diff --git a/source/level/layercollision.cpp b/source/level/layercollision.cpp index 41bc672ff..2d374112b 100644 --- a/source/level/layercollision.cpp +++ b/source/level/layercollision.cpp @@ -31,28 +31,6 @@ u8 CLayerCollision::s_collisionTable[]= }; -static const u8 s_collisionTileRemapTable[17]= -{ - 0, - 1, - 1, - 1, - 1, - 2, - 3, - 0, - 0, - 4, - 5, - 0, - 0, - 6, - 7, - 0, - 0, -}; - - /*****************************************************************************/ /*****************************************************************************/ /*****************************************************************************/ @@ -62,18 +40,6 @@ CLayerCollision::CLayerCollision(sLayerHdr *Hdr) Map=(u8*)MakePtr(Hdr,sizeof(sLayerHdr)); MapWidth=LayerHdr->Width; MapHeight=LayerHdr->Height; -// printf("COLLISION LAYER = %i %i\n",MapWidth,MapHeight); - - // Convert the collision data to the new format.. - u8 *map,originalTile,finalTile; - int i; - map=Map; - for(i=0;i