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5 changed files with 58 additions and 21 deletions
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@ -52,7 +52,8 @@ struct sShortXYZ
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//***************************************************************************
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struct sVtx
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{
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s16 vx, vy, vz, pad;
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s16 vx, vy, vz, pad;
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#ifdef WIN32
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bool operator==(sVtx const &v1) {return((vx==v1.vx) && (vy==v1.vy) && (vz==v1.vz));}
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#endif
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@ -109,26 +110,24 @@ struct sQuad
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}; // 20
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//***************************************************************************
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/*
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struct sWeight
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{
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s16 X,Y,Z,VtxNo;
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s16 vx,vy,vz,VtxNo; // 8
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};
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*/
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//***************************************************************************
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/*
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struct sBone
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{
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SVECTOR BoneSize; // 8
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s16 Parent,Idx;
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s32 WeightCount; // 4
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sWeight *WeightList;
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}; // 16
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*/
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sVtx BoneSize; // 8
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s16 Parent,Idx; // 4
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s32 WeightCount; // 4
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sWeight *WeightList; // 4
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}; // 20
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//***************************************************************************
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//***************************************************************************
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//***************************************************************************
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// Tiles
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// Maps
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enum TILE3D_FLAGS
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{
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@ -212,6 +211,23 @@ struct sLvlHdr
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};
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//***************************************************************************
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//***************************************************************************
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//***************************************************************************
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// Actors
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struct sActor3dHdr
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{
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u16 NodeCount;
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u16 TriCount;
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u16 QuadCount;
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u16 WeightCount;
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u32 NodeData;
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u32 TriData;
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u32 QuadData;
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u32 WeightData;
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};
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#endif
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