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@ -259,7 +259,7 @@ void CNpcIronDogfishEnemy::processStandardIronDogfishAttack( int _frames )
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startPos.vy -= 20;
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projectile->init( startPos, headingToPlayer );*/
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m_laserTimer = 60 * GameState::getOneSecondInFrames();
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m_laserTimer = GameState::getOneSecondInFrames();
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m_effect = (CFXLaser*) CFX::Create( CFX::FX_TYPE_LASER, this );
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