDelta=-1;
}
m_cameraOffset.vx+=moveDelta;
}
*/
}
if(Pos.vx<0)Pos.vx=0;
if(Pos.vy<0)Pos.vy=0;
}
@ -228,15 +314,15 @@ void CPlayer::think(int _frames)
Returns:
---------------------------------------------------------------------- */
int panim=-1;
int MASK=2;
SVECTOR ppos={0,1024,5000};
void CPlayer::render()
{
CThing::render();
// Render
if(m_invincibleFrameCount==0||
m_invincibleFrameCount&MASK)
if(m_invincibleFrameCount==0||m_invincibleFrameCount&2)
{
m_skel.setPos(&ppos);
m_skel.setFrame(m_animFrame);
if(panim!=-1)
m_skel.setAnimNo(panim);
@ -249,6 +335,20 @@ void CPlayer::render()
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CPlayer::getCameraPos()
{
DVECTOR cameraPos;
cameraPos.vx=Pos.vx;//+m_cameraOffset.vx;
cameraPos.vy=Pos.vy;//+m_cameraOffset.vy;
return cameraPos;
}
@ -258,23 +358,9 @@ void CPlayer::render()
Params:
Returns:
---------------------------------------------------------------------- */
PlayerMetrics s_normalPlayerMetrics=
{
{
8, // PM__JUMP_VELOCITY
10, // PM__MAX_JUMP_FRAMES
20, // PM__MAX_SAFE_FALL_FRAMES
4, // PM__GRAVITY_VALUE
8, // PM__TERMINAL_VELOCITY
8, // PM__MAX_RUN_VELOCITY
4, // PM__RUN_SPEEDUP
2, // PM__RUN_REVERSESLOWDOWN
1, // PM__RUN_SLOWDOWN
}
};
const PlayerMetrics *CPlayer::getPlayerMetrics()
{
return &s_normalPlayerMetrics;
return &s_modes.m_metrics;
}
@ -289,7 +375,7 @@ const PlayerMetrics *CPlayer::getPlayerMetrics()
---------------------------------------------------------------------- */
void CPlayer::setState(PLAYER_STATE _state)
{
m_currentState=s_states[_state];
m_currentState=s_modes.m_states[_state];
m_currentState->enter(this);
m_state=_state;
}
@ -313,11 +399,11 @@ void CPlayer::setFacing(int _facing)
{
case FACING_LEFT:
m_facing=FACING_LEFT;
m_skel.setAng(512);
m_skel.setAng(1024);
break;
case FACING_RIGHT:
m_facing=FACING_RIGHT;
m_skel.setAng(3096+512);
m_skel.setAng(-1024);
break;
default:
ASSERT(0);
@ -376,7 +462,7 @@ int CPlayer::getPadInput()
int CPlayer::isOnSolidGround()
{
return Pos.vy>400;
return Pos.vy>16*15;
}