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3 changed files with 7 additions and 5 deletions
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@ -113,8 +113,6 @@
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#include "gfx\actor.h"
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static const int RenderZ=378;//256; Increased to make depth less, and SB more visible
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/*****************************************************************************/
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FontBank *CGameScene::s_genericFont;
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@ -805,8 +803,8 @@ void CGameScene::thinkCameraShake(int _frames)
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void CGameScene::setCameraMtx()
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{
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MATRIX CamMtx;
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SetIdentTrans(&CamMtx,0,0,RenderZ);
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SetGeomScreen(RenderZ);
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SetIdentTrans(&CamMtx,0,0,RENDER_Z);
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SetGeomScreen(RENDER_Z);
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SetRotMatrix(&CamMtx);
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SetTransMatrix(&CamMtx);
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