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105
source/platform/pfgen.cpp
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105
source/platform/pfgen.cpp
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/*=========================================================================
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pfgen.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PFGEN_H__
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#include "platform\pfgen.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLATFORM_PFALLNOR_H__
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#include "platform\pfallnor.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingPlatformGenerator::collidedWith(CThing *_thisThing)
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{
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// do nothing
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingPlatformGenerator::render()
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{
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// no rendering
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CNpcPlatform *newPlatform;
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void CNpcFallingPlatformGenerator::think( int _frames )
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{
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/*m_timer -= _frames;
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if ( m_timer < 0 )
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{
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m_timer = GameState::getOneSecondInFrames() + ( getRnd() * ( m_data[m_type].initTimer - 1 ) * GameState::getOneSecondInFrames() );
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// generate new falling platform
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newPlatform = NULL;
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switch( m_targetType )
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{
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case NPC_OILDRUM_PLATFORM:
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case NPC_CRATE_PLATFORM:
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{
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newPlatform = new ("falling platform") CNpcFallingNoRespawnPlatform;
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break;
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}
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default:
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{
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ASSERT( 0 );
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break;
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}
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}
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ASSERT(newPlatform);
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newPlatform->setType( m_targetType );
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newPlatform->setGraphic( m_graphicNum );
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//CNpcWaypoint *sourceWaypoint = m_npcPath.getWaypointList();
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//if ( sourceWaypoint )
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{
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DVECTOR startPos;
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//startPos.vx = sourceWaypoint->pos.vx;
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//startPos.vy = sourceWaypoint->pos.vy;
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startPos.vx = 100;
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startPos.vy = 100;
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newPlatform->init( startPos );
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ASSERT(m_layerCollision);
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//while( sourceWaypoint )
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//{
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//newPlatform->addWaypoint( sourceWaypoint->pos.vx >> 4, sourceWaypoint->pos.vy >> 4 );
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//sourceWaypoint = sourceWaypoint->nextWaypoint;
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//}
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}
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newPlatform->setLayerCollision( m_layerCollision );
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//platform->setTiltable( false );
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//platform->postInit();
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}*/
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}
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