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8 changed files with 808 additions and 0 deletions
132
source/player/psfall.cpp
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132
source/player/psfall.cpp
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@ -0,0 +1,132 @@
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/*=========================================================================
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psfall.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\psfall.h"
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PAD_PADS_H__
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#include "pad\pads.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_PLAYER_ANIM_HEADER__
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#include <player_anim.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateFall::enter(CPlayer *_player)
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{
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setAnimNo(_player,ANIM_PLAYER_ANIM_JUMPSTART);
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m_fallFrames=0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateFall::think(CPlayer *_player)
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{
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int control;
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DVECTOR move;
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control=getPadInput(_player);
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move=getMoveVelocity(_player);
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move.vy+=GRAVITY_VALUE;
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if(move.vy>=TERMINAL_VELOCITY<<PSHIFT)
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{
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move.vy=TERMINAL_VELOCITY<<PSHIFT;
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m_fallFrames++;
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if(m_fallFrames>MAX_SAFE_FALL_FRAMES)
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{
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setState(_player,STATE_FALLFAR);
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}
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}
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setMoveVelocity(_player,&move);
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if(control&PAD_LEFT)
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{
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moveLeft(_player);
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}
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else if(control&PAD_RIGHT)
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{
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moveRight(_player);
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}
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else
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{
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slowdown(_player);
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}
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/*
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if(isOnSolidGround(_player))
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{
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move=getMoveVelocity(_player);
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// if(move.vx)
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// {
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// setState(_player,STATE_RUN);
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// }
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// else
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{
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setState(_player,STATE_IDLE);
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}
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move.vy=0;
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setMoveVelocity(_player,&move);
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}
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*/
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}
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/*===========================================================================
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end */
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68
source/player/psfall.h
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68
source/player/psfall.h
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/*=========================================================================
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psfall.h
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLAYER_PSFALL_H__
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#define __PLAYER_PSFALL_H__
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\pstates.h"
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/* Std Lib
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------- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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class CPlayerStateFall : public CPlayerState
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{
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public:
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void enter(class CPlayer *_player);
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void think(class CPlayer *_player);
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private:
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int m_fallFrames;
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};
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class CPlayerStateFallFar : public CPlayerStateFall
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{
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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/*----------------------------------------------------------------------
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Functions
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--------- */
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/*---------------------------------------------------------------------- */
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#endif /* __PLAYER_PSFALL_H__ */
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/*===========================================================================
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end */
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120
source/player/psjump.cpp
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120
source/player/psjump.cpp
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@ -0,0 +1,120 @@
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/*=========================================================================
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psjump.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\psjump.h"
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PAD_PADS_H__
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#include "pad\pads.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_PLAYER_ANIM_HEADER__
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#include <player_anim.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateJump::enter(CPlayer *_player)
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{
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setAnimNo(_player,ANIM_PLAYER_ANIM_JUMPSTART);
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m_jumpFrames=0;
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DVECTOR move=getMoveVelocity(_player);
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move.vy=-JUMP_VELOCITY<<PSHIFT;
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setMoveVelocity(_player,&move);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateJump::think(CPlayer *_player)
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{
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int control;
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control=getPadInput(_player);
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if(m_jumpFrames<=MAX_JUMP_FRAMES&&control&PAD_CROSS)
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{
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m_jumpFrames++;
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}
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else
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{
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DVECTOR move;
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move=getMoveVelocity(_player);
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if(move.vy>=0)
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{
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setState(_player,STATE_FALL);
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}
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else
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{
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move.vy+=GRAVITY_VALUE;
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}
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setMoveVelocity(_player,&move);
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}
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if(control&PAD_LEFT)
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{
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moveLeft(_player);
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}
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else if(control&PAD_RIGHT)
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{
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moveRight(_player);
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}
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else
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{
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slowdown(_player);
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}
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}
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/*===========================================================================
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end */
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63
source/player/psjump.h
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63
source/player/psjump.h
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/*=========================================================================
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psjump.h
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLAYER_PSJUMP_H__
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#define __PLAYER_PSJUMP_H__
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\pstates.h"
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/* Std Lib
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------- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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class CPlayerStateJump : public CPlayerState
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{
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public:
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void enter(class CPlayer *_player);
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void think(class CPlayer *_player);
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private:
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int m_jumpFrames;
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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/*----------------------------------------------------------------------
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Functions
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--------- */
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/*---------------------------------------------------------------------- */
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#endif /* __PLAYER_PSJUMP_H__ */
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/*===========================================================================
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end */
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138
source/player/psrun.cpp
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138
source/player/psrun.cpp
Normal file
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/*=========================================================================
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psrun.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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|
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\psrun.h"
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __PAD_PADS_H__
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#include "pad\pads.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_PLAYER_ANIM_HEADER__
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#include <player_anim.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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|
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
|
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|
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/*----------------------------------------------------------------------
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||||
Function Prototypes
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------------------- */
|
||||
|
||||
/*----------------------------------------------------------------------
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||||
Vars
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---- */
|
||||
|
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/*----------------------------------------------------------------------
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Function:
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||||
Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateRun::enter(CPlayer *_player)
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{
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int control;
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control=getPadInput(_player);
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if(getMoveVelocity(_player).vx)
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{
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setAnimNo(_player,ANIM_PLAYER_ANIM_RUN);
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}
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else
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{
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setAnimNo(_player,ANIM_PLAYER_ANIM_RUNSTART);
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}
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if(control&PAD_LEFT)
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{
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setFacing(_player,FACING_LEFT);
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}
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else if(control&PAD_RIGHT)
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{
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setFacing(_player,FACING_RIGHT);
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}
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||||
}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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||||
---------------------------------------------------------------------- */
|
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void CPlayerStateRun::think(CPlayer *_player)
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{
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int control;
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control=getPadInput(_player);
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if(control&PAD_CROSS)
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{
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setState(_player,STATE_JUMP);
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}
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if(control&PAD_LEFT)
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{
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moveLeft(_player);
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}
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else if(control&PAD_RIGHT)
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{
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moveRight(_player);
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}
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||||
else
|
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{
|
||||
DVECTOR move;
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move=getMoveVelocity(_player);
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if(move.vx==0)
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{
|
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setState(_player,STATE_IDLE);
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setAnimNo(_player,ANIM_PLAYER_ANIM_RUNSTOP);
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}
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else
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{
|
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slowdown(_player);
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||||
}
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||||
}
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||||
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if(advanceAnimFrameAndCheckForEndOfAnim(_player))
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{
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setAnimNo(_player,ANIM_PLAYER_ANIM_RUN);
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}
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}
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||||
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/*===========================================================================
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end */
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59
source/player/psrun.h
Normal file
59
source/player/psrun.h
Normal file
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/*=========================================================================
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||||
|
||||
psjump.h
|
||||
|
||||
Author: PKG
|
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Created:
|
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Project: Spongebob
|
||||
Purpose:
|
||||
|
||||
Copyright (c) 2001 Climax Development Ltd
|
||||
|
||||
===========================================================================*/
|
||||
|
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#ifndef __PLAYER_PSRUN_H__
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#define __PLAYER_PSRUN_H__
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||||
|
||||
/*----------------------------------------------------------------------
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||||
Includes
|
||||
-------- */
|
||||
|
||||
#include "player\pstates.h"
|
||||
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Tyepdefs && Defines
|
||||
------------------- */
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Structure defintions
|
||||
-------------------- */
|
||||
|
||||
class CPlayerStateRun : public CPlayerState
|
||||
{
|
||||
public:
|
||||
void enter(class CPlayer *_player);
|
||||
void think(class CPlayer *_player);
|
||||
};
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Globals
|
||||
------- */
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Functions
|
||||
--------- */
|
||||
|
||||
/*---------------------------------------------------------------------- */
|
||||
|
||||
#endif /* __PLAYER_PSRUN_H__ */
|
||||
|
||||
/*===========================================================================
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||||
end */
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||||
|
||||
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|
135
source/player/pstates.cpp
Normal file
135
source/player/pstates.cpp
Normal file
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@ -0,0 +1,135 @@
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#include "player\pstates.h"
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||||
|
||||
#ifndef __PLAYER_PLAYER_H__
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||||
#include "player\player.h"
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||||
#endif
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||||
|
||||
#ifndef __UTILS_HEADER__
|
||||
#include "utils\utils.h"
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||||
#endif
|
||||
|
||||
#ifndef __PAD_PADS_H__
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||||
#include "pad\pads.h"
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#endif
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||||
|
||||
|
||||
|
||||
|
||||
#ifndef __ANIM_PLAYER_ANIM_HEADER__
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||||
#include <player_anim.h>
|
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#endif
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||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------*/
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void CPlayerState::setState(CPlayer *_player,int _state)
|
||||
{
|
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_player->setState((PLAYER_STATE)_state);
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||||
}
|
||||
int CPlayerState::getFacing(CPlayer *_player)
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||||
{
|
||||
return _player->getFacing();
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||||
}
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||||
void CPlayerState::setFacing(CPlayer *_player,int _facing)
|
||||
{
|
||||
_player->setFacing(_facing);
|
||||
}
|
||||
int CPlayerState::getAnimNo(CPlayer *_player)
|
||||
{
|
||||
return _player->getAnimNo();
|
||||
}
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||||
void CPlayerState::setAnimNo(CPlayer *_player,int _animNo)
|
||||
{
|
||||
_player->setAnimNo(_animNo);
|
||||
}
|
||||
void CPlayerState::setAnimFrame(CPlayer *_player,int _animFrame)
|
||||
{
|
||||
_player->setAnimFrame(_animFrame);
|
||||
}
|
||||
int CPlayerState::advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player)
|
||||
{
|
||||
int animFrame,frameCount;
|
||||
int looped;
|
||||
animFrame=_player->getAnimFrame()+1;
|
||||
frameCount=_player->getAnimFrameCount();
|
||||
looped=false;
|
||||
if(animFrame>=frameCount)
|
||||
{
|
||||
looped=true;
|
||||
animFrame=0;
|
||||
}
|
||||
_player->setAnimFrame(animFrame);
|
||||
return looped;
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||||
}
|
||||
DVECTOR CPlayerState::getMoveVelocity(CPlayer *_player)
|
||||
{
|
||||
return _player->getMoveVelocity();
|
||||
}
|
||||
void CPlayerState::setMoveVelocity(CPlayer *_player,DVECTOR *_moveVel)
|
||||
{
|
||||
_player->setMoveVelocity(_moveVel);
|
||||
}
|
||||
int CPlayerState::getPadInput(CPlayer *_player)
|
||||
{
|
||||
return _player->getPadInput();
|
||||
}
|
||||
int CPlayerState::isOnSolidGround(CPlayer *_player)
|
||||
{
|
||||
return _player->isOnSolidGround();
|
||||
}
|
||||
void CPlayerState::moveLeft(CPlayer *_player)
|
||||
{
|
||||
_player->moveLeft();
|
||||
}
|
||||
void CPlayerState::moveRight(CPlayer *_player)
|
||||
{
|
||||
_player->moveRight();
|
||||
}
|
||||
void CPlayerState::slowdown(CPlayer *_player)
|
||||
{
|
||||
_player->slowdown();
|
||||
}
|
||||
void CPlayerState::jump(CPlayer *_player)
|
||||
{
|
||||
_player->jump();
|
||||
}
|
||||
void CPlayerState::fall(CPlayer *_player)
|
||||
{
|
||||
_player->fall();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
void CPlayerStateIdle::enter(CPlayer *_player)
|
||||
{
|
||||
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC04);
|
||||
}
|
||||
void CPlayerStateIdle::think(CPlayer *_player)
|
||||
{
|
||||
int control;
|
||||
control=getPadInput(_player);
|
||||
|
||||
if(control&PAD_CROSS)
|
||||
{
|
||||
setState(_player,STATE_JUMP);
|
||||
}
|
||||
else if(control&(PAD_LEFT|PAD_RIGHT))
|
||||
{
|
||||
setState(_player,STATE_RUN);
|
||||
}
|
||||
else if(advanceAnimFrameAndCheckForEndOfAnim(_player))
|
||||
{
|
||||
if(getRndRange(100)<95)
|
||||
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC04);
|
||||
else
|
||||
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC03);
|
||||
}
|
||||
}
|
93
source/player/pstates.h
Normal file
93
source/player/pstates.h
Normal file
|
@ -0,0 +1,93 @@
|
|||
/*=========================================================================
|
||||
|
||||
pstates.h
|
||||
|
||||
Author: PKG
|
||||
Created:
|
||||
Project: Spongebob
|
||||
Purpose:
|
||||
|
||||
Copyright (c) 2001 Climax Development Ltd
|
||||
|
||||
===========================================================================*/
|
||||
|
||||
#ifndef __PLAYER_PSTATES_H__
|
||||
#define __PLAYER_PSTATES_H__
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Includes
|
||||
-------- */
|
||||
|
||||
#ifndef _GLOBAL_HEADER_
|
||||
#include "system\global.h"
|
||||
#endif
|
||||
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Tyepdefs && Defines
|
||||
------------------- */
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Structure defintions
|
||||
-------------------- */
|
||||
|
||||
class CPlayerState
|
||||
{
|
||||
public:
|
||||
virtual void enter(class CPlayer *_player)=0;
|
||||
virtual void think(class CPlayer *_player)=0;
|
||||
|
||||
|
||||
protected:
|
||||
void setState(class CPlayer *_player,int _state);
|
||||
int getFacing(class CPlayer *_player);
|
||||
void setFacing(class CPlayer *_player,int _facing);
|
||||
int getAnimNo(class CPlayer *_player);
|
||||
void setAnimNo(class CPlayer *_player,int _animNo);
|
||||
void setAnimFrame(class CPlayer *_player,int _animFrame);
|
||||
int advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player);
|
||||
DVECTOR getMoveVelocity(class CPlayer *_player);
|
||||
void setMoveVelocity(class CPlayer *_player,DVECTOR *_moveVel);
|
||||
int getPadInput(class CPlayer *_player);
|
||||
|
||||
int isOnSolidGround(class CPlayer *_player);
|
||||
|
||||
void moveLeft(class CPlayer *_player);
|
||||
void moveRight(class CPlayer *_player);
|
||||
void slowdown(class CPlayer *_player);
|
||||
void jump(class CPlayer *_player);
|
||||
void fall(class CPlayer *_player);
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
class CPlayerStateIdle : public CPlayerState
|
||||
{
|
||||
public:
|
||||
void enter(class CPlayer *_player);
|
||||
void think(class CPlayer *_player);
|
||||
};
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Globals
|
||||
------- */
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Functions
|
||||
--------- */
|
||||
|
||||
/*---------------------------------------------------------------------- */
|
||||
|
||||
#endif /* __PLAYER_PSTATES_H__ */
|
||||
|
||||
/*===========================================================================
|
||||
end */
|
||||
|
||||
|
||||
|
Loading…
Add table
Reference in a new issue