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@ -1159,22 +1159,6 @@ void CNpc::processMovement(int _frames)
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break;
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}
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case NPC_MOVEMENT_USER_SEEK:
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{
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CPlayer *player;
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player = GameScene.getPlayer();
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break;
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}
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case NPC_MOVEMENT_VERTICAL:
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{
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Pos.vy--;
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break;
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}
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case NPC_MOVEMENT_MOTHER_JELLYFISH:
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{
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processMotherJellyfishMovement( _frames );
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