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@ -645,7 +645,8 @@ void CNpcSeaSnakeEnemy::processClose( int _frames )
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{
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// fire at player
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s16 heading = ratan2( playerYDist, playerXDist ) & 4095;
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//s16 heading = ratan2( playerYDist, playerXDist ) & 4095;
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s16 heading = m_heading;
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CProjectile *projectile;
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projectile = CProjectile::Create();
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