This commit is contained in:
parent
3ca7299ba4
commit
f201ec651f
22 changed files with 900 additions and 655 deletions
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@ -1,6 +1,6 @@
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/******************/
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/*** Layer Elem ***/
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/******************/
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/*******************/
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/*** Layer Thing ***/
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/*******************/
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#include "stdafx.h"
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@ -14,44 +14,68 @@
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#include "MapEditView.h"
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#include "MainFrm.h"
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//#include "ElemSet.h"
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#include "Core.h"
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#include "Layer.h"
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#include "LayerElem.h"
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#include "LayerThing.h"
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#include "Utils.h"
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//#include "Select.h"
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#include "Export.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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// New Layer
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CLayerElem::CLayerElem(int _SubType,int _Width,int _Height)
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CLayerThing::CLayerThing(int _SubType,int _Width,int _Height)
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{
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SetDefaultParams();
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Mode=MouseModePaint;
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// ElemBank=new CElemBank;
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Mode=MouseModeNormal;
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Width=_Width;
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Height=_Height;
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ThingBank=new CElemBank(-1,-1,false,true);
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CurrentThing=-1;
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CurrentPoint=0;
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ThingBank->AddSet("\\spongebob\\graphics\\Babyoctopus.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\barnicleboy.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\Caterpillar.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\clam.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\Eyeball.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\FlyingDutchman.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\gary.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\GiantWorm.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\HermitCrab.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\IronDogFish.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\Krusty.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\MermaidMan.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\Neptune.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\Patrick.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\plankton.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\PuffaFish.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\Sandy.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\SeaSnake.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\SharkSub.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\SpiderCrab.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\spongebob.bmp");
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ThingBank->AddSet("\\spongebob\\graphics\\Squidward.bmp");
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}
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/*****************************************************************************/
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// Load Layer
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CLayerElem::CLayerElem(CFile *File,int Version)
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CLayerThing::CLayerThing(CFile *File,int Version)
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{
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Load(File,Version);
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}
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/*****************************************************************************/
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CLayerElem::~CLayerElem()
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CLayerThing::~CLayerThing()
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{
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// ElemBank->CleanUp();
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// delete ElemBank;
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ThingBank->CleanUp();
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delete ThingBank;
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}
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/*****************************************************************************/
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void CLayerElem::Load(CFile *File,int Version)
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void CLayerThing::Load(CFile *File,int Version)
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{
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File->Read(&VisibleFlag,sizeof(BOOL));
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File->Read(&Mode,sizeof(MouseMode));
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@ -60,7 +84,7 @@ void CLayerElem::Load(CFile *File,int Version)
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}
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/*****************************************************************************/
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void CLayerElem::Save(CFile *File)
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void CLayerThing::Save(CFile *File)
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{
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// Always Save current version
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File->Write(&VisibleFlag,sizeof(BOOL));
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@ -68,39 +92,36 @@ void CLayerElem::Save(CFile *File)
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}
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/*****************************************************************************/
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void CLayerElem::InitSubView(CCore *Core)
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void CLayerThing::InitSubView(CCore *Core)
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{
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ElemBank=&Core->GetIconz();
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CLayerElem::Render(CCore *Core,Vector3 &CamPos,bool Is3d)
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void CLayerThing::Render(CCore *Core,Vector3 &CamPos,bool Is3d)
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{
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Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
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int i,ListSize=ThingList.size();
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Is3d&=Render3dFlag;
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for (int x=0; x<20; x++)
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// Is3d&=Render3dFlag;
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for (i=0; i<ListSize; i++)
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{
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CPoint XY;
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XY.x=x;
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XY.y=0;
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RenderElem(Core,ThisCam,XY,x&7,Is3d);
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RenderThing(Core,ThisCam,ThingList[i],Is3d,i==CurrentThing);
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}
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}
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/*****************************************************************************/
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void CLayerElem::RenderElem(CCore *Core,Vector3 &ThisCam,CPoint &Pos,int Elem,bool Render3d,float Alpha)
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void CLayerThing::RenderThing(CCore *Core,Vector3 &ThisCam,sLayerThing &ThisThing,bool Render3d,bool Selected)
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{
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float ZoomW=Core->GetZoomW();
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float ZoomH=Core->GetZoomH();
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float ScrOfsX=(ZoomW/2);
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float ScrOfsY=(ZoomH/2);
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Vector3 &Scale=Core->GetScaleVector();
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CElemBank *IconBank=Core->GetIconBank();
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if (ElemBank->NeedLoad()) ElemBank->LoadAllSets(Core);
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if (ThingBank->NeedLoad()) ThingBank->LoadAllSets(Core);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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@ -108,137 +129,150 @@ Vector3 &Scale=Core->GetScaleVector();
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glLoadIdentity();
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glScalef(Scale.x,Scale.y,Scale.z);
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glTranslatef(-ThisCam.x,ThisCam.y,0); // Set scroll offset
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glTranslatef(-ScrOfsX,ScrOfsY,0); // Bring to top left corner
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glTranslatef(Pos.x,Pos.y,0); // Set Elem Pos
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glColor4f(1,1,1,Alpha); // Set default Color
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ElemBank->RenderElem(0,Elem+1,0,Render3d);
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glTranslatef(-ThisCam.x,ThisCam.y,0); // Set scroll offset
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glTranslatef(-ScrOfsX,ScrOfsY,0); // Bring to top left corner
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int ListSize=ThisThing.XY.size();
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TRACE1("%i pts\n",ListSize);
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for (int i=0;i<ListSize; i++)
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{
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// Render Thing
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glPushMatrix();
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glTranslatef(ThisThing.XY[i].x,-ThisThing.XY[i].y,0); // Set Pos
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if (Selected)
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glColor4f(1,1,1,1); // Set default Color
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else
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glColor4f(1,1,1,0.5);
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IconBank->RenderElem(0,i,0,Render3d);
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if (i==0)
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{
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glColor4f(1,1,1,1); // Set default Color
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ThingBank->RenderElem(ThisThing.Type,0,0,Render3d);
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}
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glPopMatrix();
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}
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glPopMatrix();
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}
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/*****************************************************************************/
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/*** Gui *********************************************************************/
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/*****************************************************************************/
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void CLayerElem::GUIInit(CCore *Core)
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void CLayerThing::GUIInit(CCore *Core)
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{
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// Core->GUIAdd(GUIToolBar,IDD_TOOLBAR);
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}
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/*****************************************************************************/
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void CLayerElem::GUIKill(CCore *Core)
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void CLayerThing::GUIKill(CCore *Core)
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{
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// Core->GUIRemove(GUIToolBar,IDD_TOOLBAR);
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}
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/*****************************************************************************/
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void CLayerElem::GUIUpdate(CCore *Core)
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void CLayerThing::GUIUpdate(CCore *Core)
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{
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}
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/*****************************************************************************/
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void CLayerElem::GUIChanged(CCore *Core)
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void CLayerThing::GUIChanged(CCore *Core)
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{
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}
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/*****************************************************************************/
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/*** Functions ***************************************************************/
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/*****************************************************************************/
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bool CLayerElem::LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
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bool CLayerThing::LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
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{
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bool Ret=false;
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/*
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switch(Mode)
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{
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case MouseModePaint:
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case MouseModeNormal:
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if (DownFlag)
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Ret=Paint(ElemBank->GetLBrush(),CursorPos);
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{
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if (CurrentThing==-1)
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AddThing(CursorPos);
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else
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AddThingPoint(CursorPos);
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}
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break;
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case MouseModeSelect:
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Ret=Selection.Handle(CursorPos,nFlags);
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if (Selection.HasSelection())
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{
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TRACE0("LMB Selection\n");
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}
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case MouseModePoints:
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break;
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default:
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break;
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}
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*/
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return(Ret);
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return(true);
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}
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/*****************************************************************************/
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bool CLayerElem::RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
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bool CLayerThing::RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
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{
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bool Ret=FALSE;
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/*
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switch(Mode)
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{
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case MouseModePaint:
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case MouseModeNormal:
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if (DownFlag)
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Ret=Paint(ElemBank->GetRBrush(),CursorPos);
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{
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SelectThing(CursorPos);
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}
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break;
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case MouseModeSelect:
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Ret=Selection.Handle(CursorPos,nFlags);
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if (Selection.HasSelection())
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{
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TRACE0("RMB Selection\n");
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}
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break;
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default:
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case MouseModePoints:
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break;
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}
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*/
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return(Ret);
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}
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/*****************************************************************************/
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bool CLayerElem::MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos)
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bool CLayerThing::MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos)
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{
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bool Ret=FALSE;
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/*
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switch(Mode)
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bool Ret=false;
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if (CurrentThing!=-1)
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{
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case MouseModePaint:
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if (nFlags & MK_LBUTTON)
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Ret=Paint(ElemBank->GetLBrush(),CursorPos);
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if (nFlags & MK_LBUTTON) // Drag
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{
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UpdatePos(CursorPos,CurrentThing,CurrentPoint,true);
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Ret=true;
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}
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else
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if (nFlags & MK_RBUTTON)
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Ret=Paint(ElemBank->GetRBrush(),CursorPos);
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break;
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case MouseModeSelect:
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Ret=Selection.Handle(CursorPos,nFlags);
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break;
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default:
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break;
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if (nFlags & MK_RBUTTON) // Cancel
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{
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CurrentThing=-1;
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Ret=true;
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}
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}
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*/
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return(Ret);
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}
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/*****************************************************************************/
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bool CLayerElem::Command(int CmdMsg,CCore *Core,int Param0,int Param1)
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bool CLayerThing::Command(int CmdMsg,CCore *Core,int Param0,int Param1)
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{
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bool Ret=false;
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/*
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switch(CmdMsg)
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{
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case CmdMsg_SetMode:
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Mode=(MouseMode)Param0;
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Core->GUIUpdate();
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break;
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case CmdMsg_SubViewSet:
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Ret=ElemBank->Command(CmdMsg,Core,Param0,Param1);
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// Mode=(MouseMode)Param0;
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// Core->GUIUpdate();
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// break;
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// case CmdMsg_SubViewSet:
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// Ret=ThingBank->Command(CmdMsg,Core,Param0,Param1);
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break;
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default:
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TRACE3("LayerElem-Unhandled Command %i (%i,%i)\n",CmdMsg,Param0,Param1);
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break;
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}
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*/
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return(Ret);
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}
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/*****************************************************************************/
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void CLayerElem::RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d)
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void CLayerThing::RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d)
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{
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Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
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CPoint &CursPos=Core->GetCursorPos();
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@ -264,19 +298,135 @@ Vector3 Ofs;
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}
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/*****************************************************************************/
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bool CLayerElem::Paint(CMap &Blk,CPoint &CursorPos)
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/*****************************************************************************/
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/*****************************************************************************/
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int CLayerThing::CheckThing(CPoint &Pos)
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{
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CList<int> List;
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int Idx=-1,i,ListSize=ThingList.size();
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int StartIdx=0;
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if (CursorPos.x==-1 || CursorPos.y==-1) return(false); // Off Map?
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if (!Blk.IsValid()) return(false); // Invalid Elem?
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/*
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Map.Set(CursorPos.x,CursorPos.y,Blk);
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*/
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return(true);
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// Build List Of XY Matches
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for (i=0; i<ListSize; i++)
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{
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sLayerThing &ThisThing=ThingList[i];
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if (ThisThing.XY[0]==Pos)
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{
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if (i==CurrentThing) StartIdx=List.size();
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List.push_back(i);
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}
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}
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ListSize=List.size();
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if (ListSize)
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{
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StartIdx=(StartIdx+1)%ListSize;
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Idx=List[StartIdx];
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}
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return(Idx);
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}
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/*****************************************************************************/
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void CLayerElem::Export(CCore *Core,CExport &Exp)
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void CLayerThing::AddThing(CPoint &Pos)
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{
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if (Pos.x==-1 || Pos.y==-1) return; // Off Map?
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CurrentThing=CheckThing(Pos);
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CurrentPoint=0;
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if (CurrentThing!=-1) return;
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CurrentThing=ThingList.size();
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ThingList.resize(CurrentThing+1);
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sLayerThing &ThisThing=ThingList[CurrentThing];
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ThisThing.XY.push_back(Pos);
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ThisThing.Type=ThingList.size()%22;
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ThisThing.SubType=0;
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}
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/*****************************************************************************/
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void CLayerThing::SelectThing(CPoint &Pos)
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{
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if (Pos.x==-1 || Pos.y==-1) return; // Off Map?
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CurrentThing=CheckThing(Pos);
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CurrentPoint=0;
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}
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/*****************************************************************************/
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/*****************************************************************************/
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int CLayerThing::CheckThingPoint(CPoint &Pos)
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{
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CList<int> List;
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sLayerThing &ThisThing=ThingList[CurrentThing];
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int Idx=-1,i,ListSize=ThisThing.XY.size();
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int StartIdx=0;
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// Build List Of XY Matches
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for (i=0; i<ListSize; i++)
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{
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if (ThisThing.XY[i]==Pos)
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{
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if (i==CurrentThing) StartIdx=List.size();
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List.push_back(i);
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}
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}
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ListSize=List.size();
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if (ListSize)
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{
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StartIdx=(StartIdx+1)%ListSize;
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Idx=List[StartIdx];
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}
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return(Idx);
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}
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/*****************************************************************************/
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void CLayerThing::AddThingPoint(CPoint &Pos)
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{
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if (Pos.x==-1 || Pos.y==-1) return; // Off Map?
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CurrentPoint=CheckThingPoint(Pos);
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if (CurrentPoint!=-1) return;
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sLayerThing &ThisThing=ThingList[CurrentThing];
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CurrentPoint=ThisThing.XY.size();
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ThisThing.XY.resize(CurrentPoint+1);
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ThisThing.XY[CurrentPoint]=Pos;
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}
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/*****************************************************************************/
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void CLayerThing::SelectThingPoint(CPoint &Pos)
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{
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if (Pos.x==-1 || Pos.y==-1) return; // Off Map?
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CurrentPoint=CheckThing(Pos);
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}
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/*****************************************************************************/
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void CLayerThing::UpdatePos(CPoint &Pos,int Thing,int PosIdx,bool Recurs)
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{
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if (Pos.x==-1 || Pos.y==-1) return; // Off Map?
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sLayerThing &ThisThing=ThingList[Thing];
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CPoint dPos=Pos-ThisThing.XY[PosIdx];
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int StartIdx=PosIdx,EndIdx=ThisThing.XY.size();
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if (!Recurs)
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{
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StartIdx=PosIdx;
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EndIdx=StartIdx++;
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}
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for (int i=StartIdx; i<EndIdx; i++)
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{
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||||
ThisThing.XY[i]+=dPos;
|
||||
}
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
void CLayerThing::Export(CCore *Core,CExport &Exp)
|
||||
{
|
||||
/*
|
||||
int Width=Map.GetWidth();
|
||||
|
@ -289,7 +439,7 @@ int Height=Map.GetHeight();
|
|||
for (int X=0; X<Width; X++)
|
||||
{
|
||||
sMapElem &MapElem=Map.Get(X,Y);
|
||||
sExpLayerElem OutElem;
|
||||
sExpLayerThing OutElem;
|
||||
|
||||
if (MapElem.Set==0 && MapElem.Elem==0)
|
||||
{ // Blank
|
||||
|
@ -311,7 +461,7 @@ int Height=Map.GetHeight();
|
|||
OutElem.Flags=MapElem.Flags;
|
||||
}
|
||||
|
||||
Exp.Write(&OutElem,sizeof(sExpLayerElem));
|
||||
Exp.Write(&OutElem,sizeof(sExpLayerThing));
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue