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11 changed files with 107 additions and 35 deletions
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@ -131,6 +131,8 @@ enum
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FMA_ANIM_UNHIDEIDLE,
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FMA_ANIM_SIT,
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FMA_ANIM_SITLOOKLEFT,
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FMA_ANIM_SITASLEEP,
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FMA_ANIM_RUBHEAD,
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FMA_NUM_ANIMS,
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};
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@ -274,6 +276,8 @@ static const ACTOR_GRAPHICS_DATA s_actorGraphicsData[FMA_NUM_ACTORS]=
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/*FMA_ANIM_UNHIDEIDLE*/ {0,-1},
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/*FMA_ANIM_SIT*/ {0,-1},
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/*FMA_ANIM_SITLOOKLEFT*/ {0,-1},
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/*FMA_ANIM_SITASLEEP*/ {0,-1},
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/*FMA_ANIM_RUBHEAD*/ {0,-1},
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},
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},
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{ // Mermaid Man
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@ -294,6 +298,8 @@ static const ACTOR_GRAPHICS_DATA s_actorGraphicsData[FMA_NUM_ACTORS]=
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/*FMA_ANIM_UNHIDEIDLE*/ {0,-1},
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/*FMA_ANIM_SIT*/ {0,ANIM_MERMAIDMAN_SIT},
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/*FMA_ANIM_SITLOOKLEFT*/ {0,-1},
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/*FMA_ANIM_SITASLEEP*/ {0,ANIM_MERMAIDMAN_SITASLEEP},
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/*FMA_ANIM_RUBHEAD*/ {0,-1},
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},
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},
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{ // Barnicle Boy
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@ -314,6 +320,8 @@ static const ACTOR_GRAPHICS_DATA s_actorGraphicsData[FMA_NUM_ACTORS]=
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/*FMA_ANIM_UNHIDEIDLE*/ {0,ANIM_BARNACLEBOY_UNHIDEIDLE},
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/*FMA_ANIM_SIT*/ {0,ANIM_BARNACLEBOY_SIT},
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/*FMA_ANIM_SITLOOKLEFT*/ {0,ANIM_BARNACLEBOY_SITLOOKLEFT},
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/*FMA_ANIM_SITASLEEP*/ {0,ANIM_BARNACLEBOY_SITASLEEP},
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/*FMA_ANIM_RUBHEAD*/ {0,ANIM_BARNACLEBOY_RUBHEAD},
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},
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},
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@ -335,6 +343,8 @@ static const ACTOR_GRAPHICS_DATA s_actorGraphicsData[FMA_NUM_ACTORS]=
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/*FMA_ANIM_UNHIDEIDLE*/ {0,-1},
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/*FMA_ANIM_SIT*/ {0,-1},
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/*FMA_ANIM_SITLOOKLEFT*/ {0,-1},
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/*FMA_ANIM_SITASLEEP*/ {0,-1},
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/*FMA_ANIM_RUBHEAD*/ {0,-1},
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},
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},
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{ // Plankton
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@ -355,6 +365,8 @@ static const ACTOR_GRAPHICS_DATA s_actorGraphicsData[FMA_NUM_ACTORS]=
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/*FMA_ANIM_UNHIDEIDLE*/ {0,-1},
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/*FMA_ANIM_SIT*/ {0,-1},
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/*FMA_ANIM_SITLOOKLEFT*/ {0,-1},
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/*FMA_ANIM_SITASLEEP*/ {0,-1},
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/*FMA_ANIM_RUBHEAD*/ {0,-1},
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},
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},
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};
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@ -432,6 +444,7 @@ static const int s_FMAIntroScript[]=
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
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SC_WAIT_ON_ACTOR_ANIM, FMA_ACTOR_SPONGEBOB,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,1,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_RUBHEAD,1,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,40*16,30*16,30,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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@ -461,12 +474,12 @@ static const int s_FMAC1EndScript[]=
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SC_WAIT_ON_TIMER, 60*2,
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// Scene 2 - inside Shady Shoals
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_SIT,1,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_SITASLEEP,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_MM,208*16,(30*16)+8,
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SC_SET_ACTOR_FACING, FMA_ACTOR_MM,0,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_MM,true,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_SIT,1,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_SITASLEEP,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_BB,211*16,(30*16)+8,
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SC_SET_ACTOR_FACING, FMA_ACTOR_BB,1,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_BB,true,
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@ -520,6 +533,7 @@ static const int s_FMAC1EndScript[]=
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SC_WAIT_ON_ACTOR_ANIM, FMA_ACTOR_SPONGEBOB,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,1,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,240*16,30*16,40,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_RUBHEAD,1,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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SC_STOP
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};
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@ -585,6 +599,7 @@ static const int s_FMAC2EndScript[]=
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SC_WAIT_ON_ACTOR_ANIM, FMA_ACTOR_SPONGEBOB,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,1,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,240*16,30*16,40,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_RUBHEAD,1,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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SC_STOP
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};
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@ -667,6 +682,7 @@ static const int s_FMAC3EndScript[]=
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SC_WAIT_ON_ACTOR_ANIM, FMA_ACTOR_SPONGEBOB,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,1,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,240*16,30*16,40,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_RUBHEAD,1,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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SC_STOP
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@ -719,6 +735,7 @@ static const int s_FMAC4EndScript[]=
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SC_WAIT_ON_ACTOR_ANIM, FMA_ACTOR_SPONGEBOB,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,1,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,420*16,30*16,40,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_RUBHEAD,1,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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SC_STOP
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