This commit is contained in:
parent
eb9fbc0473
commit
ef5c8d8b28
15 changed files with 152 additions and 54 deletions
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@ -238,6 +238,7 @@ player_src := demoplay \
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psfall \
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pshitgnd \
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psidle \
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psjmpbck \
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psjump \
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psrun \
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psspring
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@ -1287,7 +1287,7 @@ void CNpcEnemy::processCollision()
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{
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CPlayer *player = GameScene.getPlayer();
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player->takeDamage( m_data[m_type].damageToUserType );
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player->takeDamage( m_data[m_type].damageToUserType,REACT__GET_DIRECTION_FROM_THING,(CThing*)this );
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processUserCollision( (CThing *) player );
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m_controlFunc = m_oldControlFunc;
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@ -333,6 +333,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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-1, // ANIM_SPONGEBOB_IDLEWEAPON,
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-1, // ANIM_SPONGEBOB_WALK,
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-1, // ANIM_SPONGEBOB_KARATE,
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ANIM_SPONGEBOB_NET_GETHIT, // ANIM_SPONGEBOB_GETHIT
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},
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// PLAYER_ADDON_CORALBLOWER,
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@ -361,6 +362,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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ANIM_SPONGEBOB_CORALBLOWER_IDLEWEAPON, // ANIM_SPONGEBOB_IDLEWEAPON,
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ANIM_SPONGEBOB_CORALBLOWER_WALK, // ANIM_SPONGEBOB_WALK,
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-1, // ANIM_SPONGEBOB_KARATE,
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ANIM_SPONGEBOB_CORALBLOWER_GETHIT, // ANIM_SPONGEBOB_GETHIT
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},
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// PLAYER_ADDON_JELLYLAUNCHER,
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@ -389,6 +391,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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-1, // ANIM_SPONGEBOB_IDLEWEAPON,
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-1, // ANIM_SPONGEBOB_WALK,
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-1, // ANIM_SPONGEBOB_KARATE,
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ANIM_SPONGEBOB_JELLYLAUNCHER_GETHIT, // ANIM_SPONGEBOB_GETHIT
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},
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// PLAYER_ADDON_GLASSES,
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@ -417,6 +420,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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ANIM_SPONGEBOB_GLASSES_IDLEWEAPON, // ANIM_SPONGEBOB_IDLEWEAPON,
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ANIM_SPONGEBOB_GLASSES_WALK, // ANIM_SPONGEBOB_WALK,
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ANIM_SPONGEBOB_GLASSES_KARATE, // ANIM_SPONGEBOB_KARATE,
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ANIM_SPONGEBOB_GLASSES_GETHIT, // ANIM_SPONGEBOB_GETHIT
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},
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// PLAYER_ADDON_BUBBLEWAND,
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@ -445,6 +449,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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-1, // ANIM_SPONGEBOB_IDLEWEAPON,
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-1, // ANIM_SPONGEBOB_WALK,
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-1, // ANIM_SPONGEBOB_KARATE,
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-1, // ANIM_SPONGEBOB_GETHIT
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},
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// PLAYER_ADDON_JELLYFISHINNET
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@ -473,6 +478,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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-1, // ANIM_SPONGEBOB_IDLEWEAPON,
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-1, // ANIM_SPONGEBOB_WALK,
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-1, // ANIM_SPONGEBOB_KARATE,
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ANIM_SPONGEBOB_JELLYFISH_GETHIT, // ANIM_SPONGEBOB_GETHIT
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},
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// PLAYER_ADDON_GLOVE
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@ -501,6 +507,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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-1, // ANIM_SPONGEBOB_IDLEWEAPON,
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-1, // ANIM_SPONGEBOB_WALK,
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ANIM_SPONGEBOB_GLOVE_KARATE, // ANIM_SPONGEBOB_KARATE,
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-1, // ANIM_SPONGEBOB_GETHIT
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},
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};
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@ -1561,7 +1568,8 @@ void CPlayer::inSoakUpState()
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Params: When _reactDirection is REACT__GET_DIRECTION_FROM_THING then
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_thing must point to the thing that caused the damage
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Returns:
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---------------------------------------------------------------------- */
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#if defined(__USER_daveo__)
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@ -1569,7 +1577,7 @@ int invincibleSponge=true; // NB: This is for debugging purposes only so don't
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#else
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int invincibleSponge=false; // NB: This is for debugging purposes only so don't try and use it for a permenant cheat mode..
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#endif
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void CPlayer::takeDamage(DAMAGE_TYPE _damage)
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void CPlayer::takeDamage(DAMAGE_TYPE _damage,REACT_DIRECTION _reactDirection,CThing *_thing)
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{
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if(m_invincibleFrameCount==0&& // Don't take damage if still recovering from the last hit
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m_invincibilityRingTimer==0&& // Or if we have the invincibility ring on
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@ -1613,35 +1621,41 @@ void CPlayer::takeDamage(DAMAGE_TYPE _damage)
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if(ouchThatHurt)
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{
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int died=false;
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if(invincibleSponge){m_invincibleFrameCount=INVINCIBLE_FRAMES__HIT;return;}
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if(!isWearingDivingHelmet())
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if(invincibleSponge)
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{
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if(!ouchThatHurtSoMuchThatImJustGoingToDieNow)
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{
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m_health--;
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}
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else
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{
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m_health=-1;
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}
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if(m_health<0)
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{
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died=true;
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}
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m_invincibleFrameCount=INVINCIBLE_FRAMES__HIT;
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}
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else
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{
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if(!ouchThatHurtSoMuchThatImJustGoingToDieNow)
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if(!isWearingDivingHelmet())
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{
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m_healthWaterLevel-=WATERHEALTHPART;
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if(!ouchThatHurtSoMuchThatImJustGoingToDieNow)
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{
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m_health--;
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}
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else
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{
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m_health=-1;
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}
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if(m_health<0)
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{
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died=true;
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}
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}
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else
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{
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m_health=-1;
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}
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if(m_healthWaterLevel<0)
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{
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died=true;
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if(!ouchThatHurtSoMuchThatImJustGoingToDieNow)
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{
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m_healthWaterLevel-=WATERHEALTHPART;
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}
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else
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{
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m_health=-1;
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}
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if(m_healthWaterLevel<0)
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{
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died=true;
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}
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}
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}
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@ -1651,6 +1665,37 @@ void CPlayer::takeDamage(DAMAGE_TYPE _damage)
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}
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else
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{
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if(_reactDirection!=REACT__NO_REACTION)
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{
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if(_reactDirection==REACT__GET_DIRECTION_FROM_THING)
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{
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ASSERT(_thing);
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if(Pos.vx<_thing->getPos().vx)
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{
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_reactDirection=REACT__LEFT;
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}
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else
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{
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_reactDirection=REACT__RIGHT;
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}
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}
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m_moveVelocity.vx=((int)_reactDirection);
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switch(_reactDirection)
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{
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case REACT__LEFT:
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setFacing(FACING_RIGHT);
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break;
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case REACT__RIGHT:
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setFacing(FACING_LEFT);
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break;
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case REACT__UP:
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case REACT__GET_DIRECTION_FROM_THING:
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case REACT__NO_REACTION:
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break;
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}
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m_currentPlayerModeClass->setState(STATE_JUMPBACK);
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}
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m_invincibleFrameCount=INVINCIBLE_FRAMES__HIT;
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m_healthReactFrames=25;
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}
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@ -78,6 +78,7 @@ typedef enum
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STATE_DUCK,
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STATE_SOAKUP,
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STATE_GETUP,
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STATE_JUMPBACK,
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NUM_STATES,
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}PLAYER_STATE;
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@ -120,6 +121,15 @@ typedef enum
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DAMAGE__KILL_OUTRIGHT,
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}DAMAGE_TYPE;
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typedef enum
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{
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REACT__LEFT=-1,
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REACT__UP=0,
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REACT__RIGHT=+1,
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REACT__GET_DIRECTION_FROM_THING=123,
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REACT__NO_REACTION=234,
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}REACT_DIRECTION;
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// The input from the control pad is remapped to this rather than keeping it in the
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// normal pad format. This allows us to store all input in one byte ( as opposed to
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@ -236,7 +246,7 @@ public:
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class CLayerCollision *getLayerCollision() {return m_layerCollision;}
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void inSoakUpState();
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void takeDamage(DAMAGE_TYPE _damage);
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void takeDamage(DAMAGE_TYPE _damage,REACT_DIRECTION _reactDirection=REACT__UP,CThing *_thing=NULL);
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void respawn();
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@ -282,7 +292,7 @@ private:
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enum
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{
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INVINCIBLE_FRAMES__START=200, // Invincible for this many frames at start of life
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INVINCIBLE_FRAMES__HIT=100, // Invincible for this many frames after taking damage
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INVINCIBLE_FRAMES__HIT=30, // Invincible for this many frames after taking damage
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};
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int m_invincibleFrameCount; // Initial invincibility and also invincibility after taking damage
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@ -69,6 +69,9 @@ static PlayerMetrics s_playerMetrics=
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DEFAULT_PLAYER_PLAYER_GRAVITY/3, // PM__GRAVITY
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DEFAULT_PLAYER_TERMINAL_VELOCITY/3, // PM__TERMINAL_VELOCITY
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DEFAULT_BUTT_FALL_VELOCITY, // PM__BUTT_FALL_VELOCITY
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DEFAULT_HITREACT_XVELOCITY, // PM__HITREACT_XVELOCITY
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DEFAULT_HITREACT_YVELOCITY, // PM__HITREACT_YVELOCITY
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DEFAULT_HITREACT_FRAMES, // PM__HITREACT_FRAMES
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} };
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@ -207,6 +207,7 @@ int CPlayerModeBubbleMixture::canBlowBubbleFromThisState()
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case STATE_DUCK:
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case STATE_SOAKUP:
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case STATE_GETUP:
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case STATE_JUMPBACK:
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break;
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}
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@ -189,6 +189,7 @@ int CPlayerModeChop::canAttackFromThisState()
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case STATE_DUCK:
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case STATE_SOAKUP:
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case STATE_GETUP:
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case STATE_JUMPBACK:
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break;
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}
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@ -26,6 +26,10 @@
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#include "player\psjump.h"
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#endif
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#ifndef __PLAYER__PSJMPBCK_H__
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#include "player\psjmpbck.h"
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#endif
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#ifndef __PLAYER__PSRUN_H__
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#include "player\psrun.h"
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#endif
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@ -114,6 +118,7 @@ static CPlayerState *s_stateTable[]=
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NULL, // STATE_DUCK
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NULL, // STATE_SOAKUP
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&s_stateGetUp, // STATE_GETUP
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&s_stateJumpBack, // STATE_JUMPBACK
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};
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@ -130,6 +135,9 @@ static PlayerMetrics s_playerMetrics=
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DEFAULT_PLAYER_PLAYER_GRAVITY, // PM__GRAVITY
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DEFAULT_PLAYER_TERMINAL_VELOCITY, // PM__TERMINAL_VELOCITY
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DEFAULT_BUTT_FALL_VELOCITY, // PM__BUTT_FALL_VELOCITY
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DEFAULT_HITREACT_XVELOCITY, // PM__HITREACT_XVELOCITY
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DEFAULT_HITREACT_YVELOCITY, // PM__HITREACT_YVELOCITY
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DEFAULT_HITREACT_FRAMES, // PM__HITREACT_FRAMES
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} };
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@ -195,6 +195,7 @@ int CPlayerModeJellyLauncher::setState(int _state)
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switch(_state)
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{
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case STATE_FALL:
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case STATE_JUMPBACK:
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// Break out of firing state!
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m_firingState=FIRING_STATE__NONE;
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break;
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@ -254,6 +255,7 @@ int CPlayerModeJellyLauncher::canFireFromThisState()
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case STATE_DUCK:
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case STATE_SOAKUP:
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case STATE_GETUP:
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case STATE_JUMPBACK:
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break;
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}
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@ -324,6 +324,7 @@ int CPlayerModeNet::canSwingNetFromThisState()
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case STATE_DUCK:
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case STATE_SOAKUP:
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case STATE_GETUP:
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case STATE_JUMPBACK:
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break;
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}
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@ -34,6 +34,10 @@
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#include "player\psjump.h"
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#endif
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#ifndef __PLAYER__PSJMPBCK_H__
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#include "player\psjmpbck.h"
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#endif
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#ifndef __PLAYER__PSRUN_H__
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#include "player\psrun.h"
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#endif
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@ -106,6 +110,7 @@ static CPlayerState *s_stateTable[]=
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&s_stateDuck, // STATE_DUCK
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&s_stateSoakUp, // STATE_SOAKUP
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&s_stateGetUp, // STATE_GETUP
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&s_stateJumpBack, // STATE_JUMPBACK
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};
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static PlayerMetrics s_playerMetrics=
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@ -120,6 +125,9 @@ static PlayerMetrics s_playerMetrics=
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DEFAULT_PLAYER_PLAYER_GRAVITY, // PM__GRAVITY
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DEFAULT_PLAYER_TERMINAL_VELOCITY, // PM__TERMINAL_VELOCITY
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DEFAULT_BUTT_FALL_VELOCITY, // PM__BUTT_FALL_VELOCITY
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DEFAULT_HITREACT_XVELOCITY, // PM__HITREACT_XVELOCITY
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DEFAULT_HITREACT_YVELOCITY, // PM__HITREACT_YVELOCITY
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DEFAULT_HITREACT_FRAMES, // PM__HITREACT_FRAMES
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} };
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@ -221,6 +229,7 @@ int CPlayerModeBase::canDoLookAround()
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case STATE_BUTTLAND:
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case STATE_DUCK:
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case STATE_GETUP:
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case STATE_JUMPBACK:
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break;
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}
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@ -255,6 +264,7 @@ ATTACK_STATE CPlayerModeBase::getAttackState()
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case STATE_DUCK:
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case STATE_SOAKUP:
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case STATE_GETUP:
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case STATE_JUMPBACK:
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break;
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}
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@ -275,7 +285,8 @@ void CPlayerModeBase::thinkVerticalMovement()
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}
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else if(m_currentState!=STATE_FALL&&m_currentState!=STATE_FALLFAR&&
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m_currentState!=STATE_BUTTFALL&&m_currentState!=STATE_BUTTBOUNCE&&
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m_currentState!=STATE_JUMP&&m_currentState!=STATE_SPRINGUP)
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m_currentState!=STATE_JUMP&&m_currentState!=STATE_SPRINGUP&&
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m_currentState!=STATE_JUMPBACK)
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{
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DVECTOR pos;
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pos=m_player->getPlayerPos();
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@ -332,7 +343,7 @@ void CPlayerModeBase::playerHasHitGround()
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{
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// Landed from a painfully long fall
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setState(STATE_HITGROUND);
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m_player->takeDamage(DAMAGE__FALL);
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m_player->takeDamage(DAMAGE__FALL,REACT__NO_REACTION);
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moveVel.vx=0;
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}
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else if(moveVel.vx)
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@ -590,6 +601,24 @@ void CPlayerModeBase::jump()
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moveVel.vy=-getPlayerMetrics()->m_metric[PM__JUMP_VELOCITY]<<VELOCITY_SHIFT;
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setMoveVelocity(&moveVel);
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}
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int barg=5;
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void CPlayerModeBase::jumpback()
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{
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DVECTOR moveVel;
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int xvel;
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moveVel=*m_player->getMoveVelocity();
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moveVel.vy=-getPlayerMetrics()->m_metric[PM__HITREACT_YVELOCITY]<<VELOCITY_SHIFT;
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xvel=getPlayerMetrics()->m_metric[PM__HITREACT_XVELOCITY]<<VELOCITY_SHIFT;
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if(moveVel.vx<0)
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{
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moveVel.vx=-xvel;
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}
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else if(moveVel.vx>0)
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{
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moveVel.vx=xvel;
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}
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setMoveVelocity(&moveVel);
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}
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void CPlayerModeBase::fall()
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{
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const PlayerMetrics *metrics;
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@ -50,6 +50,9 @@ typedef enum
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PM__GRAVITY,
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PM__TERMINAL_VELOCITY,
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PM__BUTT_FALL_VELOCITY,
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PM__HITREACT_XVELOCITY,
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PM__HITREACT_YVELOCITY,
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PM__HITREACT_FRAMES,
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NUM_PLAYER_METRICS
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}PLAYER_METRIC;
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@ -71,6 +74,9 @@ enum
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DEFAULT_PLAYER_PLAYER_GRAVITY=2<<2,
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DEFAULT_PLAYER_TERMINAL_VELOCITY=8,
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DEFAULT_BUTT_FALL_VELOCITY=14,
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DEFAULT_HITREACT_XVELOCITY=5,
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DEFAULT_HITREACT_YVELOCITY=3,
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DEFAULT_HITREACT_FRAMES=15,
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};
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@ -89,6 +95,7 @@ public:
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void inSoakUpState();
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virtual int isJellyfishNetFull() {ASSERT(0);return false;} // Fugly..
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virtual int setState(int _state) {return 0;}
|
||||
|
||||
int getPadInputHeld();
|
||||
int getPadInputDown();
|
||||
|
@ -155,6 +162,7 @@ public:
|
|||
void moveRight();
|
||||
int slowdown();
|
||||
void jump();
|
||||
void jumpback();
|
||||
void fall();
|
||||
void buttFall();
|
||||
|
||||
|
|
|
@ -61,6 +61,7 @@
|
|||
CPlayerStateJumpBack s_stateJumpBack;
|
||||
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
|
@ -69,10 +70,10 @@ CPlayerStateJumpBack s_stateJumpBack;
|
|||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateJumpBack::enter(CPlayerModeBase *_playerMode)
|
||||
{
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_JUMP);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_GETHIT);
|
||||
m_reactFrames=0;
|
||||
|
||||
_playerMode->jump();
|
||||
_playerMode->jumpback();
|
||||
|
||||
CSoundMediator::playSfx(CSoundMediator::SFX_SPONGEBOB_JUMP);
|
||||
}
|
||||
|
@ -87,15 +88,13 @@ void CPlayerStateJumpBack::enter(CPlayerModeBase *_playerMode)
|
|||
void CPlayerStateJumpBack::think(CPlayerModeBase *_playerMode)
|
||||
{
|
||||
const PlayerMetrics *metrics;
|
||||
int controlHeld,controlDown;
|
||||
int xvel;
|
||||
|
||||
metrics=_playerMode->getPlayerMetrics();
|
||||
controlHeld=_playerMode->getPadInputHeld();
|
||||
controlDown=_playerMode->getPadInputDown();
|
||||
|
||||
_playerMode->advanceAnimFrameAndCheckForEndOfAnim();
|
||||
|
||||
if(m_reactFrames<=metrics->m_metric[PM__MAX_JUMP_FRAMES]&&controlHeld&PI_JUMP)
|
||||
if(m_reactFrames<=metrics->m_metric[PM__HITREACT_FRAMES])
|
||||
{
|
||||
m_reactFrames++;
|
||||
}
|
||||
|
@ -103,24 +102,6 @@ void CPlayerStateJumpBack::think(CPlayerModeBase *_playerMode)
|
|||
{
|
||||
_playerMode->setState(STATE_FALL);
|
||||
}
|
||||
|
||||
if(controlHeld&PI_LEFT)
|
||||
{
|
||||
_playerMode->moveLeft();
|
||||
}
|
||||
else if(controlHeld&PI_RIGHT)
|
||||
{
|
||||
_playerMode->moveRight();
|
||||
}
|
||||
else
|
||||
{
|
||||
_playerMode->slowdown();
|
||||
}
|
||||
|
||||
if(controlDown&PI_DOWN)
|
||||
{
|
||||
_playerMode->setState(STATE_BUTTBOUNCE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@ private:
|
|||
Globals
|
||||
------- */
|
||||
|
||||
extern CPlayerStateJumpBack s_stateJump;
|
||||
extern CPlayerStateJumpBack s_stateJumpBack;
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
|
|
|
@ -1435,6 +1435,14 @@ SOURCE=..\..\..\source\player\psidle.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\player\psjmpbck.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\player\psjmpbck.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\player\psjump.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue