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2 changed files with 3 additions and 2 deletions
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@ -6,3 +6,4 @@ QuickExit
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Shout
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Shout
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Stumble
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Stumble
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Throw
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Throw
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Party
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@ -374,7 +374,7 @@ static const ACTOR_GRAPHICS_DATA s_actorGraphicsData[FMA_NUM_ACTORS]=
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/*FMA_ANIM_SIT*/ {0,-1, 0,-1},
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/*FMA_ANIM_SIT*/ {0,-1, 0,-1},
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/*FMA_ANIM_SITLOOKLEFT*/ {0,-1, 0,-1},
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/*FMA_ANIM_SITLOOKLEFT*/ {0,-1, 0,-1},
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/*FMA_ANIM_SITASLEEP*/ {0,-1, 0,-1},
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/*FMA_ANIM_SITASLEEP*/ {0,-1, 0,-1},
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/*FMA_ANIM_RUBHEAD*/ {0,-1, 0,-1},
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/*FMA_ANIM_RUBHEAD*/ {1,ANIM_SPONGEBOB_FMA_PARTY, 0,-1},
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},
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},
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},
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},
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{ // Barnicle Boy
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{ // Barnicle Boy
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@ -1125,7 +1125,7 @@ static const int s_FMAPartyScript[]=
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SC_START,
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SC_START,
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// Party scene
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// Party scene
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,1,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_RUBHEAD,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,340,225,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,340,225,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,1,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,1,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_SPONGEBOB,true,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_SPONGEBOB,true,
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