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@ -28,6 +28,12 @@
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#define SCREEN_GRAB
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#ifdef __USER_paul__
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#include "paul\paul.h"
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CPaulScene s_paulScene;
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#endif
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/*****************************************************************************/
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void SaveScreen(RECT R);
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@ -60,6 +66,9 @@ void InitSystem() // reordered to reduce black screen (hope all is well
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GameState::initialise();
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#ifdef __USER_paul__
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s_paulScene.init();
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#endif
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}
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/*****************************************************************************/
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@ -76,6 +85,11 @@ void MainLoop()
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GameState::think();
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GameState::render();
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#ifdef __USER_paul__
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s_paulScene.think();
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s_paulScene.render();
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#endif
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while(DrawSync(1));
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VSync(0);
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