This commit is contained in:
Daveo 2001-03-22 20:49:58 +00:00
parent 3ca7299ba4
commit f201ec651f
22 changed files with 900 additions and 655 deletions

View file

@ -80,6 +80,12 @@ BSC32=bscmake.exe
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib glu32.lib glib.lib ginlib.lib maths.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"..\libs\ginlib\debug\\" /libpath:"..\libs\glib\debug\\" /libpath:"..\libs\maths\debug\\"
# Begin Special Build Tool
ProjDir=.
TargetDir=.\Debug
SOURCE="$(InputPath)"
PostBuild_Cmds=if not exist $(TargetDir)\collision.bmp copy $(ProjDir)\res\collision.bmp $(TargetDir)\collision.bmp if not exist $(TargetDir)\iconz.bmp copy $(ProjDir)\res\iconz.bmp $(TargetDir)\iconz.bmp
# End Special Build Tool
!ENDIF
@ -115,14 +121,6 @@ SOURCE=.\LayerDef.h
# End Source File
# Begin Source File
SOURCE=.\LayerItem.cpp
# End Source File
# Begin Source File
SOURCE=.\LayerItem.h
# End Source File
# Begin Source File
SOURCE=.\LayerShade.cpp
# End Source File
# Begin Source File
@ -131,6 +129,14 @@ SOURCE=.\LayerShade.h
# End Source File
# Begin Source File
SOURCE=.\LayerThing.cpp
# End Source File
# Begin Source File
SOURCE=.\LayerThing.h
# End Source File
# Begin Source File
SOURCE=.\LayerTile.cpp
# End Source File
# Begin Source File
@ -176,14 +182,6 @@ SOURCE=.\Elem.h
# End Source File
# Begin Source File
SOURCE=.\ElemStore.cpp
# End Source File
# Begin Source File
SOURCE=.\ElemStore.h
# End Source File
# Begin Source File
SOURCE=.\Map.cpp
# End Source File
# Begin Source File
@ -351,9 +349,14 @@ SOURCE=.\StdAfx.h
# Begin Group "GUI"
# PROP Default_Filter ""
# Begin Group "New"
# Begin Source File
# PROP Default_Filter ""
SOURCE=.\GUIAddLayer.cpp
# End Source File
# Begin Source File
SOURCE=.\GUIAddLayer.h
# End Source File
# Begin Source File
SOURCE=.\GUIElemList.cpp
@ -364,76 +367,67 @@ SOURCE=.\GUIElemList.h
# End Source File
# Begin Source File
SOURCE=.\GUILayerCollision.cpp
# End Source File
# Begin Source File
SOURCE=.\GUILayerCollision.h
# End Source File
# Begin Source File
SOURCE=.\GUILayerList.cpp
# End Source File
# Begin Source File
SOURCE=.\GUILayerList.h
# End Source File
# Begin Source File
SOURCE=.\GUILayerShade.cpp
# End Source File
# Begin Source File
SOURCE=.\GUILayerShade.h
# End Source File
# Begin Source File
SOURCE=.\GUIMultibar.cpp
# End Source File
# Begin Source File
SOURCE=.\GUIMultibar.h
# End Source File
# Begin Source File
SOURCE=.\GUINewMap.cpp
# End Source File
# Begin Source File
SOURCE=.\GUINewMap.h
# End Source File
# Begin Source File
SOURCE=.\GUIResize.cpp
# End Source File
# Begin Source File
SOURCE=.\GUIResize.h
# End Source File
# Begin Source File
SOURCE=.\GUITileBank.cpp
# End Source File
# Begin Source File
SOURCE=.\GUITileBank.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\AddLayerDlg.cpp
SOURCE=.\GUIToolBar.cpp
# End Source File
# Begin Source File
SOURCE=.\AddLayerDlg.h
# End Source File
# Begin Source File
SOURCE=.\LayerCollisionGUI.cpp
# End Source File
# Begin Source File
SOURCE=.\LayerCollisionGUI.h
# End Source File
# Begin Source File
SOURCE=.\LayerList.cpp
# End Source File
# Begin Source File
SOURCE=.\LayerList.h
# End Source File
# Begin Source File
SOURCE=.\LayerShadeGUI.cpp
# End Source File
# Begin Source File
SOURCE=.\LayerShadeGUI.h
# End Source File
# Begin Source File
SOURCE=.\LayerTileToolbar.cpp
# End Source File
# Begin Source File
SOURCE=.\LayerTileToolbar.h
# End Source File
# Begin Source File
SOURCE=.\MapSizeDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\MapSizeDlg.h
# End Source File
# Begin Source File
SOURCE=.\MultiBar.cpp
# End Source File
# Begin Source File
SOURCE=.\MultiBar.h
# End Source File
# Begin Source File
SOURCE=.\NewMapGUI.cpp
# End Source File
# Begin Source File
SOURCE=.\NewMapGUI.h
SOURCE=.\GUIToolBar.h
# End Source File
# End Group
# End Target