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@ -285,7 +285,7 @@ static IdleAnims s_coralBlowerIdleAnims[]=
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// start frame loop frame end frame loop count
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 4 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10 },
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{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
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// { -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
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};
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static int s_numCoralBlowerIdleAnims=sizeof(s_coralBlowerIdleAnims)/sizeof(IdleAnims);
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IdleAnims *CPlayerStateCoralBlowerIdle::getIdleAnimsDb(int _animNo)
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