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parent
d95c3a1178
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f72c195aa9
3 changed files with 7 additions and 5 deletions
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@ -113,8 +113,6 @@
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#include "gfx\actor.h"
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#include "gfx\actor.h"
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static const int RenderZ=378;//256; Increased to make depth less, and SB more visible
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/*****************************************************************************/
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/*****************************************************************************/
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FontBank *CGameScene::s_genericFont;
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FontBank *CGameScene::s_genericFont;
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@ -805,8 +803,8 @@ void CGameScene::thinkCameraShake(int _frames)
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void CGameScene::setCameraMtx()
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void CGameScene::setCameraMtx()
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{
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{
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MATRIX CamMtx;
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MATRIX CamMtx;
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SetIdentTrans(&CamMtx,0,0,RenderZ);
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SetIdentTrans(&CamMtx,0,0,RENDER_Z);
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SetGeomScreen(RenderZ);
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SetGeomScreen(RENDER_Z);
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SetRotMatrix(&CamMtx);
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SetRotMatrix(&CamMtx);
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SetTransMatrix(&CamMtx);
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SetTransMatrix(&CamMtx);
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@ -12,6 +12,9 @@
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#include "game\event.h"
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#include "game\event.h"
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#endif
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#endif
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/*****************************************************************************/
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#define RENDER_Z (378)
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/*****************************************************************************/
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/*****************************************************************************/
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class FontBank;
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class FontBank;
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class SpriteBank;
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class SpriteBank;
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@ -114,11 +114,12 @@ void StartLoad(int _loadX,int _loadY)
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/*****************************************************************************/
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/*****************************************************************************/
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void StopLoad()
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void StopLoad()
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{
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{
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#if !defined(__VERSION_DEBUG__)
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while(LoadTime)
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while(LoadTime)
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{
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{
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VSync(0);
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VSync(0);
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}
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}
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#endif
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Screen[0].Draw.isbg=Screen[1].Draw.isbg=1;
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Screen[0].Draw.isbg=Screen[1].Draw.isbg=1;
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DrawLoadIcon=0;
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DrawLoadIcon=0;
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