This commit is contained in:
parent
3ca7299ba4
commit
f201ec651f
22 changed files with 900 additions and 655 deletions
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@ -80,6 +80,12 @@ BSC32=bscmake.exe
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 opengl32.lib glu32.lib glib.lib ginlib.lib maths.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"..\libs\ginlib\debug\\" /libpath:"..\libs\glib\debug\\" /libpath:"..\libs\maths\debug\\"
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# Begin Special Build Tool
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ProjDir=.
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TargetDir=.\Debug
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SOURCE="$(InputPath)"
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PostBuild_Cmds=if not exist $(TargetDir)\collision.bmp copy $(ProjDir)\res\collision.bmp $(TargetDir)\collision.bmp if not exist $(TargetDir)\iconz.bmp copy $(ProjDir)\res\iconz.bmp $(TargetDir)\iconz.bmp
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# End Special Build Tool
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!ENDIF
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@ -115,14 +121,6 @@ SOURCE=.\LayerDef.h
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# End Source File
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# Begin Source File
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SOURCE=.\LayerItem.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\LayerItem.h
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# End Source File
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# Begin Source File
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SOURCE=.\LayerShade.cpp
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# End Source File
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# Begin Source File
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@ -131,6 +129,14 @@ SOURCE=.\LayerShade.h
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# End Source File
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# Begin Source File
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SOURCE=.\LayerThing.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\LayerThing.h
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# End Source File
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# Begin Source File
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SOURCE=.\LayerTile.cpp
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# End Source File
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# Begin Source File
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@ -176,14 +182,6 @@ SOURCE=.\Elem.h
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# End Source File
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# Begin Source File
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SOURCE=.\ElemStore.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ElemStore.h
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# End Source File
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# Begin Source File
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SOURCE=.\Map.cpp
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# End Source File
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# Begin Source File
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@ -351,9 +349,14 @@ SOURCE=.\StdAfx.h
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# Begin Group "GUI"
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# PROP Default_Filter ""
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# Begin Group "New"
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# Begin Source File
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# PROP Default_Filter ""
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SOURCE=.\GUIAddLayer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GUIAddLayer.h
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# End Source File
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# Begin Source File
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SOURCE=.\GUIElemList.cpp
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@ -364,76 +367,67 @@ SOURCE=.\GUIElemList.h
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# End Source File
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# Begin Source File
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SOURCE=.\GUILayerCollision.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GUILayerCollision.h
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# End Source File
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# Begin Source File
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SOURCE=.\GUILayerList.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GUILayerList.h
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# End Source File
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# Begin Source File
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SOURCE=.\GUILayerShade.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GUILayerShade.h
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# End Source File
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# Begin Source File
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SOURCE=.\GUIMultibar.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GUIMultibar.h
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# End Source File
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# Begin Source File
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SOURCE=.\GUINewMap.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GUINewMap.h
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# End Source File
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# Begin Source File
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SOURCE=.\GUIResize.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GUIResize.h
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# End Source File
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# Begin Source File
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SOURCE=.\GUITileBank.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GUITileBank.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\AddLayerDlg.cpp
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SOURCE=.\GUIToolBar.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AddLayerDlg.h
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# End Source File
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# Begin Source File
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SOURCE=.\LayerCollisionGUI.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\LayerCollisionGUI.h
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# End Source File
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# Begin Source File
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SOURCE=.\LayerList.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\LayerList.h
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# End Source File
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# Begin Source File
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SOURCE=.\LayerShadeGUI.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\LayerShadeGUI.h
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# End Source File
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# Begin Source File
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SOURCE=.\LayerTileToolbar.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\LayerTileToolbar.h
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# End Source File
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# Begin Source File
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SOURCE=.\MapSizeDlg.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MapSizeDlg.h
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# End Source File
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# Begin Source File
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SOURCE=.\MultiBar.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MultiBar.h
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# End Source File
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# Begin Source File
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SOURCE=.\NewMapGUI.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\NewMapGUI.h
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SOURCE=.\GUIToolBar.h
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# End Source File
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# End Group
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# End Target
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