This commit is contained in:
Daveo 2001-07-04 20:42:42 +00:00
parent c66564e837
commit e73d4eebf7
11 changed files with 107 additions and 35 deletions

View file

@ -131,6 +131,8 @@ enum
FMA_ANIM_UNHIDEIDLE,
FMA_ANIM_SIT,
FMA_ANIM_SITLOOKLEFT,
FMA_ANIM_SITASLEEP,
FMA_ANIM_RUBHEAD,
FMA_NUM_ANIMS,
};
@ -274,6 +276,8 @@ static const ACTOR_GRAPHICS_DATA s_actorGraphicsData[FMA_NUM_ACTORS]=
/*FMA_ANIM_UNHIDEIDLE*/ {0,-1},
/*FMA_ANIM_SIT*/ {0,-1},
/*FMA_ANIM_SITLOOKLEFT*/ {0,-1},
/*FMA_ANIM_SITASLEEP*/ {0,-1},
/*FMA_ANIM_RUBHEAD*/ {0,-1},
},
},
{ // Mermaid Man
@ -294,6 +298,8 @@ static const ACTOR_GRAPHICS_DATA s_actorGraphicsData[FMA_NUM_ACTORS]=
/*FMA_ANIM_UNHIDEIDLE*/ {0,-1},
/*FMA_ANIM_SIT*/ {0,ANIM_MERMAIDMAN_SIT},
/*FMA_ANIM_SITLOOKLEFT*/ {0,-1},
/*FMA_ANIM_SITASLEEP*/ {0,ANIM_MERMAIDMAN_SITASLEEP},
/*FMA_ANIM_RUBHEAD*/ {0,-1},
},
},
{ // Barnicle Boy
@ -314,6 +320,8 @@ static const ACTOR_GRAPHICS_DATA s_actorGraphicsData[FMA_NUM_ACTORS]=
/*FMA_ANIM_UNHIDEIDLE*/ {0,ANIM_BARNACLEBOY_UNHIDEIDLE},
/*FMA_ANIM_SIT*/ {0,ANIM_BARNACLEBOY_SIT},
/*FMA_ANIM_SITLOOKLEFT*/ {0,ANIM_BARNACLEBOY_SITLOOKLEFT},
/*FMA_ANIM_SITASLEEP*/ {0,ANIM_BARNACLEBOY_SITASLEEP},
/*FMA_ANIM_RUBHEAD*/ {0,ANIM_BARNACLEBOY_RUBHEAD},
},
},
@ -335,6 +343,8 @@ static const ACTOR_GRAPHICS_DATA s_actorGraphicsData[FMA_NUM_ACTORS]=
/*FMA_ANIM_UNHIDEIDLE*/ {0,-1},
/*FMA_ANIM_SIT*/ {0,-1},
/*FMA_ANIM_SITLOOKLEFT*/ {0,-1},
/*FMA_ANIM_SITASLEEP*/ {0,-1},
/*FMA_ANIM_RUBHEAD*/ {0,-1},
},
},
{ // Plankton
@ -355,6 +365,8 @@ static const ACTOR_GRAPHICS_DATA s_actorGraphicsData[FMA_NUM_ACTORS]=
/*FMA_ANIM_UNHIDEIDLE*/ {0,-1},
/*FMA_ANIM_SIT*/ {0,-1},
/*FMA_ANIM_SITLOOKLEFT*/ {0,-1},
/*FMA_ANIM_SITASLEEP*/ {0,-1},
/*FMA_ANIM_RUBHEAD*/ {0,-1},
},
},
};
@ -432,6 +444,7 @@ static const int s_FMAIntroScript[]=
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
SC_WAIT_ON_ACTOR_ANIM, FMA_ACTOR_SPONGEBOB,
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,1,
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_RUBHEAD,1,
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,40*16,30*16,30,
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
@ -461,12 +474,12 @@ static const int s_FMAC1EndScript[]=
SC_WAIT_ON_TIMER, 60*2,
// Scene 2 - inside Shady Shoals
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_SIT,1,
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_SITASLEEP,1,
SC_SET_ACTOR_POSITION, FMA_ACTOR_MM,208*16,(30*16)+8,
SC_SET_ACTOR_FACING, FMA_ACTOR_MM,0,
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_MM,true,
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_SIT,1,
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_SITASLEEP,1,
SC_SET_ACTOR_POSITION, FMA_ACTOR_BB,211*16,(30*16)+8,
SC_SET_ACTOR_FACING, FMA_ACTOR_BB,1,
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_BB,true,
@ -520,6 +533,7 @@ static const int s_FMAC1EndScript[]=
SC_WAIT_ON_ACTOR_ANIM, FMA_ACTOR_SPONGEBOB,
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,1,
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,240*16,30*16,40,
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_RUBHEAD,1,
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
SC_STOP
};
@ -585,6 +599,7 @@ static const int s_FMAC2EndScript[]=
SC_WAIT_ON_ACTOR_ANIM, FMA_ACTOR_SPONGEBOB,
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,1,
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,240*16,30*16,40,
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_RUBHEAD,1,
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
SC_STOP
};
@ -667,6 +682,7 @@ static const int s_FMAC3EndScript[]=
SC_WAIT_ON_ACTOR_ANIM, FMA_ACTOR_SPONGEBOB,
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,1,
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,240*16,30*16,40,
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_RUBHEAD,1,
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
SC_STOP
@ -719,6 +735,7 @@ static const int s_FMAC4EndScript[]=
SC_WAIT_ON_ACTOR_ANIM, FMA_ACTOR_SPONGEBOB,
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,1,
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,420*16,30*16,40,
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_RUBHEAD,1,
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
SC_STOP