This commit is contained in:
parent
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commit
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4 changed files with 29 additions and 2780 deletions
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@ -5,699 +5,6 @@ translations/ger.dat
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translations/id.dat
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translations/eng.dat
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{ SYSTEM_CACHE 4
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anims/Generic.Abk
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anims/Civ.Abk
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anims/Boss.Abk
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anims/Missions.Abk
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sounds/ui/ui.bof
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}
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ui/UIGfx.Spr
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sfx/sfx.spr
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options/options.spr
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sounds/ui/ui.bnk
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pickups/pickup_gfx.tex
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sounds/generic/generic.bnk
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sounds/generic/generic.bof
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actors/GENGRP.tex
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######################################
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### Front End ########################
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######################################
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{ FRONTEND_CACHE 4
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#options/gameopt.gfx
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options/optmod.msh
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options/optq.msh
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actors/PRB.act
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actors/PRG.act
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actors/PRM.act
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actors/PRP.act
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actors/PRR.act
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actors/PRY.act
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sounds/gameopts/gameopts.bof
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}
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sounds/gameopts/gameopts.bnk
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actors/PRB.act
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actors/PRB.tex
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actors/PRG.act
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actors/PRG.tex
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actors/PRM.act
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actors/PRM.tex
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actors/PRP.act
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actors/PRP.tex
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actors/PRR.act
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actors/PRR.tex
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actors/PRY.act
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actors/PRY.tex
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options/gameopt.gfx
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sounds/pause/pause.bnk
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sounds/pause/pause.bof
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######################################
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### LEVEL 1 ##########################
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######################################
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music/LEVEL1.VH
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music/LEVEL1.VB
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Levels/LEVEL1.tex
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{ LEVEL1_CACHE 4
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# Generic
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ui/PAUSEMENU.msh
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ui/PAUSELIGHTS.msh
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ui/PAUSELIGHTS2.msh
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ui/compass.msh
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ui/moveon.msh
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sfx/asteroid.msh
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sfx/card.msh
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sfx/dagger.msh
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sfx/icicle.msh
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sfx/missile.msh
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sfx/projectile.msh
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sfx/sonic.msh
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sfx/telesphere.msh
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pickups/pu-health.msh
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pickups/pu-crr.msh
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pickups/pu-crg.msh
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pickups/pu-crb.msh
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pickups/pu-cry.msh
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pickups/pu-crp.msh
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pickups/pu-invun.msh
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pickups/pu-life.msh
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pickups/pu-mosb.msh
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pickups/pu-mogo.msh
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pickups/pu-mosg.msh
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pickups/pu-mosr.msh
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pickups/pu-mogp.msh
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pickups/pu-card.msh
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pickups/pu-keyt.msh
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pickups/pu-sell.msh
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# pickups/pu-sward.msh
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pickups/pu-aura00.msh
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pickups/pu-aura10.msh
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pickups/pu-aura11.msh
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pickups/pu-aura20.msh
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pickups/pu-aura30.msh
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pickups/pu-aura31.msh
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pickups/pu-aura40.msh
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pickups/pu-aura00blue.msh
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# Actors
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actors/CAPTAIN.Act
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actors/FAIRWEATHER.Act
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actors/KID.Act
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actors/MAN.Act
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actors/M01BLUE.Act
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actors/M10.Act
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actors/B03.Act
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# Level Data
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Levels/LEVEL1.lvl
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# Sound & Music
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music/LEVEL1.PXM
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sounds/level1/level1.bof
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}
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actors/L01GRP.tex
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sounds/level1/level1.bnk
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######################################
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### LEVEL 2 ##########################
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######################################
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music/LEVEL2.VH
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music/LEVEL2.VB
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Levels/LEVEL2.tex
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{ LEVEL2_CACHE 4
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# Generic
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ui/PAUSEMENU.msh
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ui/PAUSELIGHTS.msh
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ui/PAUSELIGHTS2.msh
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ui/compass.msh
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ui/moveon.msh
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sfx/asteroid.msh
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sfx/card.msh
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sfx/dagger.msh
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sfx/icicle.msh
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sfx/missile.msh
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sfx/projectile.msh
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sfx/sonic.msh
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sfx/telesphere.msh
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pickups/pu-health.msh
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pickups/pu-crr.msh
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pickups/pu-crg.msh
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pickups/pu-crb.msh
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pickups/pu-cry.msh
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pickups/pu-crp.msh
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pickups/pu-invun.msh
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pickups/pu-life.msh
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pickups/pu-mosb.msh
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pickups/pu-mogo.msh
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pickups/pu-mosg.msh
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pickups/pu-mosr.msh
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pickups/pu-mogp.msh
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pickups/pu-card.msh
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pickups/pu-keyt.msh
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pickups/pu-sell.msh
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pickups/pu-sward.msh
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pickups/pu-aura00.msh
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pickups/pu-aura10.msh
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pickups/pu-aura11.msh
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pickups/pu-aura20.msh
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pickups/pu-aura30.msh
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pickups/pu-aura31.msh
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pickups/pu-aura40.msh
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pickups/pu-aura00blue.msh
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# Level Data
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Levels/LEVEL2.lvl
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# Actors
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actors/CAPTAIN.Act
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actors/FAIRWEATHER.Act
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actors/KID.Act
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actors/BOY.Act
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queencocoon/queencocoon.msh
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actors/M01ORANGE.Act
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actors/M07.Act
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actors/B04.Act
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# Sound & Music
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music/LEVEL2.PXM
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sounds/level2/level2.bof
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}
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actors/L02GRP.tex
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sounds/level2/level2.bnk
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######################################
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### LEVEL 3 ##########################
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######################################
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music/LEVEL3.VH
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music/LEVEL3.VB
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Levels/LEVEL3.tex
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{ LEVEL3_CACHE 4
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# Generic
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ui/PAUSEMENU.msh
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ui/PAUSELIGHTS.msh
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ui/PAUSELIGHTS2.msh
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ui/compass.msh
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ui/moveon.msh
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sfx/asteroid.msh
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sfx/card.msh
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sfx/dagger.msh
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sfx/icicle.msh
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sfx/missile.msh
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sfx/projectile.msh
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sfx/sonic.msh
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sfx/telesphere.msh
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pickups/pu-health.msh
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pickups/pu-crr.msh
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pickups/pu-crg.msh
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pickups/pu-crb.msh
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pickups/pu-cry.msh
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pickups/pu-crp.msh
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pickups/pu-invun.msh
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pickups/pu-life.msh
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pickups/pu-mosb.msh
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pickups/pu-mogo.msh
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pickups/pu-mosg.msh
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pickups/pu-mosr.msh
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pickups/pu-mogp.msh
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pickups/pu-card.msh
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pickups/pu-keyt.msh
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pickups/pu-sell.msh
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# pickups/pu-sward.msh
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pickups/pu-aura00.msh
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pickups/pu-aura10.msh
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pickups/pu-aura11.msh
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pickups/pu-aura20.msh
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pickups/pu-aura30.msh
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pickups/pu-aura31.msh
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pickups/pu-aura40.msh
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pickups/pu-aura00blue.msh
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#Level Data
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Levels/LEVEL3.lvl
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levels/section1.msh
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levels/section2.msh
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levels/section3.msh
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levels/section4.msh
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levels/section5.msh
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levels/section6.msh
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# Actors
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actors/CAPTAIN.Act
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actors/FAIRWEATHER.Act
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actors/KID.Act
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actors/M01GREEN.Act
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actors/B05.Act
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#Sound & Music
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music/LEVEL3.PXM
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sounds/level3/level3.bof
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}
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actors/L03GRP.tex
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sounds/level3/level3.bnk
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######################################
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### LEVEL 4 ##########################
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######################################
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music/LEVEL4.VH
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music/LEVEL4.VB
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Levels/LEVEL4.tex
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{ LEVEL4_CACHE 4
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# Generic
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ui/PAUSEMENU.msh
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ui/PAUSELIGHTS.msh
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ui/PAUSELIGHTS2.msh
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ui/compass.msh
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ui/moveon.msh
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sfx/asteroid.msh
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sfx/card.msh
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sfx/dagger.msh
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sfx/icicle.msh
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sfx/missile.msh
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sfx/projectile.msh
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sfx/sonic.msh
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sfx/telesphere.msh
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pickups/pu-health.msh
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pickups/pu-crr.msh
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pickups/pu-crg.msh
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pickups/pu-crb.msh
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pickups/pu-cry.msh
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pickups/pu-crp.msh
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pickups/pu-invun.msh
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pickups/pu-life.msh
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pickups/pu-mosb.msh
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pickups/pu-mogo.msh
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pickups/pu-mosg.msh
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pickups/pu-mosr.msh
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pickups/pu-mogp.msh
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pickups/pu-card.msh
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pickups/pu-keyt.msh
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pickups/pu-sell.msh
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# pickups/pu-sward.msh
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pickups/pu-aura00.msh
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pickups/pu-aura10.msh
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pickups/pu-aura11.msh
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pickups/pu-aura20.msh
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pickups/pu-aura30.msh
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pickups/pu-aura31.msh
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pickups/pu-aura40.msh
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pickups/pu-aura00blue.msh
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# Level Data
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Levels/LEVEL4.lvl
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# Actors
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actors/CAPTAIN.Act
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actors/FAIRWEATHER.Act
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actors/MAN.Act
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actors/BOY.Act
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actors/KID.Act
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actors/M01.Act
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actors/M02.Act
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actors/M03.Act
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actors/B02.Act
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# Sound & Music
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music/LEVEL4.PXM
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sounds/level4/level4.bof
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}
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actors/L04GRP.tex
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sounds/level4/level4.bnk
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######################################
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### LEVEL 5 ##########################
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######################################
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music/LEVEL5.VH
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music/LEVEL5.VB
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Levels/LEVEL5.tex
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{ LEVEL5_CACHE 4
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# Generic
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ui/PAUSEMENU.msh
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ui/PAUSELIGHTS.msh
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ui/PAUSELIGHTS2.msh
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ui/compass.msh
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ui/moveon.msh
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sfx/asteroid.msh
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sfx/card.msh
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sfx/dagger.msh
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sfx/icicle.msh
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sfx/missile.msh
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sfx/projectile.msh
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sfx/sonic.msh
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sfx/telesphere.msh
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pickups/pu-health.msh
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pickups/pu-crr.msh
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pickups/pu-crg.msh
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pickups/pu-crb.msh
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pickups/pu-cry.msh
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pickups/pu-crp.msh
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pickups/pu-invun.msh
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pickups/pu-life.msh
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pickups/pu-mosb.msh
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pickups/pu-mogo.msh
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pickups/pu-mosg.msh
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pickups/pu-mosr.msh
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pickups/pu-mogp.msh
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pickups/pu-card.msh
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pickups/pu-keyt.msh
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pickups/pu-sell.msh
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# pickups/pu-sward.msh
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pickups/pu-aura00.msh
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pickups/pu-aura10.msh
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pickups/pu-aura11.msh
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pickups/pu-aura20.msh
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pickups/pu-aura30.msh
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pickups/pu-aura31.msh
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pickups/pu-aura40.msh
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pickups/pu-aura00blue.msh
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# Level Data
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Levels/LEVEL5.lvl
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# Actors
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actors/CAPTAIN.Act
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actors/FAIRWEATHER.Act
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actors/KID.Act
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actors/M01PURPLE.Act
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actors/M08.Act
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actors/B06.Act
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# Sound & Music
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music/LEVEL5.PXM
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sounds/level5/level5.bof
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}
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actors/L05GRP.tex
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sounds/level5/level5.bnk
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######################################
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### LEVEL 6 ##########################
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######################################
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music/LEVEL6.VH
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music/LEVEL6.VB
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Levels/LEVEL6.tex
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{ LEVEL6_CACHE 4
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# Generic
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ui/PAUSEMENU.msh
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ui/PAUSELIGHTS.msh
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ui/PAUSELIGHTS2.msh
|
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ui/compass.msh
|
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ui/moveon.msh
|
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sfx/asteroid.msh
|
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sfx/card.msh
|
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sfx/dagger.msh
|
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sfx/icicle.msh
|
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sfx/missile.msh
|
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sfx/projectile.msh
|
||||
sfx/sonic.msh
|
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sfx/telesphere.msh
|
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pickups/pu-health.msh
|
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pickups/pu-crr.msh
|
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pickups/pu-crg.msh
|
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pickups/pu-crb.msh
|
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pickups/pu-cry.msh
|
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pickups/pu-crp.msh
|
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pickups/pu-invun.msh
|
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pickups/pu-life.msh
|
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pickups/pu-mosb.msh
|
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pickups/pu-mogo.msh
|
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pickups/pu-mosg.msh
|
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pickups/pu-mosr.msh
|
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pickups/pu-mogp.msh
|
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pickups/pu-card.msh
|
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pickups/pu-keyt.msh
|
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pickups/pu-sell.msh
|
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# pickups/pu-sward.msh
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pickups/pu-aura00.msh
|
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pickups/pu-aura10.msh
|
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pickups/pu-aura11.msh
|
||||
pickups/pu-aura20.msh
|
||||
pickups/pu-aura30.msh
|
||||
pickups/pu-aura31.msh
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pickups/pu-aura40.msh
|
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pickups/pu-aura00blue.msh
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|
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# Level Data
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Levels/LEVEL6.lvl
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# Actors
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actors/CAPTAIN.Act
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actors/FAIRWEATHER.Act
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actors/SCIENTIST.Act
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actors/KID.Act
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queencocoon/queencocoon.msh
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actors/M01PINK.Act
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actors/M06.Act
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actors/M09.Act
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# Sound & Music
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music/LEVEL6.PXM
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sounds/level6/level6.bof
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}
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actors/L06GRP.tex
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sounds/level6/level6.bnk
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######################################
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### LEVEL 7 ##########################
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######################################
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music/LEVEL7.VH
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music/LEVEL7.VB
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Levels/LEVEL7.tex
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{ LEVEL7_CACHE 4
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# Generic
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||||
ui/PAUSEMENU.msh
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ui/PAUSELIGHTS.msh
|
||||
ui/PAUSELIGHTS2.msh
|
||||
ui/compass.msh
|
||||
ui/moveon.msh
|
||||
sfx/asteroid.msh
|
||||
sfx/card.msh
|
||||
sfx/dagger.msh
|
||||
sfx/icicle.msh
|
||||
sfx/missile.msh
|
||||
sfx/projectile.msh
|
||||
sfx/sonic.msh
|
||||
sfx/telesphere.msh
|
||||
pickups/pu-health.msh
|
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pickups/pu-crr.msh
|
||||
pickups/pu-crg.msh
|
||||
pickups/pu-crb.msh
|
||||
pickups/pu-cry.msh
|
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pickups/pu-crp.msh
|
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pickups/pu-invun.msh
|
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pickups/pu-life.msh
|
||||
pickups/pu-mosb.msh
|
||||
pickups/pu-mogo.msh
|
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pickups/pu-mosg.msh
|
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pickups/pu-mosr.msh
|
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pickups/pu-mogp.msh
|
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pickups/pu-card.msh
|
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pickups/pu-keyt.msh
|
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pickups/pu-sell.msh
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# pickups/pu-sward.msh
|
||||
pickups/pu-aura00.msh
|
||||
pickups/pu-aura10.msh
|
||||
pickups/pu-aura11.msh
|
||||
pickups/pu-aura20.msh
|
||||
pickups/pu-aura30.msh
|
||||
pickups/pu-aura31.msh
|
||||
pickups/pu-aura40.msh
|
||||
pickups/pu-aura00blue.msh
|
||||
|
||||
# Level Data
|
||||
Levels/LEVEL7.lvl
|
||||
|
||||
# Actors
|
||||
actors/CAPTAIN.Act
|
||||
actors/FAIRWEATHER.Act
|
||||
actors/TITANIUM.Act
|
||||
# actors/kid.Act
|
||||
queencocoon/queencocoon.msh
|
||||
actors/M01YELLOW.Act
|
||||
# actors/B01.Act
|
||||
actors/B02.Act
|
||||
actors/B03.Act
|
||||
actors/B04.Act
|
||||
actors/B05.Act
|
||||
actors/B06.Act
|
||||
|
||||
# Sound & Music
|
||||
music/LEVEL7.PXM
|
||||
sounds/level7/level7.bof
|
||||
}
|
||||
actors/L07GRP.tex
|
||||
sounds/level7/level7.bnk
|
||||
|
||||
######################################
|
||||
### LEVEL 8 ##########################
|
||||
######################################
|
||||
music/LEVEL8.VH
|
||||
music/LEVEL8.VB
|
||||
Levels/LEVEL8.tex
|
||||
|
||||
{ LEVEL8_CACHE 4
|
||||
# Generic
|
||||
ui/PAUSEMENU.msh
|
||||
ui/PAUSELIGHTS.msh
|
||||
ui/PAUSELIGHTS2.msh
|
||||
ui/compass.msh
|
||||
ui/moveon.msh
|
||||
sfx/asteroid.msh
|
||||
sfx/card.msh
|
||||
sfx/dagger.msh
|
||||
sfx/icicle.msh
|
||||
sfx/missile.msh
|
||||
sfx/projectile.msh
|
||||
sfx/sonic.msh
|
||||
sfx/telesphere.msh
|
||||
pickups/pu-health.msh
|
||||
pickups/pu-crr.msh
|
||||
pickups/pu-crg.msh
|
||||
pickups/pu-crb.msh
|
||||
pickups/pu-cry.msh
|
||||
pickups/pu-crp.msh
|
||||
pickups/pu-invun.msh
|
||||
pickups/pu-life.msh
|
||||
pickups/pu-mosb.msh
|
||||
pickups/pu-mogo.msh
|
||||
pickups/pu-mosg.msh
|
||||
pickups/pu-mosr.msh
|
||||
pickups/pu-mogp.msh
|
||||
pickups/pu-card.msh
|
||||
pickups/pu-keyt.msh
|
||||
pickups/pu-sell.msh
|
||||
# pickups/pu-sward.msh
|
||||
pickups/pu-aura00.msh
|
||||
pickups/pu-aura10.msh
|
||||
pickups/pu-aura11.msh
|
||||
pickups/pu-aura20.msh
|
||||
pickups/pu-aura30.msh
|
||||
pickups/pu-aura31.msh
|
||||
pickups/pu-aura40.msh
|
||||
pickups/pu-aura00blue.msh
|
||||
|
||||
# Level Data
|
||||
Levels/LEVEL8.lvl
|
||||
anims/Zord.Abk
|
||||
|
||||
# Actors
|
||||
actors/CAPTAIN.Act
|
||||
actors/FAIRWEATHER.Act
|
||||
actors/KID.Act
|
||||
queencocoon/queencocoon.msh
|
||||
actors/B01.Act
|
||||
actors/B02.Act
|
||||
actors/B04.Act
|
||||
actors/B06.Act
|
||||
|
||||
actors/OMZORD.act
|
||||
actors/STRZORD.act
|
||||
|
||||
# Sound & Music
|
||||
music/LEVEL8.PXM
|
||||
sounds/level8/level8.bof
|
||||
}
|
||||
actors/OMZORD.tex
|
||||
actors/STRZORD.tex
|
||||
sounds/level8/level8.bnk
|
||||
|
||||
######################################
|
||||
### BACKEND ##########################
|
||||
######################################
|
||||
{ BACKEND_CACHE 4
|
||||
ui/hiscore.msh
|
||||
}
|
||||
|
||||
######################################
|
||||
### SCREENS ##########################
|
||||
######################################
|
||||
screens/prlogo.gfx
|
||||
screens/thqlogo.gfx
|
||||
screens/foxkids.gfx
|
||||
screens/credits.gfx
|
||||
screens/loading.gfx
|
||||
|
||||
backend/gover1.gfx
|
||||
backend/gover2.gfx
|
||||
backend/goverc.gfx
|
||||
|
||||
loading/PinkRang.gfx
|
||||
loading/GreenRan.gfx
|
||||
loading/BlueRang.gfx
|
||||
loading/RedRange.gfx
|
||||
loading/TitRange.gfx
|
||||
loading/YellowRa.gfx
|
||||
loading/bots.gfx
|
||||
loading/2PinkRan.gfx
|
||||
loading/2GreenRa.gfx
|
||||
loading/2BlueRan.gfx
|
||||
loading/2RedRang.gfx
|
||||
loading/2TitRang.gfx
|
||||
loading/2YellowR.gfx
|
||||
|
||||
gallery/comic/RedColor.gfx
|
||||
gallery/comic/BlueColo.gfx
|
||||
gallery/comic/GreenCol.gfx
|
||||
gallery/comic/YellowCo.gfx
|
||||
gallery/comic/PinkColo.gfx
|
||||
gallery/comic/Titanium.gfx
|
||||
gallery/comic/VypraCol.gfx
|
||||
gallery/comic/QueenFac.gfx
|
||||
gallery/maps/DamLv1st.gfx
|
||||
gallery/maps/DamLv2nd.gfx
|
||||
gallery/maps/DamLv3rd.gfx
|
||||
gallery/maps/CityS1st.gfx
|
||||
gallery/maps/CityS2nd.gfx
|
||||
gallery/maps/CityS3rd.gfx
|
||||
gallery/maps/Docks1st.gfx
|
||||
gallery/maps/Docks2nd.gfx
|
||||
gallery/models/Abominus.gfx
|
||||
gallery/models/Stingwin.gfx
|
||||
gallery/models/Cpfireor.gfx
|
||||
gallery/models/CpofLoki.gfx
|
||||
gallery/models/Salamand.gfx
|
||||
gallery/models/Shockatr.gfx
|
||||
gallery/models/smoggers.gfx
|
||||
gallery/models/Bansheer.gfx
|
||||
gallery/tvshow/abominus.gfx
|
||||
gallery/tvshow/firejump.gfx
|
||||
gallery/tvshow/fireor.gfx
|
||||
gallery/tvshow/jinxer.gfx
|
||||
gallery/tvshow/oldired.gfx
|
||||
gallery/tvshow/omegmega.gfx
|
||||
gallery/tvshow/poster03.gfx
|
||||
gallery/tvshow/queen.gfx
|
||||
gallery/tvshow/shockact.gfx
|
||||
gallery/tvshow/smogger.gfx
|
||||
gallery/tvshow/striknin.gfx
|
||||
gallery/tvshow/tranmega.gfx
|
||||
|
||||
options/goload.gfx
|
||||
|
||||
######################################
|
||||
### To Be Assigned ###################
|
||||
######################################
|
||||
|
||||
music/LVLCOMP.PXM
|
||||
music/LVLCOMP.VH
|
||||
music/LVLCOMP.VB
|
||||
music/GAMECOMP.PXM
|
||||
music/GAMECOMP.VH
|
||||
music/GAMECOMP.VB
|
||||
music/GAMEOVER.PXM
|
||||
music/GAMEOVER.VH
|
||||
music/GAMEOVER.VB
|
||||
music/GALLERY.PXM
|
||||
music/GALLERY.VH
|
||||
music/GALLERY.VB
|
||||
|
||||
ui/uigfx.spr
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
192
makefile.gaz
192
makefile.gaz
|
@ -19,7 +19,7 @@ default : all
|
|||
#----------------------------------------------------------------------------
|
||||
# Name of the project
|
||||
# --------------------
|
||||
PROJ := prlsr
|
||||
PROJ := Spongey
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
|
@ -48,201 +48,41 @@ CD_FILESYS_LIB := CMXBoot
|
|||
# Source Code to Compile
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
actor_src := actor \
|
||||
actpool \
|
||||
actions
|
||||
|
||||
backend_src := backend
|
||||
|
||||
civilian_src := civilian \
|
||||
stop \
|
||||
teleport \
|
||||
actions
|
||||
|
||||
credits_src := credits
|
||||
|
||||
collide_src := attack \
|
||||
base \
|
||||
collide \
|
||||
surface \
|
||||
surfdesc \
|
||||
trigger
|
||||
|
||||
enemy_src := enemy \
|
||||
e_stop \
|
||||
e_gototarget \
|
||||
e_attacktarget \
|
||||
e_retreat \
|
||||
e_gotowaypoint \
|
||||
e_block \
|
||||
e_taunt \
|
||||
e_jumpback \
|
||||
e_teleport \
|
||||
e_props \
|
||||
e_blback \
|
||||
e_coll \
|
||||
e_sstep \
|
||||
e_telein \
|
||||
e_jumpin \
|
||||
e_rushtarget \
|
||||
e_discombo \
|
||||
e_goforward \
|
||||
e_boss \
|
||||
actions \
|
||||
nrgbar
|
||||
|
||||
fileio_src := fileio \
|
||||
$($(FILE_SYSTEM)_FILESYS_SRC)
|
||||
|
||||
fmv_src := newfmv
|
||||
|
||||
frontend_src := frontend
|
||||
|
||||
fx_src := fx \
|
||||
fx_hit \
|
||||
fx_beam \
|
||||
fx_trail \
|
||||
fx_breth \
|
||||
fx_tele \
|
||||
fx_exp \
|
||||
fx_splash \
|
||||
fx_bgrow \
|
||||
fx_rock \
|
||||
fx_sproing \
|
||||
fx_unsproing \
|
||||
fx_shock \
|
||||
fx_sword \
|
||||
fx_punch \
|
||||
fx_card \
|
||||
fx_blast \
|
||||
fx_eyes \
|
||||
fx_light \
|
||||
fx_sonic \
|
||||
fx_feyes \
|
||||
fx_iceb \
|
||||
fx_icea \
|
||||
fx_death \
|
||||
fx_pink \
|
||||
fx_yello \
|
||||
fx_green \
|
||||
fx_blue \
|
||||
fx_titan \
|
||||
fx_inv \
|
||||
fx_zord \
|
||||
fx_miss \
|
||||
fx_bmiss \
|
||||
envelope
|
||||
|
||||
gallery_src := gallery
|
||||
|
||||
game_src := game \
|
||||
levintro \
|
||||
mailicon \
|
||||
object \
|
||||
mapobj \
|
||||
pickup \
|
||||
triggers \
|
||||
level1 \
|
||||
level2 \
|
||||
level3 \
|
||||
level4 \
|
||||
level5 \
|
||||
level6 \
|
||||
level7 \
|
||||
level8 \
|
||||
compass \
|
||||
camera
|
||||
|
||||
|
||||
gameopts_src := gameopts \
|
||||
menubase \
|
||||
mainmenu \
|
||||
options \
|
||||
gallery \
|
||||
pdiff \
|
||||
psound \
|
||||
pcontrol \
|
||||
pscreen \
|
||||
pcstyle \
|
||||
oneplyr \
|
||||
codemenu \
|
||||
ppasswrd \
|
||||
pcodes \
|
||||
mload
|
||||
game_src := game
|
||||
|
||||
gfx_src := prim \
|
||||
tpage \
|
||||
sprbank \
|
||||
animtex \
|
||||
camera \
|
||||
basemod \
|
||||
skel \
|
||||
anim \
|
||||
lvlmesh \
|
||||
kdnode \
|
||||
sprbank \
|
||||
font \
|
||||
fdata \
|
||||
fader \
|
||||
bilboard
|
||||
fdata
|
||||
|
||||
gfx_src_mip := render
|
||||
|
||||
gui_src := gui gtext goptlist nrgbar gsprite gcontrls \
|
||||
gframe gcodlist gtextent gtoggle \
|
||||
guisfx
|
||||
# camera \
|
||||
# basemod \
|
||||
# skel \
|
||||
# anim \
|
||||
# bilboard
|
||||
|
||||
locale_src := textdbase
|
||||
|
||||
mem_src := memory
|
||||
|
||||
memcard_src := memcard \
|
||||
saveload
|
||||
pad_src := pads
|
||||
|
||||
pad_src := pads combo usrcombodata
|
||||
|
||||
paul_src := paul
|
||||
|
||||
particle_src := particle \
|
||||
effects
|
||||
|
||||
pause_src := menu \
|
||||
story \
|
||||
debug \
|
||||
controls \
|
||||
objectiv \
|
||||
quit \
|
||||
save \
|
||||
bonuses \
|
||||
options outmenu \
|
||||
pmodels
|
||||
|
||||
ranger_src := ranger \
|
||||
rangerui \
|
||||
actions \
|
||||
r_props \
|
||||
pickup
|
||||
|
||||
sound_src := sndbank \
|
||||
music \
|
||||
cdxa
|
||||
# sound_src := sndbank \
|
||||
# music \
|
||||
# cdxa
|
||||
|
||||
system_src := main \
|
||||
gstate \
|
||||
clickcount \
|
||||
vid \
|
||||
debug \
|
||||
cpuprof \
|
||||
sysobj \
|
||||
prof \
|
||||
scene \
|
||||
password \
|
||||
hiscores \
|
||||
pak
|
||||
|
||||
debug
|
||||
|
||||
utils_src := utils \
|
||||
sincos \
|
||||
list
|
||||
sincos
|
||||
|
||||
utils_src_mip := quatmip \
|
||||
mathmip \
|
||||
|
@ -416,7 +256,7 @@ cleandeps :
|
|||
|
||||
CD_DIR := CdBuild/$(TERRITORY)
|
||||
BIGLUMP_FILE := $(VERSION_DIR)/BIGLUMP.BIN
|
||||
BIN_OUTFILE := PRLSR.BIN
|
||||
BIN_OUTFILE := SPONGEY.BIN
|
||||
BOOTSTRAP_DIR := source/psxboot/
|
||||
BOOTSTRAP_IN := $(BOOTSTRAP_DIR)/PsxBoot.cpp
|
||||
BOOTSTRAP_CPE := $(TEMP_DIR)/PsxBoot.cpe
|
||||
|
|
921
makefile.gfx
921
makefile.gfx
|
@ -19,7 +19,7 @@ default: all
|
|||
#----------------------------------------------------------------------------
|
||||
# Name of the project
|
||||
# --------------------
|
||||
PROJ := prlsr
|
||||
PROJ := spongey
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
|
@ -84,42 +84,23 @@ GFX_DATA_OUT += $(TRANS_OUT_DAT)
|
|||
#----------------------------------------------------------------------------
|
||||
UI_GFX_DIR := $(GRAF_DIR)/ui
|
||||
UI_FONT_DIR := $(UI_GFX_DIR)/font
|
||||
UI_NONTRANS_DIR := $(UI_GFX_DIR)/ingame
|
||||
UI_TRANS_DIR := $(UI_GFX_DIR)/frontend
|
||||
UI_GFX_OUT_DIR := $(DATA_OUT)/ui
|
||||
|
||||
UI_GFX_FONT_IN := $(GRAF_DIR)/ui/font/pr-fontingame.anm \
|
||||
$(GRAF_DIR)/ui/ingame/lives.anm \
|
||||
$(GRAF_DIR)/ui/ingame/lives2.anm \
|
||||
$(GRAF_DIR)/ui/ingame/numbers.anm
|
||||
UI_GFX_FONT_IN := $(GRAF_DIR)/ui/font/pr-fontingame.anm
|
||||
# $(GRAF_DIR)/ui/ingame/numbers.anm
|
||||
|
||||
UI_GFX_NONTRANS := !leds.bmp +metaltube.bmp metal1.bmp metal2.bmp metal3.bmp metal4.bmp metal5.bmp metal6.bmp metal7.bmp \
|
||||
back_bosses.bmp back_blank.bmp back_captine.bmp back_coridoor.bmp back_logo.bmp \
|
||||
noise1.bmp noise2.bmp noise3.bmp noise4.bmp noise5.bmp noise6.bmp noise7.bmp \
|
||||
!compass.bmp moveon.bmp \
|
||||
maskzord2.bmp
|
||||
UI_GFX_NONTRANS :=
|
||||
|
||||
UI_GFX_NONTRANS_IN := $(foreach FILE,$(UI_GFX_NONTRANS),$(UI_NONTRANS_DIR)/$(FILE))
|
||||
|
||||
UI_GFX_NONTRANS_IN := $(foreach FILE,$(UI_GFX_NONTRANS),$(UI_NONTRANS_DIR)/$(FILE)) ${UI_TRANS_DIR}/his_c03.bmp ${UI_TRANS_DIR}/his_c06.bmp
|
||||
|
||||
UI_GFX_TRANS := level-bar02 +barbown \
|
||||
+butT +butX +butB +butO +butTsm +butXsm +butBsm +butOsm +l1 +l2 +r1 +r2 +butal +selectletter underline
|
||||
UI_GFX_TRANS :=
|
||||
UI_GFX_TRANS_IN := $(foreach FILE,$(UI_GFX_TRANS),$(UI_TRANS_DIR)/$(FILE).bmp)
|
||||
|
||||
UI_GFX_TRANS2 := +leftarrow.bmp +uparrow.bmp \
|
||||
+cd.bmp +cdfront.bmp \
|
||||
+lightningsmall.bmp +lightning2small.bmp \
|
||||
+maskred.bmp +maskblue.bmp +maskgreen.bmp +maskpink.bmp +maskyell.bmp +masktit.bmp +maskzord1.bmp \
|
||||
+hand.bmp
|
||||
|
||||
UI_GFX_TRANS2 :=
|
||||
UI_GFX_TRANS2_IN := $(foreach FILE,$(UI_GFX_TRANS2),$(UI_NONTRANS_DIR)/$(FILE))
|
||||
|
||||
UI_GFX_NO_ROT := sbarmidhilight.bmp +sliderend.bmp sbarlefthilight.bmp sbarleftshadow.bmp \
|
||||
+sbarends.bmp sbarmidshadow.bmp sbarrighthilight.bmp sbarrightshadow.bmp \
|
||||
sliderendhilight.bmp slidershadowleft.bmp slidershadowright.bmp slidermidhilight.bmp \
|
||||
slidershadow.bmp
|
||||
UI_GFX_NO_ROT_IN := $(foreach FILE,$(UI_GFX_NO_ROT),$(UI_NONTRANS_DIR)/$(FILE))
|
||||
|
||||
UI_GFX_NO_ROT :=
|
||||
UI_GFX_NO_ROT_IN :=
|
||||
|
||||
UI_GFX_TEX_IN := $(UI_GFX_FONT_IN) ${UI_GFX_NONTRANS_IN} ${UI_GFX_TRANS_IN} ${UI_GFX_TRANS2_IN} ${UI_GFX_NO_ROT_IN}
|
||||
UI_GFX_TEX_OUT := $(UI_GFX_OUT_DIR)/UIGfx.Spr
|
||||
|
@ -138,881 +119,12 @@ $(UI_GFX_TEX_OUT) : $(UI_GFX_TEX_IN)
|
|||
GFX_DATA_OUT += $(UI_GFX_TEX_OUT)
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Pause menu model ( uses textures in UI_GFX )
|
||||
#----------------------------------------------------------------------------
|
||||
PAUSEMENU_IN_DIR := $(GRAF_DIR)/ui/ingame
|
||||
PAUSEMENU_IN_FILE := $(PAUSEMENU_IN_DIR)/ingameui.gin
|
||||
|
||||
PAUSEMENU_OUT_DIR := $(DATA_OUT)/ui
|
||||
PAUSEMENU_OUT_FILE := $(PAUSEMENU_OUT_DIR)/PAUSEMENU.msh
|
||||
|
||||
|
||||
cleanpausemenu:
|
||||
@$(RM) -f $(PAUSEMENU_OUT_FILE)
|
||||
|
||||
pausemenu: $(PAUSEMENU_OUT_FILE)
|
||||
|
||||
|
||||
$(PAUSEMENU_OUT_FILE) : $(PAUSEMENU_IN_FILE) $(UI_GFX_TEX_OUT)
|
||||
$(GIN2MSH) $(PAUSEMENU_IN_FILE) -o:$(PAUSEMENU_OUT_FILE) -r:$(UI_GFX_REP_FILE)
|
||||
|
||||
GFX_DATA_OUT += $(PAUSEMENU_OUT_FILE)
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Pause menu lights overlay model ( uses textures in UI_GFX )
|
||||
#----------------------------------------------------------------------------
|
||||
PAUSELIGHTS_IN_DIR := $(GRAF_DIR)/ui/ingame
|
||||
PAUSELIGHTS_IN_FILE1 := $(PAUSELIGHTS_IN_DIR)/ingameuilights.gin
|
||||
PAUSELIGHTS_IN_FILE2 := $(PAUSELIGHTS_IN_DIR)/ingameuilights2.gin
|
||||
|
||||
PAUSELIGHTS_OUT_DIR := $(DATA_OUT)/ui
|
||||
PAUSELIGHTS_OUT_FILE1 := $(PAUSELIGHTS_OUT_DIR)/PAUSELIGHTS.msh
|
||||
PAUSELIGHTS_OUT_FILE2 := $(PAUSELIGHTS_OUT_DIR)/PAUSELIGHTS2.msh
|
||||
|
||||
PAUSELIGHTS_OUT_FILES := $(PAUSELIGHTS_OUT_FILE1) $(PAUSELIGHTS_OUT_FILE2)
|
||||
|
||||
cleanpauselights:
|
||||
@$(RM) -f $(PAUSELIGHTS_OUT_FILES)
|
||||
|
||||
pauselights : $(PAUSELIGHTS_OUT_FILES)
|
||||
|
||||
$(PAUSELIGHTS_OUT_FILE1) : $(PAUSELIGHTS_IN_FILE1) $(UI_GFX_TEX_OUT)
|
||||
$(GIN2MSH) $(PAUSELIGHTS_IN_FILE1) -o:$(PAUSELIGHTS_OUT_FILE1) -r:$(UI_GFX_REP_FILE)
|
||||
|
||||
$(PAUSELIGHTS_OUT_FILE2) : $(PAUSELIGHTS_IN_FILE2) $(UI_GFX_TEX_OUT)
|
||||
$(GIN2MSH) $(PAUSELIGHTS_IN_FILE2) -o:$(PAUSELIGHTS_OUT_FILE2) -r:$(UI_GFX_REP_FILE)
|
||||
|
||||
GFX_DATA_OUT += $(PAUSELIGHTS_OUT_FILES)
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# HiScore font
|
||||
#----------------------------------------------------------------------------
|
||||
HISCORE_IN_DIR := $(GRAF_DIR)/ui/frontend
|
||||
HISCORE_IN_FILE := $(HISCORE_IN_DIR)/fonths.gin
|
||||
|
||||
HISCORE_OUT_DIR := $(DATA_OUT)/ui
|
||||
HISCORE_OUT_FILE := $(HISCORE_OUT_DIR)/hiscore.msh
|
||||
|
||||
|
||||
cleanhiscore:
|
||||
@$(RM) -f $(HISCORE_OUT_FILE)
|
||||
|
||||
hiscore: $(HISCORE_OUT_FILE)
|
||||
|
||||
|
||||
$(HISCORE_OUT_FILE) : $(HISCORE_IN_FILE) $(UI_GFX_TEX_OUT)
|
||||
$(GIN2MSH) $(HISCORE_IN_FILE) -o:$(HISCORE_OUT_FILE) -r:$(UI_GFX_REP_FILE)
|
||||
|
||||
GFX_DATA_OUT += $(HISCORE_OUT_FILE)
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Ui models
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
UI_MODELS_IN_DIR := $(GRAF_DIR)/ui/ingame
|
||||
UI_MODELS_OUT_DIR := $(DATA_OUT)/ui
|
||||
|
||||
|
||||
UI_MODELS_IN_FILES := compass moveon
|
||||
|
||||
UI_MODELS_MODELS_IN := $(foreach FILE,$(UI_MODELS_IN_FILES),$(UI_MODELS_IN_DIR)/$(FILE).gin)
|
||||
UI_MODELS_MODELS_OUT := $(foreach FILE,$(UI_MODELS_IN_FILES),$(UI_MODELS_OUT_DIR)/$(FILE).msh)
|
||||
|
||||
|
||||
cleanuimodels :
|
||||
@$(RM) -f $(UI_MODELS_MODELS_OUT)
|
||||
|
||||
uimodels : $(UI_MODELS_MODELS_IN)
|
||||
|
||||
|
||||
$(UI_MODELS_MODELS_OUT) : $(UI_MODELS_MODELS_IN) $(UI_GFX_TEX_OUT)
|
||||
$(GIN2MSH) $(UI_MODELS_MODELS_IN) -o:$(UI_MODELS_MODELS_OUT) -r:$(UI_GFX_REP_FILE)
|
||||
|
||||
GFX_DATA_OUT += $(UI_MODELS_MODELS_OUT)
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Level loading screens ( character images )
|
||||
#----------------------------------------------------------------------------
|
||||
LOADING_SCREENS_IN_DIR := $(GRAF_DIR)/ui/loading
|
||||
LOADING_SCREENS_IN_1 := PinkRang GreenRan BlueRang RedRange TitRange YellowRa bots
|
||||
LOADING_SCREENS_IN_2 := 2PinkRan 2GreenRa 2BlueRan 2RedRang 2TitRang 2YellowR
|
||||
|
||||
LOADING_SCREENS_OUT_DIR := $(DATA_OUT)/loading
|
||||
LOADING_SCREENS_OUT_1_LIST := $(foreach SCREEN,$(LOADING_SCREENS_IN_1),$(LOADING_SCREENS_OUT_DIR)/$(SCREEN).gfx)
|
||||
LOADING_SCREENS_OUT_2_LIST := $(foreach SCREEN,$(LOADING_SCREENS_IN_2),$(LOADING_SCREENS_OUT_DIR)/$(SCREEN).gfx)
|
||||
|
||||
loadingscreens : $(LOADING_SCREENS_OUT_1_LIST) $(LOADING_SCREENS_OUT_2_LIST)
|
||||
|
||||
cleanloadingscreens :
|
||||
@$(RM) -f $(LOADING_SCREENS_OUT_1_LIST)
|
||||
@$(RM) -f $(LOADING_SCREENS_OUT_2_LIST)
|
||||
|
||||
$(LOADING_SCREENS_OUT_DIR)/%.gfx : $(LOADING_SCREENS_IN_DIR)/1p/%.tga
|
||||
alchemy --n -a -15 -^ -o $< $(TEMP_FILE)
|
||||
chopchop $(TEMP_FILE) $@ 20 262144
|
||||
|
||||
$(LOADING_SCREENS_OUT_DIR)/%.gfx : $(LOADING_SCREENS_IN_DIR)/2p/%.tga
|
||||
alchemy --n -a -15 -^ -o $< $(TEMP_FILE)
|
||||
chopchop $(TEMP_FILE) $@ 20 102400
|
||||
|
||||
GFX_DATA_OUT += $(LOADING_SCREENS_OUT_1_LIST)
|
||||
GFX_DATA_OUT += $(LOADING_SCREENS_OUT_2_LIST)
|
||||
ALL_SCREENS_FILES +=$(LOADING_SCREENS_OUT_1_LIST) $(LOADING_SCREENS_OUT_2_LIST)
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Particles & SFX
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
SFX_DIR := $(GRAF_DIR)/sfx
|
||||
SFX_IN_ROT_LIST := +particle.lbm \
|
||||
sfx01.bmp \
|
||||
sfx02.bmp \
|
||||
sfx03.bmp \
|
||||
sfx07.bmp \
|
||||
sfx11.bmp \
|
||||
sfx19.bmp \
|
||||
sfx_hit.bmp \
|
||||
sphere01.bmp \
|
||||
+expc000.bmp \
|
||||
+expc001.bmp \
|
||||
+expc002.bmp \
|
||||
+expc003.bmp \
|
||||
+expc004.bmp \
|
||||
+expc005.bmp \
|
||||
+expc006.bmp \
|
||||
+expc007.bmp \
|
||||
+splash000.bmp \
|
||||
+splash001.bmp \
|
||||
+splash002.bmp \
|
||||
+splash003.bmp \
|
||||
+splash004.bmp \
|
||||
+splash005.bmp \
|
||||
+splash006.bmp \
|
||||
+splash007.bmp \
|
||||
+bubble.bmp \
|
||||
+head.bmp
|
||||
|
||||
|
||||
SFX_IN_ROT := $(foreach FILE,$(SFX_IN_ROT_LIST),$(SFX_DIR)/$(FILE))
|
||||
|
||||
SFX_IN_NO_ROT_LIST := +shock.bmp \
|
||||
+lightning04.bmp \
|
||||
+water.bmp \
|
||||
!noise.bmp \
|
||||
+bat01.bmp \
|
||||
+bat02.bmp
|
||||
|
||||
SFX_IN_NO_ROT := $(foreach FILE,$(SFX_IN_NO_ROT_LIST),$(SFX_DIR)/$(FILE))
|
||||
|
||||
SFX_OUT_DIR := $(DATA_OUT)/sfx
|
||||
SFX_OUT := $(SFX_OUT_DIR)/sfx.spr
|
||||
SFX_REP_FILE := $(REPORT_DIR)/sfx.rep
|
||||
SFX_TPAGE_FILE := $(REPORT_DIR)/sfx.lbm
|
||||
SFX_HDR_FILE := $(INC_DIR)/sfx.h
|
||||
SFX_IN := $(SFX_IN_ROT) $(SFX_IN_NO_ROT)
|
||||
|
||||
cleansfx :
|
||||
$(RM) -f $(SFX_OUT)
|
||||
|
||||
sfx : $(SFX_IN)
|
||||
|
||||
$(SFX_OUT) : $(SFX_IN)
|
||||
@parkgrab -c+ -b+ -t:29,1,1 -l:$(SFX_TPAGE_FILE) $(SFX_IN_ROT) -r- $(SFX_IN_NO_ROT) -o:$(SFX_OUT) -k:$(SFX_REP_FILE)
|
||||
@$(MV) -f $(SFX_OUT_DIR)/sfx.h $(SFX_HDR_FILE)
|
||||
|
||||
GFX_DATA_OUT += $(SFX_OUT)
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Special effect models
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
EFFECTS_IN_DIR := $(GRAF_DIR)/sfx
|
||||
EFFECTS_OUT_DIR := $(DATA_OUT)/sfx
|
||||
|
||||
|
||||
EFFECTS_IN_FILES := asteroid \
|
||||
card \
|
||||
dagger \
|
||||
icicle \
|
||||
missile \
|
||||
projectile \
|
||||
sonic \
|
||||
telesphere
|
||||
|
||||
|
||||
EFFECTS_MODELS_IN := $(foreach FILE,$(EFFECTS_IN_FILES),$(EFFECTS_IN_DIR)/$(FILE).gin)
|
||||
EFFECTS_MODELS_OUT := $(foreach FILE,$(EFFECTS_IN_FILES),$(EFFECTS_OUT_DIR)/$(FILE).msh)
|
||||
|
||||
|
||||
cleansfxmodels :
|
||||
@$(RM) -f $(EFFECTS_MODELS_OUT)
|
||||
|
||||
sfxmodels : $(EFFECTS_MODELS_IN)
|
||||
|
||||
|
||||
$(EFFECTS_MODELS_OUT) : $(EFFECTS_MODELS_IN) $(SFX_OUT)
|
||||
$(GIN2MSH) $(EFFECTS_MODELS_IN) -o:$(EFFECTS_MODELS_OUT) -r:$(SFX_REP_FILE)
|
||||
|
||||
GFX_DATA_OUT += $(EFFECTS_MODELS_OUT)
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Actors
|
||||
#----------------------------------------------------------------------------
|
||||
ACTOR_DIR := $(GRAF_DIR)/Actors
|
||||
ACTOR_OUT_DIR := $(DATA_OUT)/actors
|
||||
ACTOR_MAKEFILE_DIR := $(TEMP_BUILD_DIR)/actors
|
||||
ACTORS_DIRS_TO_MAKE := $(ACTOR_MAKEFILE_DIR) $(ACTOR_OUT_DIR)
|
||||
|
||||
# Global flags
|
||||
GENERIC_ACT_TEX_FLAGS = -c+ -t:27,1,1 -w+ -b+
|
||||
GEN_GRP_TEX_FLAGS= -t:28,1,1
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
#--- Actor Groups -----------------------------------------------------------
|
||||
#----------------------------------------------------------------------------
|
||||
ACT_GROUPS := L01 L02 L03 L04 L05 L06 L07 GEN
|
||||
|
||||
# L1=ShockaTron+VYPRA = m10 + b03
|
||||
# L2=Smogger+LOKI = m07 + b04
|
||||
# L3=JINXTER = b05
|
||||
# L4=FireOr+MagnaVore+DIABOLICO = m02 + m03 + b02
|
||||
# L5=Strikning+OLYMPIUS = m08 + b06
|
||||
# L6=M06+SIREN = m06 + m09
|
||||
# L7=ALL = B01 + (B02 + B03 + B04 + B05 + B06)
|
||||
|
||||
M01_ACT_DIR := Monsters/M01
|
||||
M02_ACT_DIR := Monsters/M02
|
||||
M03_ACT_DIR := Monsters/M03
|
||||
M04_ACT_DIR := Monsters/M04
|
||||
M05_ACT_DIR := Monsters/M05
|
||||
M06_ACT_DIR := Monsters/M06
|
||||
M07_ACT_DIR := Monsters/M07
|
||||
M08_ACT_DIR := Monsters/M08
|
||||
M09_ACT_DIR := Monsters/M09
|
||||
M10_ACT_DIR := Monsters/M10
|
||||
|
||||
B01_ACT_DIR := Bosses/B01
|
||||
B02_ACT_DIR := Bosses/B02
|
||||
B03_ACT_DIR := Bosses/B03
|
||||
B04_ACT_DIR := Bosses/B04
|
||||
B05_ACT_DIR := Bosses/B05
|
||||
B06_ACT_DIR := Bosses/B06
|
||||
|
||||
KID_ACT_DIR := Civilians/Kid
|
||||
BOY_ACT_DIR := Civilians/Boy
|
||||
CAPTAIN_ACT_DIR := Civilians/Captain
|
||||
FAIRWEATHER_ACT_DIR := Civilians/Fairweather
|
||||
MAN_ACT_DIR := Civilians/Man
|
||||
TITANIUM_ACT_DIR := Civilians/Titanium
|
||||
SCIENTIST_ACT_DIR := Civilians/Scientist
|
||||
|
||||
M01BLUE_ACT_DIR := Monsters/M01
|
||||
M01ORANGE_ACT_DIR := Monsters/M01
|
||||
M01GREEN_ACT_DIR := Monsters/M01
|
||||
M01PURPLE_ACT_DIR := Monsters/M01
|
||||
M01PINK_ACT_DIR := Monsters/M01
|
||||
M01YELLOW_ACT_DIR := Monsters/M01
|
||||
|
||||
L01_ACT_LIST := M10 B03
|
||||
L02_ACT_LIST := M07 B04
|
||||
L03_ACT_LIST := B05
|
||||
L04_ACT_LIST := M02 M03 B02
|
||||
L05_ACT_LIST := M08 B06
|
||||
L06_ACT_LIST := M06 M09
|
||||
L07_ACT_LIST := B01 TITANIUM
|
||||
GEN_ACT_LIST := KID BOY CAPTAIN FAIRWEATHER MAN M01 SCIENTIST
|
||||
EXTRA_ACT_LIST := M01BLUE M01ORANGE M01GREEN M01PURPLE M01PINK M01YELLOW
|
||||
|
||||
M01_ACT_REP := GEN_GRP_REP_FILE
|
||||
M02_ACT_REP := L04_GRP_REP_FILE
|
||||
M03_ACT_REP := L04_GRP_REP_FILE
|
||||
M04_ACT_REP := L0x_GRP_REP_FILE
|
||||
M05_ACT_REP := L0x_GRP_REP_FILE
|
||||
M06_ACT_REP := L06_GRP_REP_FILE
|
||||
M07_ACT_REP := L02_GRP_REP_FILE
|
||||
M08_ACT_REP := L05_GRP_REP_FILE
|
||||
M09_ACT_REP := L06_GRP_REP_FILE
|
||||
M10_ACT_REP := L01_GRP_REP_FILE
|
||||
|
||||
B01_ACT_REP := L07_GRP_REP_FILE
|
||||
B02_ACT_REP := L04_GRP_REP_FILE
|
||||
B03_ACT_REP := L01_GRP_REP_FILE
|
||||
B04_ACT_REP := L02_GRP_REP_FILE
|
||||
B05_ACT_REP := L03_GRP_REP_FILE
|
||||
B06_ACT_REP := L05_GRP_REP_FILE
|
||||
|
||||
BOY_ACT_REP := GEN_GRP_REP_FILE
|
||||
KID_ACT_REP := GEN_GRP_REP_FILE
|
||||
BOY_ACT_REP := GEN_GRP_REP_FILE
|
||||
CAPTAIN_ACT_REP := GEN_GRP_REP_FILE
|
||||
FAIRWEATHER_ACT_REP := GEN_GRP_REP_FILE
|
||||
MAN_ACT_REP := GEN_GRP_REP_FILE
|
||||
SCIENTIST_ACT_REP := GEN_GRP_REP_FILE
|
||||
TITANIUM_ACT_REP := L07_GRP_REP_FILE
|
||||
|
||||
M01BLUE_ACT_REP := GEN_GRP_REP_FILE
|
||||
M01ORANGE_ACT_REP := GEN_GRP_REP_FILE
|
||||
M01GREEN_ACT_REP := GEN_GRP_REP_FILE
|
||||
M01PURPLE_ACT_REP := GEN_GRP_REP_FILE
|
||||
M01PINK_ACT_REP := GEN_GRP_REP_FILE
|
||||
M01YELLOW_ACT_REP := GEN_GRP_REP_FILE
|
||||
|
||||
GEN_QUEEN_GFX_IN_DIR := $(GRAF_DIR)/actors/bosses/bansheera
|
||||
GEN_QUEEN_GFX_FILES := cocoon q_chest q_face tenjoin tenjoin2
|
||||
GEN_GRP_TEX_EXTRA := $(foreach FILE,$(GEN_QUEEN_GFX_FILES),$(GEN_QUEEN_GFX_IN_DIR)/$(FILE).bmp)
|
||||
|
||||
L01_ACT_LIST := M10 B03
|
||||
L02_ACT_LIST := M07 B04
|
||||
L03_ACT_LIST := B05
|
||||
L04_ACT_LIST := M02 M03 B02
|
||||
L05_ACT_LIST := M08 B06
|
||||
L06_ACT_LIST := M06 M09
|
||||
L07_ACT_LIST := B01 TITANIUM
|
||||
GEN_ACT_LIST := KID BOY CAPTAIN FAIRWEATHER MAN M01 SCIENTIST
|
||||
EXTRA_ACT_LIST := M01BLUE M01ORANGE M01GREEN M01PURPLE M01PINK M01YELLOW
|
||||
|
||||
#--- Actor Group Tex --------------------------------------------------------
|
||||
|
||||
ACT_GROUP_TEX_MAKEFILES := $(foreach GROUP,$(ACT_GROUPS),$(ACTOR_MAKEFILE_DIR)/$(GROUP).mak)
|
||||
|
||||
$(ACT_GROUP_TEX_MAKEFILES): $(ACTORS_DIRS_TO_MAKE) makefile.gfx $(BUILD_DIR)/grouptex.pl
|
||||
@$(PL) $(BUILD_DIR)/grouptex.pl $@ $(notdir $(basename $@))
|
||||
|
||||
#--- Actor Group Act --------------------------------------------------------
|
||||
|
||||
ACT_GROUP_ACT_MAKEFILES := $(foreach GROUP,$(ACT_GROUPS),$(foreach TYPE,$($(GROUP)_ACT_LIST),$(ACTOR_MAKEFILE_DIR)/$(TYPE).mak)) \
|
||||
$(foreach TYPE,$(EXTRA_ACT_LIST),$(ACTOR_MAKEFILE_DIR)/$(TYPE).mak)
|
||||
|
||||
$(ACT_GROUP_ACT_MAKEFILES): $(ACTORS_DIRS_TO_MAKE) makefile.gfx $(BUILD_DIR)/groupact.pl
|
||||
@$(PL) $(BUILD_DIR)/groupact.pl $@ $(notdir $(basename $@))
|
||||
|
||||
#--- Rangers & Zords ----------------------------------------------------------
|
||||
PBP_TEX_FLAGS = -t:24,1,1 -w+ -b+ -h+
|
||||
PRB_TEX_FLAGS = -t:24,1,1 -w+ -b+ -h+
|
||||
PRG_TEX_FLAGS = -t:24,1,1 -w+ -b+ -h+
|
||||
PRM_TEX_FLAGS = -t:24,1,1 -w+ -b+ -h+
|
||||
PRP_TEX_FLAGS = -t:24,1,1 -w+ -b+ -h+
|
||||
PRR_TEX_FLAGS = -t:24,1,1 -w+ -b+ -h+
|
||||
PRY_TEX_FLAGS = -t:24,1,1 -w+ -b+ -h+
|
||||
PRD_TEX_FLAGS = -t:24,1,1 -w+ -b+ -h+
|
||||
OMZORD_TEX_FLAGS = -t:24,1,1 -w+ -b+
|
||||
STRZORD_TEX_FLAGS = -t:24,1,1 -w+ -b+
|
||||
|
||||
RANGERS := PRB PRG PRM PRP PRR PRY OMZORD STRZORD
|
||||
|
||||
RANGERS_IN_DIR := PowerRangers
|
||||
RANGER_MAKEFILES := $(foreach RANGER,$(RANGERS),$(ACTOR_MAKEFILE_DIR)/$(RANGER).mak)
|
||||
|
||||
$(RANGER_MAKEFILES) : $(ACTORS_DIRS_TO_MAKE) makefile.gfx $(BUILD_DIR)/actor.pl
|
||||
@$(PL) $(BUILD_DIR)/actor.pl $@ $(RANGERS_IN_DIR) $(notdir $(basename $@))
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
ACTOR_MAKEFILES := $(ACT_GROUP_TEX_MAKEFILES) \
|
||||
$(ACT_GROUP_ACT_MAKEFILES) \
|
||||
$(RANGER_MAKEFILES)
|
||||
|
||||
include $(ACTOR_MAKEFILES)
|
||||
|
||||
ALL_ACTOR_ACT_FILES := $(foreach GROUP,$(ACT_GROUPS),$(foreach TYPE,$($(GROUP)_ACT_LIST),$($(TYPE)_ACT_OUT))) \
|
||||
$(foreach EXTRA,$(EXTRA_ACT_LIST),$($(EXTRA)_ACT_OUT)) \
|
||||
$(foreach RANGER,$(RANGERS),$($(RANGER)_TEX_OUT) $($(RANGER)_ACT_OUT))
|
||||
|
||||
ALL_ACTOR_TEX_FILES := $(foreach GROUP,$(ACT_GROUPS),$($(GROUP)_GRP_TEX_OUT))
|
||||
ALL_ACTOR_FILES := $(ALL_ACTOR_TEX_FILES) $(ALL_ACTOR_ACT_FILES)
|
||||
|
||||
GFX_DATA_OUT += $(ALL_ACTOR_FILES)
|
||||
|
||||
actors : $(ALL_ACTOR_FILES)
|
||||
@$(ECHO) Actors made
|
||||
|
||||
cleanactors : $(foreach GROUP,$(ACT_GROUPS),clean$(GROUP)_GRP_TEX) \
|
||||
$(foreach GROUP,$(ACT_GROUPS),$(foreach TYPE,$($(GROUP)_ACT_LIST),clean$(TYPE)_ACT)) \
|
||||
$(foreach EXTRA,$(EXTRA_ACT_LIST),clean$(EXTRA)_ACT) \
|
||||
$(foreach RANGER,$(RANGERS),clean$(RANGER)_tex) $(foreach RANGER,$(RANGERS),clean$(RANGER)_act)
|
||||
@$(ECHO) Actors cleaned
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Animations
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Animations
|
||||
#----------------------------------------------------------------------------
|
||||
anims: genanims civanims bossanims missionanims zordanims
|
||||
cleananims: cleangenanims cleancivanims cleanbossanims cleanmissionanims cleanzordanims
|
||||
|
||||
ANIM_OUT_DIR := $(DATA_OUT)/anims
|
||||
GEN_ANIM_IN_DIR := $(ACTOR_DIR)/animation/withfists
|
||||
CIV_ANIM_IN_DIR := $(ACTOR_DIR)/animation/civiliananimas
|
||||
BOSS_ANIM_IN_DIR := $(ACTOR_DIR)/animation/bossanims
|
||||
MISSION_ANIM_IN_DIR := $(ACTOR_DIR)/animation/missions
|
||||
ZORD_ANIM_IN_DIR := $(ACTOR_DIR)/animation/zordanims
|
||||
|
||||
|
||||
GEN_ANIM_LIST := idle idle_2 walk jumpforward jumpback jump_mid jump_land kickfrontsweep kickroundhouse kickstraight punchcross punchjab death knockout taunt \
|
||||
walk_start walk_stop punch_uppercut kick_spin_high3 sidestep_left sidestep_right getup_back run_move kick_jumpside pr1_special pr9_special \
|
||||
pr10_special pr4_special_star pr5_special pr6_special punch_behind special_kickbackflip kick_jump_left double_spinning_punch punch_jab_quick \
|
||||
punch_straight_3 punch_low kick_scissor block_into block_mid block_outoff bbattling_idle bbattling_idle_2 bbattling_looking_around recoil_back \
|
||||
recoil_backbig recoil_backdown recoil_forward recoil_forwarddown recoil_stomach getup_front idle_f tittanium lie_ground walk_woman onfront_idle \
|
||||
getup_frontsweep getup_backsweep victory_1 victory_2 victory_3 victory_4 victory_5 victory_6 bblock_into bblock_mid bblock_outoff
|
||||
|
||||
|
||||
CIV_ANIM_LIST := cwaving_for_attention cidle chappy_cycle_1
|
||||
# chappy_cycle_2 chappy_cycle_3 chc_1_to_idle chc_2_to_idle chc_3_to_idle cidle_to_hc_1 cidle_to_hc_2 cidle_to_hc_3
|
||||
|
||||
|
||||
BOSS_ANIM_LIST := bidle binto_walk bwalk2 boutof_walk btaunt bblock bjump_back2 brecoil_head brecoil_stomach brecoil_knocked_down bgetup bblock_wings \
|
||||
bkick_side bkick_spinning bkick_stomp bpunch_cross bpunch_hook2 bpunch_jab bpunch_uppercut bfloor_idle bvypras_sword bjinxers_card_throw \
|
||||
bmagmavores_chest_blast bfireors_laser_eyes bspecial_electric_blast bspecial_sonic_boom bsalamader_fire_breath
|
||||
|
||||
MISSION_ANIM_LIST := anim01
|
||||
|
||||
ZORD_ANIM_LIST := zord_death zord_idle zord_rockets zord_walk zord_stomp zord_sidestep_left zord_sidestep_right
|
||||
|
||||
GEN_ANIM_IN := $(foreach FILE, $(GEN_ANIM_LIST),$(GEN_ANIM_IN_DIR)/$(FILE).gin)
|
||||
GEN_ANIM_OUT := $(ANIM_OUT_DIR)/Generic.Abk
|
||||
CIV_ANIM_IN := $(foreach FILE, $(CIV_ANIM_LIST),$(CIV_ANIM_IN_DIR)/$(FILE).gin)
|
||||
CIV_ANIM_OUT := $(ANIM_OUT_DIR)/Civ.Abk
|
||||
BOSS_ANIM_IN := $(foreach FILE, $(BOSS_ANIM_LIST),$(BOSS_ANIM_IN_DIR)/$(FILE).gin)
|
||||
BOSS_ANIM_OUT := $(ANIM_OUT_DIR)/Boss.Abk
|
||||
MISSION_ANIM_IN := $(foreach FILE, $(MISSION_ANIM_LIST),$(MISSION_ANIM_IN_DIR)/$(FILE).gin)
|
||||
MISSION_ANIM_OUT := $(ANIM_OUT_DIR)/Missions.Abk
|
||||
ZORD_ANIM_IN := $(foreach FILE, $(ZORD_ANIM_LIST),$(ZORD_ANIM_IN_DIR)/$(FILE).gin)
|
||||
ZORD_ANIM_OUT := $(ANIM_OUT_DIR)/Zord.Abk
|
||||
|
||||
genanims: $(GEN_ANIM_IN)
|
||||
civanims: $(CIV_ANIM_IN)
|
||||
bossanims: $(BOSS_ANIM_IN)
|
||||
missionanims: $(MISSION_ANIM_IN)
|
||||
zordanims: $(ZORD_ANIM_IN)
|
||||
|
||||
|
||||
cleangenanims:
|
||||
@$(RM) -f $(GEN_ANIM_OUT)
|
||||
cleancivanims:
|
||||
@$(RM) -f $(CIV_ANIM_OUT)
|
||||
cleanbossanims:
|
||||
@$(RM) -f $(BOSS_ANIM_OUT)
|
||||
cleanmissionanims:
|
||||
@$(RM) -f $(MISSION_ANIM_OUT)
|
||||
cleanzordanims:
|
||||
@$(RM) -f $(ZORD_ANIM_OUT)
|
||||
|
||||
$(GEN_ANIM_OUT) : $(GEN_ANIM_IN)
|
||||
@$(GIN2ANM) -s:32 -o:$(TEMP_FILE) $(GEN_ANIM_IN)
|
||||
@$(MV) $(TEMP_FILE) $(GEN_ANIM_OUT)
|
||||
GFX_DATA_OUT += $(GEN_ANIM_OUT)
|
||||
|
||||
$(CIV_ANIM_OUT) : $(CIV_ANIM_IN)
|
||||
@$(GIN2ANM) -s:32 -o:$(TEMP_FILE) $(CIV_ANIM_IN)
|
||||
@$(MV) $(TEMP_FILE) $(CIV_ANIM_OUT)
|
||||
GFX_DATA_OUT += $(CIV_ANIM_OUT)
|
||||
|
||||
$(BOSS_ANIM_OUT) : $(BOSS_ANIM_IN)
|
||||
@$(GIN2ANM) -s:32 -o:$(TEMP_FILE) $(BOSS_ANIM_IN)
|
||||
@$(MV) $(TEMP_FILE) $(BOSS_ANIM_OUT)
|
||||
GFX_DATA_OUT += $(BOSS_ANIM_OUT)
|
||||
|
||||
$(MISSION_ANIM_OUT) : $(MISSION_ANIM_IN)
|
||||
@$(GIN2ANM) -s:32 -o:$(TEMP_FILE) $(MISSION_ANIM_IN)
|
||||
@$(MV) $(TEMP_FILE) $(MISSION_ANIM_OUT)
|
||||
GFX_DATA_OUT += $(MISSION_ANIM_OUT)
|
||||
|
||||
$(ZORD_ANIM_OUT) : $(ZORD_ANIM_IN)
|
||||
@$(GIN2ANM) -s:32 -o:$(TEMP_FILE) $(ZORD_ANIM_IN)
|
||||
@$(MV) $(TEMP_FILE) $(ZORD_ANIM_OUT)
|
||||
GFX_DATA_OUT += $(ZORD_ANIM_OUT)
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
#--- Levels -----------------------------------------------------------------
|
||||
#----------------------------------------------------------------------------
|
||||
LEVEL_IN_DIR := $(GRAF_DIR)/Levels/
|
||||
LEVEL_OUT_DIR := $(DATA_OUT)/Levels
|
||||
LEVEL_MAKEFILE_DIR := $(TEMP_BUILD_DIR)/levels
|
||||
LEVELS_DIRS_TO_MAKE := $(LEVEL_MAKEFILE_DIR) $(LEVEL_OUT_DIR)
|
||||
|
||||
LEVEL_OPTS := -q -p:128 -x:2048,1024,2048
|
||||
LEVELS:= LEVEL1 LEVEL2 LEVEL3 LEVEL4 LEVEL5 LEVEL6 LEVEL7 LEVEL8
|
||||
|
||||
LEVEL_MAKEFILES := $(foreach LEVEL,$(LEVELS),$(LEVEL_MAKEFILE_DIR)/$(LEVEL).mak)
|
||||
$(LEVEL_MAKEFILES) : $(LEVELS_DIRS_TO_MAKE) makefile.gfx $(BUILD_DIR)/level.pl
|
||||
@$(PL) $(BUILD_DIR)/level.pl $@ $(notdir $(basename $@))
|
||||
|
||||
include $(LEVEL_MAKEFILES)
|
||||
|
||||
LEVEL1_TEX_FLAGS := -t:8,6,1 -w+ -b+
|
||||
LEVEL2_TEX_FLAGS := -t:8,6,1 -w+ -b+
|
||||
LEVEL3_TEX_FLAGS := -t:8,6,1 -w+ -b+
|
||||
LEVEL4_TEX_FLAGS := -t:8,6,1 -w+ -b+
|
||||
LEVEL5_TEX_FLAGS := -t:8,6,1 -w+ -b+
|
||||
LEVEL6_TEX_FLAGS := -t:8,6,1 -w+ -b+
|
||||
LEVEL7_TEX_FLAGS := -t:8,6,1 -w+ -b+
|
||||
LEVEL8_TEX_FLAGS := -t:8,1,1 -w+ -b+
|
||||
|
||||
ALL_LEVELS_FILES := $(foreach LEVEL,$(LEVELS),$($(LEVEL)_TEX_OUT) $($(LEVEL)_LVL_OUT))
|
||||
GFX_DATA_OUT += $(ALL_LEVELS_FILES)
|
||||
|
||||
levels : $(ALL_LEVELS_FILES)
|
||||
@$(ECHO) Levels made
|
||||
|
||||
cleanlevels : $(foreach LEVEL,$(LEVELS),clean$(LEVEL)_lvl) \
|
||||
$(foreach LEVEL,$(LEVELS),clean$(LEVEL)_tex)
|
||||
@$(ECHO) Levels cleaned
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Special level 3 background
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
LEVEL3_BACK_IN_DIR := $(GRAF_DIR)/levels/level3
|
||||
LEVEL3_BACK_OUT_DIR := $(DATA_OUT)/levels
|
||||
|
||||
LEVEL3_GFX_REP_FILE := $(REPORT_DIR)/level3.rep
|
||||
|
||||
|
||||
LEVEL3_BACK_IN_FILES := section1 \
|
||||
section2 \
|
||||
section3 \
|
||||
section4 \
|
||||
section5 \
|
||||
section6
|
||||
|
||||
LEVEL3_BACK_MODELS_IN := $(foreach FILE,$(LEVEL3_BACK_IN_FILES),$(LEVEL3_BACK_IN_DIR)/$(FILE).gin)
|
||||
LEVEL3_BACK_MODELS_OUT := $(foreach FILE,$(LEVEL3_BACK_IN_FILES),$(LEVEL3_BACK_OUT_DIR)/$(FILE).msh)
|
||||
|
||||
|
||||
cleanlevel3back :
|
||||
@$(RM) -f $(LEVEL3_BACK_MODELS_OUT)
|
||||
|
||||
level3back : $(LEVEL3_BACK_MODELS_IN)
|
||||
|
||||
|
||||
$(LEVEL3_BACK_MODELS_OUT) : $(LEVEL3_BACK_MODELS_IN)
|
||||
$(GIN2MSH) $(LEVEL3_BACK_MODELS_IN) -o:$(LEVEL3_BACK_MODELS_OUT) -r:$(LEVEL3_GFX_REP_FILE)
|
||||
|
||||
GFX_DATA_OUT += $(LEVEL3_BACK_MODELS_OUT)
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Pickup models
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
PICKUP_GFX_IN_DIR := $(GRAF_DIR)/pickups
|
||||
PICKUP_GFX_OUT_DIR := $(DATA_OUT)/pickups
|
||||
|
||||
PICKUP_GFX_FILES := !Bits card1 card2 gray gray3 gray2 Tworls02 Ball \
|
||||
Outer02 SFX15 smalljewel Tworls01 keyfacetr \
|
||||
qsward !sparks
|
||||
|
||||
PICKUP_GFX_IN := $(foreach FILE,$(PICKUP_GFX_FILES),$(PICKUP_GFX_IN_DIR)/$(FILE).bmp)
|
||||
|
||||
|
||||
PICKUP_GFX_OUT := $(PICKUP_GFX_OUT_DIR)/pickup_gfx.tex
|
||||
PICKUP_GFX_REP_FILE := $(REPORT_DIR)/pickup_gfx.rep
|
||||
PICKUP_GFX_HDR_FILE := pickup_gfx.h
|
||||
|
||||
PICKUP_IN_MODEL_FILES := pu-health pu-crr pu-crg pu-crb pu-cry pu-crp pu-invun pu-life \
|
||||
pu-mosb pu-mogo pu-mosg pu-mosr pu-mogp \
|
||||
pu-card pu-keyt pu-sell pu-sward \
|
||||
pu-aura00 pu-aura10 pu-aura11 pu-aura20 pu-aura30 pu-aura31 pu-aura40 \
|
||||
pu-aura00blue
|
||||
|
||||
|
||||
# PICKUP_IN_MODEL_FILES := pu-card pu-clocking pu-crb pu-crg pu-crp pu-crr pu-crw pu-cry pu-health pu-health2 pu-invun pu-keyd pu-keyt pu-life pu-mogo pu-mogp pu-mols pu-mosb pu-mosg pu-mosr pu-random pu-runfast pu-sell pu-sheeld pu-test
|
||||
|
||||
PICKUP_MODELS_IN := $(foreach FILE,$(PICKUP_IN_MODEL_FILES),$(PICKUP_GFX_IN_DIR)/$(FILE).gin)
|
||||
PICKUP_MODELS_OUT := $(foreach FILE,$(PICKUP_IN_MODEL_FILES),$(PICKUP_GFX_OUT_DIR)/$(FILE).msh)
|
||||
|
||||
PICKUP_ALL_IN := $(PICKUP_MODELS_IN) $(PICKUP_GFX_IN)
|
||||
PICKUP_ALL_OUT := $(PICKUP_MODELS_OUT) $(PICKUP_GFX_OUT)
|
||||
|
||||
cleanpickups :
|
||||
@$(RM) -f $(PICKUP_GFX_OUT)
|
||||
@$(RM) -f $(PICKUP_MODELS_OUT)
|
||||
|
||||
pickupgfx : $(PICKUP_ALL_IN)
|
||||
|
||||
$(PICKUP_ALL_OUT) : $(PICKUP_ALL_IN)
|
||||
@$(PARKGRAB) -t:30,1,1 -w+ -b+ -l:$(REPORT_DIR)/pickups.lbm $(PICKUP_GFX_IN) -o:$(PICKUP_GFX_OUT) -k:$(PICKUP_GFX_REP_FILE)
|
||||
@$(GIN2MSH) $(PICKUP_MODELS_IN) -o:$(PICKUP_MODELS_OUT) -r:$(PICKUP_GFX_REP_FILE)
|
||||
@$(MV) -f $(PICKUP_GFX_OUT_DIR)/$(PICKUP_GFX_HDR_FILE) $(INC_DIR)/$(PICKUP_GFX_HDR_FILE)
|
||||
@$(ECHO) Pickups made
|
||||
|
||||
|
||||
GFX_DATA_OUT += $(PICKUP_GFX_OUT) $(PICKUP_MODELS_OUT)
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Queen-in-cocoon mesh
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
QUEENCOCOON_GFX_IN_DIR := $(GRAF_DIR)/actors/bosses/bansheera
|
||||
QUEENCOCOON_GFX_OUT_DIR := $(DATA_OUT)/queencocoon
|
||||
|
||||
QUEENCOCOON_MODEL_IN := $(QUEENCOCOON_GFX_IN_DIR)/bansheera.gin
|
||||
QUEENCOCOON_MODEL_OUT := $(QUEENCOCOON_GFX_OUT_DIR)/queencocoon.msh
|
||||
|
||||
cleanqueencocoon :
|
||||
@$(RM) -f $(QUEENCOCOON_MODEL_OUT)
|
||||
|
||||
queencocoon : $(QUEENCOCOON_MODEL_IN)
|
||||
|
||||
$(QUEENCOCOON_MODEL_OUT) : $(QUEENCOCOON_MODEL_IN) $(GEN_GRP_REP_FILE)
|
||||
@$(GIN2MSH) $(QUEENCOCOON_MODEL_IN) -o:$(QUEENCOCOON_MODEL_OUT) -r:$(GEN_GRP_REP_FILE)
|
||||
|
||||
GFX_DATA_OUT += $(QUEENCOCOON_MODEL_OUT)
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Fullscreen logo images ( front end loop )
|
||||
#----------------------------------------------------------------------------
|
||||
SCREENS_IN_DIR := $(GRAF_DIR)/screens
|
||||
SCREENS_IN := prlogo thqlogo foxkids credits loading
|
||||
|
||||
SCREENS_OUT_DIR := $(DATA_OUT)/screens
|
||||
SCREENS_OUT := $(foreach SCREEN,$(SCREENS_IN),$(SCREENS_OUT_DIR)/$(SCREEN).gfx)
|
||||
|
||||
screens : $(SCREENS_OUT)
|
||||
|
||||
cleanscreens :
|
||||
@$(RM) -f $(SCREENS_OUT)
|
||||
|
||||
$(SCREENS_OUT_DIR)/%.gfx : $(SCREENS_IN_DIR)/%.tga
|
||||
alchemy --n -a -15 -^ -o $< $(TEMP_FILE)
|
||||
chopchop $(TEMP_FILE) $@ 20 262144
|
||||
|
||||
GFX_DATA_OUT += $(SCREENS_OUT)
|
||||
ALL_SCREENS_FILES += $(SCREENS_OUT)
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Backend pictures
|
||||
#----------------------------------------------------------------------------
|
||||
BACKEND_IN_DIR := $(GRAF_DIR)/ui/backend
|
||||
BACKEND_IN := gover1 gover2 goverc
|
||||
|
||||
BACKEND_OUT_DIR := $(DATA_OUT)/backend
|
||||
BACKEND_OUT := $(foreach SCREEN,$(BACKEND_IN),$(BACKEND_OUT_DIR)/$(SCREEN).gfx)
|
||||
|
||||
backendscreens : $(BACKEND_OUT)
|
||||
|
||||
cleanbackendscreens :
|
||||
@$(RM) -f $(BACKEND_OUT)
|
||||
|
||||
$(BACKEND_OUT_DIR)/%.gfx : $(BACKEND_IN_DIR)/%.tga
|
||||
alchemy --n -a -15 -^ -o $< $(TEMP_FILE)
|
||||
chopchop $(TEMP_FILE) $@ 20 262144
|
||||
|
||||
GFX_DATA_OUT += $(BACKEND_OUT)
|
||||
ALL_SCREENS_FILES += $(BACKEND_OUT)
|
||||
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Gallery images
|
||||
#----------------------------------------------------------------------------
|
||||
GALLERY_IN_DIR := $(GRAF_DIR)/gallery
|
||||
GALLERY_IN := comic/RedColor comic/BlueColo comic/GreenCol comic/YellowCo comic/PinkColo \
|
||||
comic/Titanium comic/VypraCol comic/QueenFac \
|
||||
maps/DamLv1st maps/DamLv2nd maps/DamLv3rd \
|
||||
maps/CityS1st maps/CityS2nd maps/CityS3rd \
|
||||
maps/Docks1st maps/Docks2nd \
|
||||
models/Abominus models/Stingwin models/Cpfireor models/CpofLoki \
|
||||
models/Salamand models/Shockatr models/smoggers models/Bansheer \
|
||||
tvshow/abominus tvshow/firejump tvshow/fireor tvshow/jinxer \
|
||||
tvshow/oldired tvshow/omegmega tvshow/poster03 tvshow/queen \
|
||||
tvshow/shockact tvshow/smogger tvshow/striknin tvshow/tranmega
|
||||
|
||||
GALLERY_OUT_DIR := $(DATA_OUT)/gallery
|
||||
GALLERY_OUT_DIRS := $(DATA_OUT)/gallery/comic $(DATA_OUT)/gallery/maps $(DATA_OUT)/gallery/models $(DATA_OUT)/gallery/tvshow
|
||||
GALLERY_OUT := $(foreach SCREEN,$(GALLERY_IN),$(GALLERY_OUT_DIR)/$(SCREEN).gfx)
|
||||
|
||||
gallery : $(GALLERY_OUT)
|
||||
|
||||
cleangallery :
|
||||
@$(RM) -f $(GALLERY_OUT)
|
||||
|
||||
$(GALLERY_OUT_DIR)/%.gfx : $(GALLERY_IN_DIR)/%.tga
|
||||
alchemy --n -a -15 -^ -o $< $(TEMP_FILE)
|
||||
chopchop $(TEMP_FILE) $@ 20 262144
|
||||
|
||||
GFX_DATA_OUT += $(GALLERY_OUT)
|
||||
ALL_SCREENS_FILES += $(GALLERY_OUT)
|
||||
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Options screen
|
||||
#----------------------------------------------------------------------------
|
||||
OPTIONS_REP_FILE := $(REPORT_DIR)/options.rep
|
||||
OPTIONS_HDR_FILE := $(INC_DIR)/options.h
|
||||
|
||||
OPTIONS_IN_DIR := $(GRAF_DIR)/ui/frontend
|
||||
OPTIONS_IN_SPR_FILES := hilight +bottomclip +topclip +bar \
|
||||
+controler +controler-buts \
|
||||
c01 c02 c03 c04 c05 c06 \
|
||||
active_left active_right active_top1 active_top2 active_bottom1 active_bottom2 \
|
||||
qu-edge qu-mid grayqmark \
|
||||
+slidebar2
|
||||
OPTIONS_IN_SPR := $(foreach FILE,$(OPTIONS_IN_SPR_FILES),$(OPTIONS_IN_DIR)/$(FILE).bmp)
|
||||
|
||||
OPTIONS_IN_ICONS_FILES := +ic-vibration +ic-sound +ic-screen +ic-gray +ic-memory +ic-gallery \
|
||||
+ic-ranger +ic-ranger2 +ic-password +ic-options +ic-onoffcode +ic-entercode +ic-controls +ic-controls2 \
|
||||
+ic-ryellow +ic-rred +ic-rpink +ic-rgreen +ic-rblue +ic-rtita +ic-rtitb \
|
||||
+ic-load +ic-save +ic-difficult \
|
||||
+arrowup +arrowdown +slidebar1
|
||||
OPTIONS_IN_ICONS := $(foreach FILE,$(OPTIONS_IN_ICONS_FILES),$(OPTIONS_IN_DIR)/$(FILE).bmp)
|
||||
|
||||
OPTIONS_FONT_IN_DIR := $(GRAF_DIR)/ui/font
|
||||
OPTIONS_IN_FONT := $(OPTIONS_FONT_IN_DIR)/fontbig.anm
|
||||
|
||||
OPTIONS_IN := $(OPTIONS_IN_SPR) $(OPTIONS_IN_FONT) $(OPTIONS_IN_ICONS)
|
||||
|
||||
OPTIONS_OUT_DIR := $(DATA_OUT)/options
|
||||
OPTIONS_OUT := $(OPTIONS_OUT_DIR)/options.spr
|
||||
|
||||
cleanoptionsgfx :
|
||||
@$(RM) -f $(OPTIONS_OUT)
|
||||
|
||||
optionsgfx : $(OPTIONS_OUT)
|
||||
|
||||
$(OPTIONS_OUT) : $(OPTIONS_IN)
|
||||
@parkgrab -b+ -t:14,2,1 -l:$(REPORT_DIR)/options.lbm -o:$(OPTIONS_OUT) -k:$(OPTIONS_REP_FILE) -c- -z- $(OPTIONS_IN_SPR) -c+ -z+ $(OPTIONS_IN_FONT) -c+ -z+ $(OPTIONS_IN_ICONS)
|
||||
@$(MV) -f $(OPTIONS_OUT_DIR)/options.h $(OPTIONS_HDR_FILE)
|
||||
|
||||
GFX_DATA_OUT += $(OPTIONS_OUT)
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Options screen model overlay
|
||||
#----------------------------------------------------------------------------
|
||||
OPTMOD_IN_DIR := $(GRAF_DIR)/ui/frontend
|
||||
OPTMOD_IN_FILE := $(OPTMOD_IN_DIR)/ui.gin
|
||||
|
||||
OPTMOD_OUT_DIR := $(DATA_OUT)/options
|
||||
OPTMOD_OUT_FILE := $(OPTMOD_OUT_DIR)/optmod.msh
|
||||
|
||||
cleanoptmod:
|
||||
@$(RM) -f $(OPTMOD_OUT_FILE)
|
||||
|
||||
optmod : $(OPTMOD_OUT_FILE)
|
||||
|
||||
$(OPTMOD_OUT_FILE) : $(OPTMOD_IN_FILE)
|
||||
$(GIN2MSH) $(OPTMOD_IN_FILE) -o:$(OPTMOD_OUT_FILE) -r:$(OPTIONS_REP_FILE)
|
||||
|
||||
GFX_DATA_OUT += $(OPTMOD_OUT_FILE)
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Options screen ranger models ( well, actually it's just the big Q these days.. )
|
||||
# PKG -=> Dont forget to glow!
|
||||
#----------------------------------------------------------------------------
|
||||
OPTRANGERMOD_IN_DIR := $(GRAF_DIR)/actors/powerrangers
|
||||
OPTRANGERMOD_OUT_DIR := $(DATA_OUT)/options
|
||||
|
||||
$(OPTMOD_OUT_DIR)/optq.msh : $(GRAF_DIR)/ui/frontend/qmark.gin
|
||||
$(GIN2MSH) $(GRAF_DIR)/ui/frontend/qmark.gin -o:$(OPTMOD_OUT_DIR)/optq.msh -r:$(OPTIONS_REP_FILE)
|
||||
GFX_DATA_OUT += $(OPTMOD_OUT_DIR)/optq.msh
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Options backdrop
|
||||
#----------------------------------------------------------------------------
|
||||
OPTIONSBACKDROP_IN_DIR := $(GRAF_DIR)/screens
|
||||
OPTIONSBACKDROP_IN := gameopt goload
|
||||
|
||||
OPTIONSBACKDROP_OUT_DIR := $(DATA_OUT)/options
|
||||
OPTIONSBACKDROP_OUT := $(foreach SCREEN,$(OPTIONSBACKDROP_IN),$(OPTIONSBACKDROP_OUT_DIR)/$(SCREEN).gfx)
|
||||
|
||||
gobackdrop : $(OPTIONSBACKDROP_OUT)
|
||||
|
||||
cleangobackdrop :
|
||||
@$(RM) -f $(OPTIONSBACKDROP_OUT)
|
||||
|
||||
$(OPTIONSBACKDROP_OUT_DIR)/%.gfx : $(OPTIONSBACKDROP_IN_DIR)/%.tga
|
||||
alchemy --n -a -15 -^ -o $< $(TEMP_FILE)
|
||||
chopchop $(TEMP_FILE) $@ 20 262144
|
||||
|
||||
GFX_DATA_OUT += $(OPTIONSBACKDROP_OUT)
|
||||
ALL_SCREENS_FILES += $(OPTIONSBACKDROP_OUT)
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Sound effects sound banks
|
||||
#----------------------------------------------------------------------------
|
||||
SOUNDFX_BANKS := generic level1 level2 level3 level4 level5 level6 level7 level8 \
|
||||
gameopts ui pause
|
||||
|
||||
.PHONY: soundfx cleansoundfx
|
||||
|
||||
SOUNDFX_DIR := sounds
|
||||
SOUNDFX_OUT_DIR := $(DATA_OUT)/sounds
|
||||
SOUNDFX_INC_DIR := $(INC_DIR)/sounds
|
||||
|
||||
SOUNDFX_OUT_FILES := $(foreach BANK,$(SOUNDFX_BANKS),$(SOUNDFX_OUT_DIR)/$(BANK)/$(BANK).bnk) \
|
||||
$(foreach BANK,$(SOUNDFX_BANKS),$(SOUNDFX_OUT_DIR)/$(BANK)/$(BANK).bof)
|
||||
|
||||
SOUNDFX_DIRS_TO_MAKE := $(SOUNDFX_OUT_DIR) \
|
||||
$(SOUNDFX_INC_DIR) \
|
||||
$(foreach BANK,$(SOUNDFX_BANKS),$(SOUNDFX_OUT_DIR)/$(BANK))
|
||||
|
||||
$(SOUNDFX_OUT_DIR)/%.bnk $(SOUNDFX_OUT_DIR)/%.bof : $(SOUNDFX_DIR)/%.txt
|
||||
$(BANKER) $< $(@:%.bnk=%)
|
||||
$(MV) $(SOUNDFX_OUT_DIR)/$(notdir $(@:%.bnk=%))/$(notdir $(@:%.bnk=%.h)) $(SOUNDFX_INC_DIR)/$(notdir $(@:%.bnk=%.h))
|
||||
|
||||
soundfx : $(SOUNDFX_OUT_FILES)
|
||||
|
||||
cleansoundfx :
|
||||
@$(RM) -f $(SOUNDFX_OUT_FILES)
|
||||
@$(ECHO) Cleaned soundfx
|
||||
|
||||
GFX_DATA_OUT += $(SOUNDFX_OUT_FILES)
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Music
|
||||
#----------------------------------------------------------------------------
|
||||
MUSIC_IN_DIR := data/music
|
||||
MUSIC_OUT_DIR := $(DATA_OUT)/music
|
||||
|
||||
MUSIC_LIST := LEVEL1 LEVEL2 LEVEL3 LEVEL4 LEVEL5 LEVEL6 LEVEL7 LEVEL8 LVLCOMP GAMECOMP GAMEOVER GALLERY
|
||||
|
||||
MUSIC_ALL_IN := $(foreach MUSIC,$(MUSIC_LIST),$(MUSIC_IN_DIR)/$(MUSIC).PXM $(MUSIC_IN_DIR)/$(MUSIC).VH $(MUSIC_IN_DIR)/$(MUSIC).VB)
|
||||
MUSIC_ALL_OUT := $(foreach MUSIC,$(MUSIC_LIST),$(MUSIC_OUT_DIR)/$(MUSIC).PXM $(MUSIC_OUT_DIR)/$(MUSIC).VH $(MUSIC_OUT_DIR)/$(MUSIC).VB)
|
||||
|
||||
|
||||
music: $(MUSIC_ALL_OUT)
|
||||
|
||||
$(MUSIC_ALL_OUT) : $(MUSIC_ALL_IN)
|
||||
$(CP) $(MUSIC_ALL_IN) $(MUSIC_OUT_DIR)
|
||||
|
||||
GFX_DATA_OUT += $(MUSIC_ALL_OUT)
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
# Dirs to Make
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
GRAF_DIRS_TO_MAKE := $(TRANS_OUT_DIR) \
|
||||
$(OPTIONS_OUT_DIR) \
|
||||
$(TSCREEN_OUT_DIR) \
|
||||
$(BACKEND_OUT_DIR) \
|
||||
$(SCREENS_OUT_DIR) \
|
||||
$(GALLERY_OUT_DIRS) \
|
||||
$(UI_GFX_OUT_DIR) \
|
||||
$(LOADING_SCREENS_OUT_DIR) \
|
||||
$(SFX_OUT_DIR) \
|
||||
$(MUSIC_OUT_DIR) \
|
||||
$(LEVELS_DIRS_TO_MAKE) \
|
||||
$(ACTORS_DIRS_TO_MAKE) \
|
||||
$(ANIM_OUT_DIR) \
|
||||
$(SOUNDFX_DIRS_TO_MAKE) \
|
||||
$(PICKUP_GFX_OUT_DIR) \
|
||||
$(QUEENCOCOON_GFX_OUT_DIR)
|
||||
$(UI_GFX_OUT_DIR)
|
||||
|
||||
gdirs : $(GRAF_DIRS_TO_MAKE)
|
||||
|
||||
|
@ -1027,8 +139,8 @@ $(GRAF_DIRS_TO_MAKE) :
|
|||
.PHONY: biglump cleanbiglump
|
||||
|
||||
BIGLUMP_IN := $(GFX_DATA_OUT)
|
||||
BIGLUMP_OUT := $(VERSION_DIR)/BIGLUMP.bin
|
||||
BIGLUMP_INC := $(INC_DIR)/BIGLUMP_psx.h
|
||||
BIGLUMP_OUT := $(VERSION_DIR)/BigLump.Bin
|
||||
BIGLUMP_INC := $(INC_DIR)/BigLump.h
|
||||
|
||||
biglump : $(BIGLUMP_OUT)
|
||||
|
||||
|
@ -1051,16 +163,7 @@ $(BIGLUMP_OUT) : $(BIGLUMP_IN)
|
|||
# WARNING !!!! BigLump must be the last item that all is dependant on. GRL !!!!
|
||||
|
||||
all : dirs gdirs \
|
||||
$(ACTOR_MAKEFILES) actors \
|
||||
anims \
|
||||
$(LEVEL_MAKEFILES) levels \
|
||||
uigfx \
|
||||
soundfx \
|
||||
music \
|
||||
uimodels \
|
||||
sfxmodels \
|
||||
pickupgfx \
|
||||
level3back \
|
||||
biglump
|
||||
@$(ECHO) Graphics made
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue