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e4daf8844b
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3 changed files with 39 additions and 37 deletions
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@ -721,7 +721,7 @@ int CGameScene::getTotalSpatCountForThisLevel()
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/*****************************************************************************/
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int CGameScene::triggerTeleportEffect()
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{
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if(m_gamestate==GAMESTATE_PLAYING&&!m_player->isDead())
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if(m_gamestate==GAMESTATE_PLAYING)
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{
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m_gamestate=GAMESTATE_TELEPORT_START;
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CFader::setFadingOut();
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@ -776,7 +776,7 @@ void CGameScene::setBossHasBeenKilled()
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/*****************************************************************************/
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void CGameScene::hitBossArenaTrigger()
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{
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if(!s_showBossTextOnRespawn&&!m_player->isDead())
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if(!s_showBossTextOnRespawn)
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{
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s_justHitBossArenaTrigger=true;
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s_showBossTextOnRespawn=true;
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@ -737,52 +737,54 @@ if(newmode!=-1)
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newmode=-1;
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}
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CThing *platform;
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platform=isOnPlatform();
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if(platform)
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if(!isDead())
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{
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if ( ( (CNpcPlatform *) platform )->isCart() )
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CThing *platform;
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platform=isOnPlatform();
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if(platform)
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{
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if ( m_currentMode != PLAYER_MODE_CART && m_currentMode != PLAYER_MODE_DEAD )
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if ( ( (CNpcPlatform *) platform )->isCart() )
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{
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setMode( PLAYER_MODE_CART );
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}
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}
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else
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{
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DVECTOR posDelta;
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posDelta=platform->getPosDelta();
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posDelta.vy = 0;
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shove(posDelta);
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int platformOffset = ( ( CNpcPlatform* ) platform )->getHeightFromPlatformAtPosition( Pos.vx, Pos.vy );
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int height=CGameScene::getCollision()->getHeightFromGround(Pos.vx,Pos.vy,16);
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// Hmm.. this *almost* stops him elevating through walls :/
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if ( platformOffset < height )
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{
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int goingToHitWall=false;
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int i;
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for(i=0;i<2;i++)
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if ( m_currentMode != PLAYER_MODE_CART && m_currentMode != PLAYER_MODE_DEAD )
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{
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int x=Pos.vx+((i==0?-checkx:+checkx));
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int y=Pos.vy-HEIGHT_FOR_HEAD_COLLISION;
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if(getHeightFromGroundNoPlatform(x,y,16)>=0&&getHeightFromGroundNoPlatform(x,y+platformOffset,16)<=0&&((CGameScene::getCollision()->getCollisionBlock(x,y+platformOffset)&COLLISION_TYPE_MASK)!=COLLISION_TYPE_FLAG_NORMAL))
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{
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goingToHitWall=true;
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break;
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}
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setMode( PLAYER_MODE_CART );
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}
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}
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else
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{
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DVECTOR posDelta;
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posDelta=platform->getPosDelta();
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posDelta.vy = 0;
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shove(posDelta);
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if(!goingToHitWall)
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int platformOffset = ( ( CNpcPlatform* ) platform )->getHeightFromPlatformAtPosition( Pos.vx, Pos.vy );
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int height=CGameScene::getCollision()->getHeightFromGround(Pos.vx,Pos.vy,16);
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// Hmm.. this *almost* stops him elevating through walls :/
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if ( platformOffset < height )
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{
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Pos.vy += platformOffset;
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int goingToHitWall=false;
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int i;
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for(i=0;i<2;i++)
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{
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int x=Pos.vx+((i==0?-checkx:+checkx));
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int y=Pos.vy-HEIGHT_FOR_HEAD_COLLISION;
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if(getHeightFromGroundNoPlatform(x,y,16)>=0&&getHeightFromGroundNoPlatform(x,y+platformOffset,16)<=0&&((CGameScene::getCollision()->getCollisionBlock(x,y+platformOffset)&COLLISION_TYPE_MASK)!=COLLISION_TYPE_FLAG_NORMAL))
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{
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goingToHitWall=true;
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break;
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}
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}
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if(!goingToHitWall)
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{
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Pos.vy += platformOffset;
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}
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}
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}
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}
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}
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m_allowConversation=false;
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m_xMove = Pos.vx;
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@ -60,7 +60,7 @@ void CBossArenaTrigger::collidedWith(CThing *_thisThing)
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{
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case TYPE_PLAYER:
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{
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CGameScene::hitBossArenaTrigger();
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GameScene.hitBossArenaTrigger();
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shutdown();
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delete this;
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break;
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