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1a9ca66995
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ebdb695b89
5 changed files with 30 additions and 30 deletions
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@ -83,8 +83,8 @@ int Width,Height;
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AddLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_ACTION, Width, Height);
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AddLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_ACTION, Width, Height);
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#ifdef _DEBUG
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#ifdef _DEBUG
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// AddLayer(LAYER_TYPE_SHADE,LAYER_SUBTYPE_NONE, Width, Height);
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// AddLayer(LAYER_TYPE_SHADE,LAYER_SUBTYPE_NONE, Width, Height);
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AddLayer(LAYER_TYPE_TRIGGER,LAYER_SUBTYPE_NONE, Width, Height);
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// AddLayer(LAYER_TYPE_TRIGGER,LAYER_SUBTYPE_NONE, Width, Height);
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// AddLayer(LAYER_TYPE_PLATFORM,LAYER_SUBTYPE_NONE, Width, Height);
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AddLayer(LAYER_TYPE_PLATFORM,LAYER_SUBTYPE_NONE, Width, Height);
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// AddLayer(LAYER_TYPE_HAZARD,LAYER_SUBTYPE_NONE, Width, Height);
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// AddLayer(LAYER_TYPE_HAZARD,LAYER_SUBTYPE_NONE, Width, Height);
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// AddLayer(LAYER_TYPE_FX,LAYER_SUBTYPE_NONE, Width, Height);
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// AddLayer(LAYER_TYPE_FX,LAYER_SUBTYPE_NONE, Width, Height);
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// AddLayer(LAYER_TYPE_ACTOR,LAYER_SUBTYPE_NONE, Width, Height);
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// AddLayer(LAYER_TYPE_ACTOR,LAYER_SUBTYPE_NONE, Width, Height);
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@ -98,7 +98,7 @@ int Width,Height;
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ActiveLayer=FindLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_ACTION);
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ActiveLayer=FindLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_ACTION);
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#ifdef _DEBUG
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#ifdef _DEBUG
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ActiveLayer=FindLayer(LAYER_TYPE_TRIGGER,LAYER_SUBTYPE_NONE);
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ActiveLayer=FindLayer(LAYER_TYPE_PLATFORM,LAYER_SUBTYPE_NONE);
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if (ActiveLayer<0) ActiveLayer=0;
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if (ActiveLayer<0) ActiveLayer=0;
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#endif
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#endif
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CurrentLayer=Layer[ActiveLayer];
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CurrentLayer=Layer[ActiveLayer];
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@ -162,17 +162,17 @@ void CExport::ExportTile3d(CCore *Core,CElem &ThisTile,sExpTile &OutTile)
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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void CExport::ExportElem3d(CCore *Core,CElem &ThisTile,int &TriStart,int &TriCount)
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void CExport::ExportElem3d(CCore *Core,CElem &ThisElem,int &TriStart,int &TriCount)
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{
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{
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CTexCache &TexCache=Core->GetTexCache();
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CTexCache &TexCache=Core->GetTexCache();
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std::vector<sTriFace> &TileTriList=ThisTile.GetTriList();
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std::vector<sTriFace> &ElemTriList=ThisElem.GetTriList();
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TriStart=TriList.size();
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TriStart=TriList.size();
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TriCount=TileTriList.size();
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TriCount=ElemTriList.size();
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for (int T=0; T<TriCount; T++)
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for (int T=0; T<TriCount; T++)
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{
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{
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sTriFace &InTri=TileTriList[T];
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sTriFace &InTri=ElemTriList[T];
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sExpTri OutTri;
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sExpTri OutTri;
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GString TexName=TexCache.GetTexFilename(InTri.Mat);
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GString TexName=TexCache.GetTexFilename(InTri.Mat);
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OutTri.TexID=TexNames.Add(TexName);
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OutTri.TexID=TexNames.Add(TexName);
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@ -30,9 +30,9 @@ void CGUIResize::DoDataExchange(CDataExchange* pDX)
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CDialog::DoDataExchange(pDX);
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CGUIResize)
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//{{AFX_DATA_MAP(CGUIResize)
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DDX_Text(pDX, IDC_MAPSIZE_HEIGHT, m_Height);
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DDX_Text(pDX, IDC_MAPSIZE_HEIGHT, m_Height);
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DDV_MinMaxUInt(pDX, m_Height, 34, 1024);
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DDV_MinMaxUInt(pDX, m_Height, 24, 32000);
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DDX_Text(pDX, IDC_MAPSIZE_WIDTH, m_Width);
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DDX_Text(pDX, IDC_MAPSIZE_WIDTH, m_Width);
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DDV_MinMaxUInt(pDX, m_Width, 24, 1024);
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DDV_MinMaxUInt(pDX, m_Width, 34, 32000);
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//}}AFX_DATA_MAP
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//}}AFX_DATA_MAP
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}
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}
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@ -37,26 +37,26 @@ Class25=CMapEditDoc
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Class26=CMapEditView
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Class26=CMapEditView
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ResourceCount=21
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ResourceCount=21
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Resource1=IDD_LAYER_COLLISION
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Resource1=IDR_MAINFRAME (English (U.S.))
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Resource2=IDR_MAPEDITYPE (English (U.S.))
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Resource2=IDR_MAPEDITYPE (English (U.S.))
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Resource3=IDD_ELEMLIST
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Resource3=IDD_ABOUTBOX (English (U.S.))
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Resource4=IDD_MULTIBAR (English (U.S.))
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Resource4=IDD_ELEMLIST
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Resource5=IDD_LAYER_THING
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Resource5=IDD_LAYER_LIST
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Resource6=IDD_NEWMAP
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Resource6=IDD_TOOLBAR
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Resource7=IDD_LAYER_PLATFORM
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Resource7=IDD_NEWMAP
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Resource8=IDD_LAYER_TRIGGER
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Resource8=IDD_ADDLAYER
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Resource9=IDD_TILEBANK
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Resource9=IDD_LAYER_TRIGGER
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Resource10=IDR_TOOLBAR (English (U.S.))
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Resource10=IDD_LAYER_THING_POS
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Resource11=IDR_MAINFRAME (English (U.S.))
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Resource11=IDD_LAYER_SHADE
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Resource12=IDD_ABOUTBOX (English (U.S.))
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Resource12=IDD_LAYER_COLLISION
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Resource13=IDD_LAYER_ACTOR
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Resource13=IDD_MULTIBAR (English (U.S.))
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Resource14=IDD_LAYER_LIST
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Resource14=IDD_LAYER_ACTOR
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Resource15=IDD_RESIZE
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Resource15=IDD_LAYER_THING
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Resource16=IDD_LAYER_THING_POS
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Resource16=IDD_RESIZE
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Resource17=IDD_ADDLAYER
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Resource17=IDD_LAYER_PLATFORM
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Resource18=IDD_LAYER_FX
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Resource18=IDD_TILEBANK
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Resource19=IDD_TOOLBAR
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Resource19=IDD_LAYER_FX
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Resource20=IDD_LAYER_SHADE
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Resource20=IDR_TOOLBAR (English (U.S.))
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Resource21=IDD_LAYER_HAZARD
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Resource21=IDD_LAYER_HAZARD
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[CLS:CChildFrame]
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[CLS:CChildFrame]
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@ -31,7 +31,7 @@ GFName FName=Filename;
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int Idx=GetTexIdx(NewTex); // Is already loaded?
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int Idx=GetTexIdx(NewTex); // Is already loaded?
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if (Idx!=-1) return(Idx);
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if (Idx!=-1) return(Idx);
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TRACE1("Loading Texture %s\n",NewTex.Filename);
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// TRACE1("Loading Texture %s\n",NewTex.Filename);
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if (!LoadBMP(NewTex.Filename,ThisRGB))
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if (!LoadBMP(NewTex.Filename,ThisRGB))
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{
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{
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@ -210,7 +210,7 @@ void CTexCache::Purge()
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{
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{
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int ListSize=TexList.size();
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int ListSize=TexList.size();
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TRACE1("Purging %i textures\n",ListSize);
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// TRACE1("Purging %i textures\n",ListSize);
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for (int i=0; i<ListSize; i++)
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for (int i=0; i<ListSize; i++)
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{
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{
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