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4f2c6b991f
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1 changed files with 9 additions and 9 deletions
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@ -288,9 +288,9 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayerModeBase *_playerMode)
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static IdleAnims s_unarmedIdleAnims[]=
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static IdleAnims s_unarmedIdleAnims[]=
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{
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{
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// start frame loop frame end frame loop count
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// start frame loop frame end frame loop count
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10*60 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10*6/*0*/ }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*6/*0*/ },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*6/*0*/ },
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{ -1, ANIM_SPONGEBOB_IDLEBIGEYE, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEBIGEYE, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEBANDAID, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEBANDAID, -1, 1 },
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@ -322,9 +322,9 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims()
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static IdleAnims s_weaponIdleAnims[]=
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static IdleAnims s_weaponIdleAnims[]=
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{
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{
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// start frame loop frame end frame loop count
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// start frame loop frame end frame loop count
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10*6 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10*6/*0*/ }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*6 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*6/*0*/ },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*6 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*6/*0*/ },
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{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
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};
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};
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static int s_numWeaponIdleAnims=sizeof(s_weaponIdleAnims)/sizeof(IdleAnims);
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static int s_numWeaponIdleAnims=sizeof(s_weaponIdleAnims)/sizeof(IdleAnims);
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@ -348,9 +348,9 @@ int CPlayerStateWeaponIdle::getNumIdleAnims()
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static IdleAnims s_netIdleAnims[]=
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static IdleAnims s_netIdleAnims[]=
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{
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{
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// start frame loop frame end frame loop count
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// start frame loop frame end frame loop count
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10*60 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10*6/*0*/ }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*6/*0*/ },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*6/*0*/ },
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{ -1, ANIM_SPONGEBOB_IDLENET, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLENET, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
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};
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};
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