This commit is contained in:
Paul 2001-05-11 19:49:41 +00:00
parent eb9fbc0473
commit ef5c8d8b28
15 changed files with 152 additions and 54 deletions

View file

@ -333,6 +333,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
-1, // ANIM_SPONGEBOB_IDLEWEAPON,
-1, // ANIM_SPONGEBOB_WALK,
-1, // ANIM_SPONGEBOB_KARATE,
ANIM_SPONGEBOB_NET_GETHIT, // ANIM_SPONGEBOB_GETHIT
},
// PLAYER_ADDON_CORALBLOWER,
@ -361,6 +362,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_CORALBLOWER_IDLEWEAPON, // ANIM_SPONGEBOB_IDLEWEAPON,
ANIM_SPONGEBOB_CORALBLOWER_WALK, // ANIM_SPONGEBOB_WALK,
-1, // ANIM_SPONGEBOB_KARATE,
ANIM_SPONGEBOB_CORALBLOWER_GETHIT, // ANIM_SPONGEBOB_GETHIT
},
// PLAYER_ADDON_JELLYLAUNCHER,
@ -389,6 +391,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
-1, // ANIM_SPONGEBOB_IDLEWEAPON,
-1, // ANIM_SPONGEBOB_WALK,
-1, // ANIM_SPONGEBOB_KARATE,
ANIM_SPONGEBOB_JELLYLAUNCHER_GETHIT, // ANIM_SPONGEBOB_GETHIT
},
// PLAYER_ADDON_GLASSES,
@ -417,6 +420,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_GLASSES_IDLEWEAPON, // ANIM_SPONGEBOB_IDLEWEAPON,
ANIM_SPONGEBOB_GLASSES_WALK, // ANIM_SPONGEBOB_WALK,
ANIM_SPONGEBOB_GLASSES_KARATE, // ANIM_SPONGEBOB_KARATE,
ANIM_SPONGEBOB_GLASSES_GETHIT, // ANIM_SPONGEBOB_GETHIT
},
// PLAYER_ADDON_BUBBLEWAND,
@ -445,6 +449,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
-1, // ANIM_SPONGEBOB_IDLEWEAPON,
-1, // ANIM_SPONGEBOB_WALK,
-1, // ANIM_SPONGEBOB_KARATE,
-1, // ANIM_SPONGEBOB_GETHIT
},
// PLAYER_ADDON_JELLYFISHINNET
@ -473,6 +478,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
-1, // ANIM_SPONGEBOB_IDLEWEAPON,
-1, // ANIM_SPONGEBOB_WALK,
-1, // ANIM_SPONGEBOB_KARATE,
ANIM_SPONGEBOB_JELLYFISH_GETHIT, // ANIM_SPONGEBOB_GETHIT
},
// PLAYER_ADDON_GLOVE
@ -501,6 +507,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
-1, // ANIM_SPONGEBOB_IDLEWEAPON,
-1, // ANIM_SPONGEBOB_WALK,
ANIM_SPONGEBOB_GLOVE_KARATE, // ANIM_SPONGEBOB_KARATE,
-1, // ANIM_SPONGEBOB_GETHIT
},
};
@ -1561,7 +1568,8 @@ void CPlayer::inSoakUpState()
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Params: When _reactDirection is REACT__GET_DIRECTION_FROM_THING then
_thing must point to the thing that caused the damage
Returns:
---------------------------------------------------------------------- */
#if defined(__USER_daveo__)
@ -1569,7 +1577,7 @@ int invincibleSponge=true; // NB: This is for debugging purposes only so don't
#else
int invincibleSponge=false; // NB: This is for debugging purposes only so don't try and use it for a permenant cheat mode..
#endif
void CPlayer::takeDamage(DAMAGE_TYPE _damage)
void CPlayer::takeDamage(DAMAGE_TYPE _damage,REACT_DIRECTION _reactDirection,CThing *_thing)
{
if(m_invincibleFrameCount==0&& // Don't take damage if still recovering from the last hit
m_invincibilityRingTimer==0&& // Or if we have the invincibility ring on
@ -1613,35 +1621,41 @@ void CPlayer::takeDamage(DAMAGE_TYPE _damage)
if(ouchThatHurt)
{
int died=false;
if(invincibleSponge){m_invincibleFrameCount=INVINCIBLE_FRAMES__HIT;return;}
if(!isWearingDivingHelmet())
if(invincibleSponge)
{
if(!ouchThatHurtSoMuchThatImJustGoingToDieNow)
{
m_health--;
}
else
{
m_health=-1;
}
if(m_health<0)
{
died=true;
}
m_invincibleFrameCount=INVINCIBLE_FRAMES__HIT;
}
else
{
if(!ouchThatHurtSoMuchThatImJustGoingToDieNow)
if(!isWearingDivingHelmet())
{
m_healthWaterLevel-=WATERHEALTHPART;
if(!ouchThatHurtSoMuchThatImJustGoingToDieNow)
{
m_health--;
}
else
{
m_health=-1;
}
if(m_health<0)
{
died=true;
}
}
else
{
m_health=-1;
}
if(m_healthWaterLevel<0)
{
died=true;
if(!ouchThatHurtSoMuchThatImJustGoingToDieNow)
{
m_healthWaterLevel-=WATERHEALTHPART;
}
else
{
m_health=-1;
}
if(m_healthWaterLevel<0)
{
died=true;
}
}
}
@ -1651,6 +1665,37 @@ void CPlayer::takeDamage(DAMAGE_TYPE _damage)
}
else
{
if(_reactDirection!=REACT__NO_REACTION)
{
if(_reactDirection==REACT__GET_DIRECTION_FROM_THING)
{
ASSERT(_thing);
if(Pos.vx<_thing->getPos().vx)
{
_reactDirection=REACT__LEFT;
}
else
{
_reactDirection=REACT__RIGHT;
}
}
m_moveVelocity.vx=((int)_reactDirection);
switch(_reactDirection)
{
case REACT__LEFT:
setFacing(FACING_RIGHT);
break;
case REACT__RIGHT:
setFacing(FACING_LEFT);
break;
case REACT__UP:
case REACT__GET_DIRECTION_FROM_THING:
case REACT__NO_REACTION:
break;
}
m_currentPlayerModeClass->setState(STATE_JUMPBACK);
}
m_invincibleFrameCount=INVINCIBLE_FRAMES__HIT;
m_healthReactFrames=25;
}