This commit is contained in:
parent
bb04207d41
commit
f2a347047f
13 changed files with 57 additions and 74 deletions
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@ -468,6 +468,5 @@ actors/STOMPER.SBK
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{ SYSTEM_CACHE 4
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}
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ui/uigfx.spr
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frontend/frontend.spr
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ingamefx/ingamefx.spr
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@ -1,7 +1,7 @@
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#include data/scripts/defs/defs.scr
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#include data/scripts/defs/charanim.scr
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#include out/usa/include/uigfx.h
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#include out/usa/include/ingamefx.h
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/*
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82
makefile.gfx
82
makefile.gfx
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@ -160,10 +160,6 @@ ACTOR_IN := *
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# $(foreach ACTOR,$(ACTOR_LIST),$(ACTOR_IN_DIR)/$(ACTOR)/$(ACTOR_SPRITE_DIR)/bmp)
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ACTOR_OUT := $(foreach ACTOR,$(ACTOR_LIST),$(ACTOR_OUT_DIR)/$(ACTOR).Sbk)
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UI_GFX_TEX_OUT := $(UI_GFX_OUT_DIR)/UIGfx.Spr
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UI_GFX_REP_FILE := $(REPORT_DIR)/UIGfx.rep
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UI_GFX_HDR_FILE := $(INC_DIR)/UIGfx.h
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cleanactors :
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@$(RM) -f $(ACTOR_OUT)
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@$(ECHO) Actors Cleaned
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@ -225,12 +221,31 @@ cleantranslate:
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GFX_DATA_OUT += $(TRANS_OUT_DAT)
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#----------------------------------------------------------------------------
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#--- UI ---------------------------------------------------------------------
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# Ingame graphics and UI
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#----------------------------------------------------------------------------
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INGAMEFX_GFX_DIR := $(GRAF_DIR)/ingamefx
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INGAMEFX_GFX_OUT_DIR := $(DATA_OUT)/ingamefx
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####
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INGAMEFX_GFX_NONTRANS :=
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INGAMEFX_GFX_NONTRANS_IN := $(foreach FILE,$(INGAMEFX_GFX_NONTRANS),$(INGAMEFX_NONTRANS_DIR)/$(FILE))
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PICKUP_GFX_DIR := $(GRAF_DIR)/pickups
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PICKUP_GFX := +spatula +pants +health100 +health50 +health25 +glint1 +glint2 +glint3 +glint4 \
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+jellyammo +bubblemixture +bubblewand +glasses +shoe +balloon +helmet \
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+teeth +blower +net
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PICKUP_GFX_IN := $(foreach FILE,$(PICKUP_GFX),$(PICKUP_GFX_DIR)/$(FILE).bmp)
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INGAMEFX_GFX_TRANS := +bubble_1 +bubble_2 +bubble_3
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INGAMEFX_GFX_TRANS_IN := $(foreach FILE,$(INGAMEFX_GFX_TRANS),$(INGAMEFX_GFX_DIR)/$(FILE).bmp)
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####
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UI_GFX_DIR := $(GRAF_DIR)/ui
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UI_FONT_DIR := $(GRAF_DIR)/font
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UI_GFX_OUT_DIR := $(DATA_OUT)/ui
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UI_GFX_FONT := smallfont/+33 smallfont/+34 smallfont/+37 smallfont/+39 smallfont/+40 \
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smallfont/+41 smallfont/+42 smallfont/+43 smallfont/+44 smallfont/+45 \
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@ -273,57 +288,35 @@ UI_GFX_TRANS := +bambootopleft.bmp +bamboobotleft.bmp +bambootopright.bmp +ba
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+butC.bmp +butS.bmp +butX.bmp +butT.bmp
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UI_GFX_TRANS_IN := $(foreach FILE,$(UI_GFX_TRANS),$(UI_GFX_DIR)/$(FILE))
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UI_GFX_TEX_IN := ${UI_GFX_FONT_IN} ${UI_GFX_NONTRANS_IN} ${UI_GFX_TRANS_IN}
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UI_GFX_TEX_OUT := $(UI_GFX_OUT_DIR)/UIGfx.Spr
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UI_GFX_REP_FILE := $(REPORT_DIR)/UIGfx.rep
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UI_GFX_HDR_FILE := $(INC_DIR)/UIGfx.h
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####
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cleanui :
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@$(RM) -f $(UI_GFX_TEX_OUT)
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@$(ECHO) UI Gfx Cleaned
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ui: $(UI_GFX_TEX_IN)
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$(UI_GFX_TEX_OUT) : $(UI_GFX_TEX_IN)
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@parkgrab -c+ -z+ $(UI_GFX_FONT_IN) ${UI_GFX_TRANS_IN} -c- -z- ${UI_GFX_NONTRANS_IN} -b+ -t:15,1,1 -l:$(REPORT_DIR)/ui.lbm -o:$(UI_GFX_TEX_OUT) -k:$(UI_GFX_REP_FILE)
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@$(MV) -f $(UI_GFX_OUT_DIR)/uigfx.h $(UI_GFX_HDR_FILE)
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GFX_DATA_OUT += $(UI_GFX_TEX_OUT)
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#----------------------------------------------------------------------------
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# Ingame graphic effects
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# Also contins pickup graphics at the moment..
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#----------------------------------------------------------------------------
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INGAMEFX_GFX_DIR := $(GRAF_DIR)/ingamefx
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INGAMEFX_GFX_OUT_DIR := $(DATA_OUT)/ingamefx
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INGAMEFX_GFX_NONTRANS :=
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INGAMEFX_GFX_NONTRANS_IN := $(foreach FILE,$(INGAMEFX_GFX_NONTRANS),$(INGAMEFX_NONTRANS_DIR)/$(FILE))
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PICKUP_GFX_DIR := $(GRAF_DIR)/pickups
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PICKUP_GFX := +spatula +pants +health100 +health50 +health25 +glint1 +glint2 +glint3 +glint4 \
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+jellyammo +bubblemixture +bubblewand +glasses +shoe +balloon +helmet \
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+teeth +blower +net
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PICKUP_GFX_IN := $(foreach FILE,$(PICKUP_GFX),$(PICKUP_GFX_DIR)/$(FILE).bmp)
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INGAMEFX_GFX_TRANS := +bubble_1 +bubble_2 +bubble_3
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INGAMEFX_GFX_TRANS_IN := $(foreach FILE,$(INGAMEFX_GFX_TRANS),$(INGAMEFX_GFX_DIR)/$(FILE).bmp)
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INGAMEFX_GFX_TEX_IN := ${INGAMEFX_GFX_NONTRANS_IN} ${INGAMEFX_GFX_TRANS_IN} ${PICKUP_GFX_IN}
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INGAMEFX_GFX_TEX_IN := ${INGAMEFX_GFX_NONTRANS_IN} ${INGAMEFX_GFX_TRANS_IN} ${PICKUP_GFX_IN} \
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${UI_GFX_FONT_IN} ${UI_GFX_NONTRANS_IN} ${UI_GFX_TRANS_IN}
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INGAMEFX_GFX_TEX_OUT := $(INGAMEFX_GFX_OUT_DIR)/ingamefx.Spr
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INGAMEFX_GFX_REP_FILE := $(REPORT_DIR)/ingamefx.rep
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INGAMEFX_GFX_HDR_FILE := $(INC_DIR)/ingamefx.h
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####
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cleaningamefx :
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@$(RM) -f $(INGAMEFX_GFX_TEX_OUT)
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@$(ECHO) InGame GFx Cleaned
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ingamefx: $(INGAMEFX_GFX_TEX_IN)
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####
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$(INGAMEFX_GFX_TEX_OUT) : $(INGAMEFX_GFX_TEX_IN)
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@parkgrab -z+ ${INGAMEFX_GFX_TRANS_IN} ${PICKUP_GFX_IN} -z- ${INGAMEFX_GFX_NONTRANS_IN} -b+ -t:13,1,1 -l:$(REPORT_DIR)/ingamefx.lbm -o:$(INGAMEFX_GFX_TEX_OUT) -k:$(INGAMEFX_GFX_REP_FILE)
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@parkgrab -z+ ${INGAMEFX_GFX_TRANS_IN} ${PICKUP_GFX_IN} \
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-z- ${INGAMEFX_GFX_NONTRANS_IN} -b+ \
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-c+ -z+ $(UI_GFX_FONT_IN) ${UI_GFX_TRANS_IN} \
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-c- -z- ${UI_GFX_NONTRANS_IN} \
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-t:14,2,1 -l:$(REPORT_DIR)/ingamefx.lbm -o:$(INGAMEFX_GFX_TEX_OUT) -k:$(INGAMEFX_GFX_REP_FILE)
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@$(MV) -f $(INGAMEFX_GFX_OUT_DIR)/ingamefx.h $(INGAMEFX_GFX_HDR_FILE)
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####
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GFX_DATA_OUT += $(UI_GFX_TEX_OUT)
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GRAF_DIRS_TO_MAKE += $(INGAMEFX_GFX_OUT_DIR)
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GFX_DATA_OUT += $(INGAMEFX_GFX_TEX_OUT)
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@ -355,7 +348,7 @@ cleanfrontend :
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frontend: $(FRONTEND_GFX_TEX_IN)
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$(FRONTEND_GFX_TEX_OUT) : $(FRONTEND_GFX_TEX_IN)
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@parkgrab -r- -z+ ${FRONTEND_GFX_TRANS_NO_ROT_IN} -r+ ${FRONTEND_GFX_TRANS_IN} -z- ${FRONTEND_GFX_NONTRANS_IN} -b+ -t:14,1,1 -l:$(REPORT_DIR)/frontend.lbm -o:$(FRONTEND_GFX_TEX_OUT) -k:$(FRONTEND_GFX_REP_FILE)
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@parkgrab -r- -z+ ${FRONTEND_GFX_TRANS_NO_ROT_IN} -r+ ${FRONTEND_GFX_TRANS_IN} -z- ${FRONTEND_GFX_NONTRANS_IN} -b+ -t:13,1,1 -l:$(REPORT_DIR)/frontend.lbm -o:$(FRONTEND_GFX_TEX_OUT) -k:$(FRONTEND_GFX_REP_FILE)
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@$(MV) -f $(FRONTEND_GFX_OUT_DIR)/frontend.h $(FRONTEND_GFX_HDR_FILE)
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GRAF_DIRS_TO_MAKE += $(FRONTEND_GFX_OUT_DIR)
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@ -534,7 +527,6 @@ GFX_DATA_OUT += $(DEMO_ALL_OUT)
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#----------------------------------------------------------------------------
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GRAF_DIRS_TO_MAKE += $(TRANS_OUT_DIR) \
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$(UI_GFX_OUT_DIR) \
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$(ACTORS_DIRS_TO_MAKE) \
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$(LEVELS_DIRS_TO_MAKE)
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@ -21,10 +21,6 @@
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#include <biglump.h>
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#endif
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#ifndef __SPR_UIGFX_H__
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#include <uigfx.h>
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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@ -77,8 +77,8 @@
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#include <frontend.h>
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#endif
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#ifndef __SPR_UIGFX_H__
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#include <uigfx.h>
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#ifndef __SPR_INGAMEFX_H__
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#include <ingamefx.h>
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#endif
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@ -57,8 +57,8 @@
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/* Data
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---- */
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#ifndef __SPR_UIGFX_H__
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#include <uigfx.h>
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#ifndef __SPR_INGAMEFX_H__
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#include <ingamefx.h>
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#endif
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#ifndef __STRING_ENUMS__
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@ -135,7 +135,7 @@ void CConversation::init()
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s_guiIcon->init(s_guiFrame);
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s_guiIcon->setObjectXYWH(0,0,FRAME_HEIGHT,FRAME_HEIGHT);
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s_guiIcon->setOt(OT_POS);
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s_guiIcon->setSpriteBank(UI_UIGFX_SPR);
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s_guiIcon->setSpriteBank(INGAMEFX_INGAMEFX_SPR);
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s_guiIcon->setFrame(0);
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s_guiText=new("Conversation Text") CGUITextBox();
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@ -22,7 +22,7 @@
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#include "biglump.h"
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#endif
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#include <UiGfx.h>
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#include <ingamefx.h>
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/* Std Lib
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@ -84,7 +84,7 @@ s16 standardFontTab[]=
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/* ð ñ ò ó ô õ ö ÷ */ -1, -1,FRM__242,FRM__243,FRM__244,FRM__245,FRM__246, -1,
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/* ø ù ú û ü ý þ ÿ */ -1,FRM__249,FRM__250,FRM__251,FRM__252,FRM__253, -1,FRM__255,
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};
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FontData standardFont( UI_UIGFX_SPR, standardFontTab, 13, 1,1, 4 );
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FontData standardFont( INGAMEFX_INGAMEFX_SPR, standardFontTab, 13, 1,1, 4 );
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/*----------------------------------------------------------------------
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Function:
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@ -204,7 +204,7 @@ void CGUISpriteReadout::init(CGUIObject *_parent,GUIId _id)
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m_lastValue=-1;
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m_frame=0;
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m_x=m_y=0;
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setSpriteBank(UI_UIGFX_SPR);
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setSpriteBank(INGAMEFX_INGAMEFX_SPR);
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}
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@ -37,8 +37,8 @@
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/* Data
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---- */
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#ifndef __SPR_UIGFX_H__
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#include <uigfx.h>
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#ifndef __SPR_INGMAEFX_H__
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#include <ingamefx.h>
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#endif
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ASSERT(!s_uiSpriteBank);
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s_uiSpriteBank=new ("UI Sprites") SpriteBank();
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s_uiSpriteBank->load(UI_UIGFX_SPR);
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s_uiSpriteBank->load(INGAMEFX_INGAMEFX_SPR);
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}
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@ -89,8 +89,8 @@
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/* Data
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---- */
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#ifndef __SPR_UIGFX_H__
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#include <uigfx.h>
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#ifndef __SPR_INGAMEFX_H__
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#include <ingamefx.h>
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#endif
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@ -27,8 +27,8 @@
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#include <biglump.h>
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#endif
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#ifndef __SPR_UIGFX_H__
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#include <uigfx.h>
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#ifndef __SPR_INGAMEFX_H__
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#include <ingamefx.h>
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#endif
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#ifndef __VID_HEADER_
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CEnemyProjectileThing::init();
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m_spriteBank=new ("projectile sprites") SpriteBank();
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m_spriteBank->load(UI_UIGFX_SPR);
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m_spriteBank->load(INGAMEFX_INGAMEFX_SPR);
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m_heading = 0;
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m_lifetime = GameState::getOneSecondInFrames() * 2;
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@ -199,7 +199,7 @@ static signed short func_drawSprite(unsigned short *_args)
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if(!sb)
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{
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sb=new ("sb") SpriteBank;
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sb->load(UI_UIGFX_SPR);
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sb->load(INGAMEFX_INGAMEFX_SPR);
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}
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fh=sb->getFrameHeader(_args[0]);
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sb->printFT4(_args[0],_args[1]-(fh->W/2),_args[2]-(fh->H/2),0,0,_args[3]);
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@ -7,10 +7,6 @@
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#include "gfx\prim.h"
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#include "fileio\fileio.h"
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#ifndef __SPR_UIGFX_H__
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#include <uigfx.h>
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#endif
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/*****************************************************************************/
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#define MaxVBFuncs 4
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