This commit is contained in:
parent
057cb931bb
commit
e5a2e9a6ed
21 changed files with 121 additions and 95 deletions
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@ -76,10 +76,10 @@ eng=B
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eng=C
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[STR__FRONTEND__D]
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eng=D
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[STR__FRONTEND__UP]
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eng=UP
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[STR__FRONTEND__DOWN]
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eng=DOWN
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[STR__FRONTEND__LOOK_UP]
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eng=LOOK UP
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[STR__FRONTEND__LOOK_DOWN]
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eng=LOOK DOWN
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[STR__FRONTEND__LEFT]
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eng=LEFT
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[STR__FRONTEND__RIGHT]
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@ -227,7 +227,7 @@ eng=zzzzzzzzzz
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[STR__INGAME__FMA_C2_SB0]
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eng=I’m ready. I’m ready. I’m ready. Oops!
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[STR__INGAME__FMA_C2_BB0]
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eng=Back already?.. That is definitely a sandwich fit for a super hero!! Gonna need to think of something to test your super hero potential, and keep busy! . Look MM is not in great super hero condition at the moment and he could really do with some pampering!! Some Kelp cream and a facial! Not for me you understand!
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eng=Back already?.. That is definitely a sandwich fit for a super hero!! Gonna need to think of something to test your super hero potential, and keep busy! Look MM is not in great super hero condition at the moment and he could really do with some pampering!! Some Kelp cream and a facial! Not for me you understand!
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;PKG 17/7/01 - This is duped by STR__INGAME__FMA_C4_SB2
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[STR__INGAME__FMA_C2_SB1]
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eng=I’m on my way!!
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@ -236,7 +236,7 @@ eng=I
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[STR__INGAME__FMA_C3_SB0]
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eng=aaah!!!
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[STR__INGAME__FMA_C3_BB0]
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eng=That is amazing, how did you manage that!! Reflecto has got nothing on you kid, you must really love your mate Trevor!
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eng=That is amazing, how did you manage that!! Reflecto has nothing on you kid, you must really love your mate Trevor!
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[STR__INGAME__FMA_C3_SB1]
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eng=Patrick!
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[STR__INGAME__FMA_C3_BB1]
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10
makefile.gfx
10
makefile.gfx
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@ -465,7 +465,9 @@ cleanbackdrops :
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@$(ECHO) Backdrops Cleaned
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$(BACKDROPS_OUT_DIR)/%.gfx : $(BACKDROPS_IN_DIR)/%.tga
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@$(TGA2GFX) $< $@
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@$(TGA2GFX) $< a.tmp
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@$(LZNP) a.tmp $@ >nul
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@$(RM) a.tmp
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GRAF_DIRS_TO_MAKE += $(BACKDROPS_OUT_DIR)
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GFX_DATA_OUT += $(BACKDROPS_OUT)
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@ -494,6 +496,7 @@ cleanmapscreens:
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$(MAPSCREENS_OUT_DIR)/%.gfx : $(MAPSCREENS_IN_DIR)/%.tga
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@$(TGA2GFX) $< a.tmp
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@$(LZNP) a.tmp $@ >nul
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@$(RM) a.tmp
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GRAF_DIRS_TO_MAKE += $(MAPSCREENS_OUT_DIR)
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GFX_DATA_OUT += $(MAPSCREENS_OUT)
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@ -515,7 +518,10 @@ cleanloadingscreens :
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@$(ECHO) Loadingscreens Cleaned
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$(LOADINGSCREENS_OUT_DIR)/%.gfx : $(LOADINGSCREENS_IN_DIR)/%.tga
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@$(TGA2GFX) $< $@
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@$(TGA2GFX) $< a.tmp
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@$(LZNP) a.tmp $@ >nul
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@$(RM) a.tmp
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GRAF_DIRS_TO_MAKE += $(LOADINGSCREENS_OUT_DIR)
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GFX_DATA_OUT += $(LOADINGSCREENS_OUT)
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@ -267,7 +267,8 @@ MemCard::Start();
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sl=new ("sldb") CSaveLoadDatabase();
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mode=mode_none;
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#endif
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m_image=CFileIO::loadFile(BACKDROP_CREDITS_GFX);
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m_image=LoadPakScreen(BACKDROP_CREDITS_GFX);
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ASSERT(m_image);
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SetScreenImage(m_image);
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CFader::setFadingIn();
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@ -109,7 +109,7 @@ CGameOverScene GameOverScene;
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---------------------------------------------------------------------- */
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void CGameOverScene::init()
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{
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m_image=CFileIO::loadFile(BACKDROP_GAMEOVER_GFX);
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m_image=LoadPakScreen(BACKDROP_GAMEOVER_GFX);
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ASSERT(m_image);
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SetScreenImage((u8*)m_image);
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@ -92,7 +92,7 @@ static int s_leftBobSin,s_leftBob,s_rightBobSin,s_rightBob;
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---------------------------------------------------------------------- */
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void CPartyScene::init()
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{
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m_image=CFileIO::loadFile(BACKDROP_PARTYBACKDROP_GFX);
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m_image=LoadPakScreen(BACKDROP_PARTYBACKDROP_GFX);
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ASSERT(m_image);
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SetScreenImage((u8*)m_image);
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@ -187,7 +187,7 @@ void CFrontEndMainTitles::select()
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m_demoTimeout=0;
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s_image=CFileIO::loadFile(s_imageFiles[CGameSlotManager::getNumberOfFrontendScreenToUse()]);
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s_image=LoadPakScreen(s_imageFiles[CGameSlotManager::getNumberOfFrontendScreenToUse()]);
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ASSERT(s_image);
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SetScreenImage(s_image);
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@ -67,7 +67,7 @@ void CFrontEndNickLogo::select()
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{
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m_readyToExit=false;
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m_image=CFileIO::loadFile(BACKDROP_NICK_GFX);
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m_image=LoadPakScreen(BACKDROP_NICK_GFX);
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ASSERT(m_image);
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SetScreenImage(m_image);
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@ -309,7 +309,7 @@ void CFrontEndOptions::init()
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tb=new ("textbox") CGUITextBox();
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tb->init(fr);
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tb->setObjectXYWH(26,0,150,15);
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tb->setText(STR__FRONTEND__UP);
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tb->setText(STR__FRONTEND__LOOK_UP);
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sr=new ("spritereadout") CGUISpriteReadout();
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sr->init(fr);
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sr->setObjectXYWH(0,15,26,15);
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@ -318,7 +318,7 @@ void CFrontEndOptions::init()
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tb=new ("textbox") CGUITextBox();
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tb->init(fr);
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tb->setObjectXYWH(26,15,150,15);
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tb->setText(STR__FRONTEND__DOWN);
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tb->setText(STR__FRONTEND__LOOK_DOWN);
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sr=new ("spritereadout") CGUISpriteReadout();
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sr->init(fr);
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sr->setObjectXYWH(0,30,26,15);
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@ -752,6 +752,7 @@ void CGameScene::hitBossArenaTrigger()
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void CGameScene::initLevel()
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{
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CSoundMediator::setCanPlaySfx(false);
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Level.DisplayLoadingScreen(s_globalLevelSelectThing);
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SYSTEM_DBGMSG("InitLevel\n");
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CThingManager::init();
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@ -110,7 +110,7 @@ int YPos=MapPos.vy>>MapXYShift;
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/*****************************************************************************/
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void CLayerTile::render()
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{
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sTileMapElem *MapPtr=GetMapPos();
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sTileMapElem *MapPtr=Map+GetMapOfs();
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s16 TileX,TileY;
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sOT *ThisOT=OtPtr+LayerOT;
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TSPRT *PrimPtr=PrimBank;
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@ -33,7 +33,7 @@ virtual void think(DVECTOR &MapPos);
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virtual void render();
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int GetMapOfs() {return(MapXY.vx+(MapXY.vy*MapWidth));}
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virtual sTileMapElem *GetMapPos() {return(Map+GetMapOfs());}
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//virtual sTileMapElem *GetMapPos() {return(Map+GetMapOfs());}
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virtual sTileMapElem *getMapPtr(int _x,int _y) {return(&Map[(_x>>4)+((_y>>4)*MapWidth)]);}
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protected:
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@ -87,27 +87,18 @@ sFlipTable FlipTable[4]=
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},0<<31}
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};
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u8 RGBTable[16*4];
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int RS=128;
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int Ri=-6;
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int GS=128;
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int Gi=-6;
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int BS=128;
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int Bi=-6;
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int AS=128;
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int Ai=-6;
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CLayerTile3d::CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr) : CLayerTile(LevelHdr,Hdr)
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CLayerTile3d::CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr,u8 *_RGBMap,u8 *_RGBTable) : CLayerTile(LevelHdr,Hdr)
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{
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ElemBank3d=LevelHdr->ElemBank3d;
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TriList=LevelHdr->TriList;
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QuadList=LevelHdr->QuadList;
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VtxList=LevelHdr->VtxList;
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VtxIdxList=LevelHdr->VtxIdxList;
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RGBMap=_RGBMap;
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RGBTable=_RGBTable;
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#if defined(_SHOW_POLYZ_)
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Font=new ("PrimFont") FontBank;
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@ -115,21 +106,6 @@ CLayerTile3d::CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr) : CLayerTile(Leve
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Font->setOt( 0 );
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Font->setTrans(1);
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#endif
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for (int i=0; i<16; i++)
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{
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int R,G,B;
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R=RS-(i*Ri);
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G=GS-(i*Gi);
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B=BS-(i*Bi);
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if (R<0) R=0; else if (R>255) R=255;
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if (G<0) G=0; else if (G>255) G=255;
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if (B<0) B=0; else if (B>255) B=255;
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RGBTable[(i*4)+0]=R;
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RGBTable[(i*4)+1]=G;
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RGBTable[(i*4)+2]=B;
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RGBTable[(i*4)+3]=0;
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}
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}
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@ -263,33 +239,6 @@ void CLayerTile3d::think(DVECTOR &MapPos)
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RenderH=SCREEN_TILE3D_HEIGHT;
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else
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RenderH=MapHeight-MapXY.vy;
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#if defined(__USER_daveo__)
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if (AS!=-1)
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{
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RS=GS=BS=AS;
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}
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if (Ai!=-1)
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{
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Ri=Gi=Bi=Ai;
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}
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for (int i=0; i<16; i++)
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{
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int R,G,B;
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R=RS-(i*Ri);
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G=GS-(i*Gi);
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B=BS-(i*Bi);
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if (R<0) R=0; else if (R>255) R=255;
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if (G<0) G=0; else if (G>255) G=255;
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if (B<0) B=0; else if (B>255) B=255;
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RGBTable[(i*4)+0]=R;
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RGBTable[(i*4)+1]=G;
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RGBTable[(i*4)+2]=B;
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RGBTable[(i*4)+3]=0;
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}
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#endif
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}
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/*****************************************************************************/
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@ -322,12 +271,14 @@ s32 *OutPtr;
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gte_ldv3(V0,V1,V2);
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gte_stsxy3c(OutPtr); // read XY back
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}
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}
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/*****************************************************************************/
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void CLayerTile3d::render()
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{
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sTileMapElem *MapPtr=GetMapPos();
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int MapOfs=GetMapOfs();
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sTileMapElem *MapPtr=Map+MapOfs;
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u8 *RGBMapPtr=RGBMap+MapOfs;
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u8 *PrimPtr=GetPrimPtr();
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u32 *XYList=(u32*)SCRATCH_RAM;
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u32 T0,T1,T2,T3;
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@ -350,6 +301,7 @@ s16 TCount=0,QCount=0;
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for (int Y=0; Y<RenderH; Y++)
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{
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sTileMapElem *MapRow=MapPtr;
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u8 *RGBRow=RGBMapPtr;
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s32 BlkXOld=BlkPos.vx;
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s16 *DeltaFX=FTableX[ShiftX];
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s16 *DeltaBX=BTableX[ShiftX];
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@ -366,6 +318,9 @@ s16 TCount=0,QCount=0;
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sTri *TList=&TriList[Elem->TriStart];
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int QuadCount=Elem->QuadCount;
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sQuad *QList=&QuadList[Elem->QuadStart];
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int RGBOfs=*RGBRow++;
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u8 *RGB=&RGBTable[RGBOfs*(16*4)];
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if (TriCount || QuadCount) // Blank tiles rejected here, to prevent over processing (as no tri-count)
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{
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CMX_SetTransMtxXY(&BlkPos);
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@ -472,9 +427,9 @@ s16 TCount=0,QCount=0;
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*(u32*)&ThisPrim->x2=P2; // Set XY2
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addPrim(ThisOT,ThisPrim);
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// lighting
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T0=*(u32*)&RGBTable[TList->C0];
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T1=*(u32*)&RGBTable[TList->C1];
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T2=*(u32*)&RGBTable[TList->C2];
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T0=*(u32*)&RGB[TList->C0];
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T1=*(u32*)&RGB[TList->C1];
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T2=*(u32*)&RGB[TList->C2];
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*(u32*)&ThisPrim->r0=T0;
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*(u32*)&ThisPrim->r1=T1;
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*(u32*)&ThisPrim->r2=T2;
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*(u32*)&ThisPrim->x2=P2; // Set XY2
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*(u32*)&ThisPrim->x3=P3; // Set XY3
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// Lighting
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T0=*(u32*)&RGBTable[QList->C0];
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T1=*(u32*)&RGBTable[QList->C1];
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T2=*(u32*)&RGBTable[QList->C2];
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T3=*(u32*)&RGBTable[QList->C3];
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T0=*(u32*)&RGB[QList->C0];
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T1=*(u32*)&RGB[QList->C1];
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T2=*(u32*)&RGB[QList->C2];
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T3=*(u32*)&RGB[QList->C3];
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*(u32*)&ThisPrim->r0=T0;
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*(u32*)&ThisPrim->r1=T1;
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*(u32*)&ThisPrim->r2=T2;
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DeltaFX++; DeltaBX++;
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}
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MapPtr+=MapWidth;
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RGBMapPtr+=MapWidth;
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BlkPos.vx=BlkXOld;
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BlkPos.vy+=BLOCK_SIZE;
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DeltaFY++; DeltaBY++;
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@ -28,7 +28,7 @@ class FontBank;
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class CLayerTile3d : public CLayerTile
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{
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public:
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CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr);
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CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr,u8 *_RGBMap,u8 *_RGBTable);
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~CLayerTile3d();
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void init(DVECTOR &MapPos,int Shift);
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sVtx *VtxList;
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u16 *VtxIdxList;
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DVECTOR RenderOfs;
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u8 *RGBMap;
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u8 *RGBTable;
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s16 *FTableX[16];
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s16 *FTableY[16];
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@ -201,9 +201,9 @@ void CLevel::init(int LevelNo)
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// Load it
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sLvlTab *lvlTab=&LvlTable[LevelNo];
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CSoundMediator::setSong((CSoundMediator::SONGID)lvlTab->songId);
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// DisplayLoadingScreen(lvlTab);
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DisplayLoadingScreen(lvlTab);
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CSoundMediator::setSong((CSoundMediator::SONGID)lvlTab->songId);
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LevelHdr=(sLevelHdr*)CFileIO::loadFile(lvlTab->LevelFilename,"Level");
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LevelHdr->ElemBank2d=(sElem2d*) MakePtr(LevelHdr,(int)LevelHdr->ElemBank2d);
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@ -214,7 +214,34 @@ sLvlTab *lvlTab=&LvlTable[LevelNo];
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LevelHdr->VtxIdxList=(u16*) MakePtr(LevelHdr,(int)LevelHdr->VtxIdxList);
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LevelHdr->ModelList=(sModel*) MakePtr(LevelHdr,(int)LevelHdr->ModelList);
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CModelGfx::SetData(LevelHdr);//LevelHdr->ModelList,LevelHdr->TriList,LevelHdr->QuadList,LevelHdr->VtxList);
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// Deal with RGB Tables (and create if none)
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if (LevelHdr->RGBLayer)
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{
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sLayerRGBHdr *RGBHdr=(sLayerRGBHdr*) MakePtr(LevelHdr,(int)LevelHdr->RGBLayer+sizeof(sLayerHdr));
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m_RGBMap=(u8*) MakePtr(LevelHdr,(int)RGBHdr->RGBMap);
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m_RGBTable=(u8*) MakePtr(LevelHdr,(int)RGBHdr->RGBTable);
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}
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else
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{ // Make blank RGB data
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sLayerHdr *LayerLayer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ActionLayer);
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int LvlSize=LayerLayer->Width*LayerLayer->Height;
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m_RGBMap=(u8*)MemAlloc(LvlSize,"BlankRGBMap"); ASSERT(m_RGBMap);
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memset(m_RGBMap,0,LvlSize);
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m_RGBTable=(u8*)MemAlloc(16*4,"BlankRGBTable"); ASSERT(m_RGBTable);
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u8 RGB=127;
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for (int c=0; c<16; c++)
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{
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m_RGBTable[(c*4)+0]=RGB;
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m_RGBTable[(c*4)+1]=RGB;
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m_RGBTable[(c*4)+2]=RGB;
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m_RGBTable[(c*4)+3]=0;
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RGB+=6;
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}
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}
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CModelGfx::SetData(LevelHdr);
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m_levelTPage=TPLoadTex(lvlTab->TexFilename);
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s_playerSpawnPos.vx=LevelHdr->PlayerStartX*16;
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@ -252,8 +279,9 @@ bool Finished=false;
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}
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/*****************************************************************************/
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void CLevel::DisplayLoadingScreen(sLvlTab *lvlTab)
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void CLevel::DisplayLoadingScreen(int LevelNo)
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{
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sLvlTab *lvlTab=&LvlTable[LevelNo];
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ScalableFontBank font;
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char buf[256];
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u8 *s_image;
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@ -264,7 +292,7 @@ int i;
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font.setScale(370);
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sprintf(buf,"%s\n\n%s",TranslationDatabase::getString(lvlTab->ChapterLoadingText),TranslationDatabase::getString(lvlTab->LevelLoadingText));
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s_image=CFileIO::loadFile(loadingScreens[lvlTab->Chapter-1]);
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s_image=LoadPakScreen(loadingScreens[lvlTab->Chapter-1]);
|
||||
ASSERT(s_image);
|
||||
SetScreenImage(s_image);
|
||||
for(i=0;i<2;i++)
|
||||
|
@ -327,7 +355,7 @@ void CLevel::initLayers()
|
|||
if (LevelHdr->ActionLayer)
|
||||
{
|
||||
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ActionLayer);
|
||||
CLayerTile *NewLayer=new ("Action Layer") CLayerTile3d(LevelHdr,Layer);
|
||||
CLayerTile *NewLayer=new ("Action Layer") CLayerTile3d(LevelHdr,Layer,m_RGBMap,m_RGBTable);
|
||||
NewLayer->init(MapPos,0);
|
||||
TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]=NewLayer;
|
||||
}
|
||||
|
@ -604,6 +632,11 @@ void CLevel::shutdown()
|
|||
delete TileLayers[i];
|
||||
}
|
||||
}
|
||||
if (!LevelHdr->RGBLayer)
|
||||
{
|
||||
MemFree(m_RGBMap);
|
||||
MemFree(m_RGBTable);
|
||||
}
|
||||
|
||||
if (CollisionLayer)
|
||||
{
|
||||
|
|
|
@ -84,14 +84,12 @@ static s32 getBossHealth() {return m_bossHealth;}
|
|||
static void setIsBossRespawn( u8 newIsBossRespawn) {m_isBossRespawn=newIsBossRespawn;}
|
||||
static void setBossHealth( s32 newBossHealth ) {m_bossHealth=newBossHealth;}
|
||||
|
||||
static void DisplayLoadingScreen(int LevelNo=25);
|
||||
|
||||
private:
|
||||
void initLayers();
|
||||
void initThings(int _respawningLevel);
|
||||
|
||||
void DisplayLoadingScreen(sLvlTab *lvlTab);
|
||||
|
||||
|
||||
static sLevelHdr *LevelHdr;
|
||||
|
||||
static DVECTOR MapPos;
|
||||
|
@ -118,6 +116,9 @@ static DVECTOR s_playerSpawnPos;
|
|||
int HazardCount;
|
||||
sThingHazard **HazardList;
|
||||
|
||||
u8 *m_RGBMap;
|
||||
u8 *m_RGBTable;
|
||||
|
||||
static u8 m_isBossRespawn;
|
||||
static s32 m_bossHealth;
|
||||
|
||||
|
|
|
@ -231,18 +231,21 @@ extern int s_globalLevelSelectThing;
|
|||
---------------------------------------------------------------------- */
|
||||
void CMapScene::init()
|
||||
{
|
||||
CLevel::DisplayLoadingScreen();
|
||||
m_font=new ("map screen font") FontBank();
|
||||
m_font->initialise(&standardFont);
|
||||
m_font->setOt(10);
|
||||
m_font->setJustification(FontBank::JUST_LEFT);
|
||||
|
||||
m_screenImage=MemAlloc(512*256*2,"MapScreen");
|
||||
|
||||
m_currentChapterSelection=s_chapterToStartOn;
|
||||
/*
|
||||
m_screenImage=MemAlloc(512*256*2,"MapScreen");
|
||||
// m_mapBackgroundImage=(char*)CFileIO::loadFile(MAP_MAP_BACKGROUND_GFX);ASSERT(m_mapBackgroundImage);
|
||||
u8 *Back=(u8*)CFileIO::loadFile(MAP_MAP_BACKGROUND_GFX);ASSERT(Back);
|
||||
LZNP_Decode(Back,(u8*)m_screenImage);
|
||||
MemFree(Back);
|
||||
*/
|
||||
m_screenImage=(char*)LoadPakScreen(MAP_MAP_BACKGROUND_GFX);
|
||||
|
||||
// Load level Gfx
|
||||
for (int i=0; i<MAP_GFX_MAX; i++)
|
||||
|
|
|
@ -150,7 +150,7 @@ int fw=200;
|
|||
int fh=20;
|
||||
void CShopScene::init()
|
||||
{
|
||||
m_image=CFileIO::loadFile(BACKDROP_SHOP_GFX);
|
||||
m_image=LoadPakScreen(BACKDROP_SHOP_GFX);
|
||||
ASSERT(m_image);
|
||||
SetScreenImage((u8*)m_image);
|
||||
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "system\vid.h"
|
||||
#include "gfx\prim.h"
|
||||
#include "fileio\fileio.h"
|
||||
#include "utils\lznp.h"
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
|
@ -283,7 +284,7 @@ void VidSetRes(int x, int y)
|
|||
void VidInit()
|
||||
{
|
||||
// Wap up a loading screen
|
||||
u8 *screenData=CFileIO::loadFile(LOADINGSCREENS_BOOTSCREEN_GFX,"Loading Screen");
|
||||
u8 *screenData=LoadPakScreen(LOADINGSCREENS_BOOTSCREEN_GFX);
|
||||
SetScreenImage(screenData);
|
||||
|
||||
// VidSetXYOfs( ScreenXOfs, ScreenYOfs );
|
||||
|
@ -402,6 +403,19 @@ if(ScreenClipBox==2)
|
|||
}
|
||||
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
u8 *LoadPakScreen(int Filename)
|
||||
{
|
||||
u8 *PakData=CFileIO::loadFile((FileEquate)Filename,"PakScreen");
|
||||
u8 *Screen=(u8*)MemAlloc(512*256*2,"Screen");
|
||||
|
||||
LZNP_Decode(PakData,Screen);
|
||||
MemFree(PakData);
|
||||
|
||||
return(Screen);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/*** VRAM VIEWER *************************************************************/
|
||||
/*****************************************************************************/
|
||||
|
|
|
@ -66,4 +66,6 @@ void SetScreenImage(u8 *Ptr);
|
|||
u8 *GetScreenImage();
|
||||
void ClearScreenImage();
|
||||
|
||||
u8 *LoadPakScreen(int Filename);
|
||||
|
||||
#endif
|
||||
|
|
Binary file not shown.
|
@ -221,6 +221,12 @@ struct sLayerShadeHdr
|
|||
sLayerShadeBackGfx *GfxList;
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
struct sLayerRGBHdr
|
||||
{
|
||||
u32 RGBMap;
|
||||
u32 RGBTable;
|
||||
};
|
||||
//---------------------------------------------------------------------------
|
||||
struct sModel
|
||||
{
|
||||
|
@ -244,6 +250,7 @@ struct sLevelHdr
|
|||
u32 TriggerList;
|
||||
u32 FXList;
|
||||
u32 HazardList;
|
||||
u32 RGBLayer;
|
||||
|
||||
u16 PlayerStartX,PlayerStartY;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue