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21 changed files with 121 additions and 95 deletions
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@ -110,7 +110,7 @@ int YPos=MapPos.vy>>MapXYShift;
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/*****************************************************************************/
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void CLayerTile::render()
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{
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sTileMapElem *MapPtr=GetMapPos();
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sTileMapElem *MapPtr=Map+GetMapOfs();
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s16 TileX,TileY;
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sOT *ThisOT=OtPtr+LayerOT;
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TSPRT *PrimPtr=PrimBank;
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@ -33,7 +33,7 @@ virtual void think(DVECTOR &MapPos);
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virtual void render();
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int GetMapOfs() {return(MapXY.vx+(MapXY.vy*MapWidth));}
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virtual sTileMapElem *GetMapPos() {return(Map+GetMapOfs());}
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//virtual sTileMapElem *GetMapPos() {return(Map+GetMapOfs());}
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virtual sTileMapElem *getMapPtr(int _x,int _y) {return(&Map[(_x>>4)+((_y>>4)*MapWidth)]);}
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protected:
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@ -87,27 +87,18 @@ sFlipTable FlipTable[4]=
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},0<<31}
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};
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u8 RGBTable[16*4];
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int RS=128;
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int Ri=-6;
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int GS=128;
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int Gi=-6;
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int BS=128;
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int Bi=-6;
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int AS=128;
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int Ai=-6;
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CLayerTile3d::CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr) : CLayerTile(LevelHdr,Hdr)
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CLayerTile3d::CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr,u8 *_RGBMap,u8 *_RGBTable) : CLayerTile(LevelHdr,Hdr)
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{
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ElemBank3d=LevelHdr->ElemBank3d;
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TriList=LevelHdr->TriList;
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QuadList=LevelHdr->QuadList;
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VtxList=LevelHdr->VtxList;
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VtxIdxList=LevelHdr->VtxIdxList;
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RGBMap=_RGBMap;
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RGBTable=_RGBTable;
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#if defined(_SHOW_POLYZ_)
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Font=new ("PrimFont") FontBank;
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@ -115,21 +106,6 @@ CLayerTile3d::CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr) : CLayerTile(Leve
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Font->setOt( 0 );
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Font->setTrans(1);
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#endif
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for (int i=0; i<16; i++)
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{
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int R,G,B;
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R=RS-(i*Ri);
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G=GS-(i*Gi);
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B=BS-(i*Bi);
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if (R<0) R=0; else if (R>255) R=255;
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if (G<0) G=0; else if (G>255) G=255;
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if (B<0) B=0; else if (B>255) B=255;
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RGBTable[(i*4)+0]=R;
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RGBTable[(i*4)+1]=G;
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RGBTable[(i*4)+2]=B;
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RGBTable[(i*4)+3]=0;
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}
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}
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@ -263,33 +239,6 @@ void CLayerTile3d::think(DVECTOR &MapPos)
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RenderH=SCREEN_TILE3D_HEIGHT;
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else
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RenderH=MapHeight-MapXY.vy;
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#if defined(__USER_daveo__)
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if (AS!=-1)
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{
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RS=GS=BS=AS;
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}
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if (Ai!=-1)
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{
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Ri=Gi=Bi=Ai;
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}
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for (int i=0; i<16; i++)
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{
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int R,G,B;
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R=RS-(i*Ri);
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G=GS-(i*Gi);
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B=BS-(i*Bi);
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if (R<0) R=0; else if (R>255) R=255;
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if (G<0) G=0; else if (G>255) G=255;
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if (B<0) B=0; else if (B>255) B=255;
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RGBTable[(i*4)+0]=R;
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RGBTable[(i*4)+1]=G;
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RGBTable[(i*4)+2]=B;
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RGBTable[(i*4)+3]=0;
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}
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#endif
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}
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/*****************************************************************************/
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@ -322,12 +271,14 @@ s32 *OutPtr;
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gte_ldv3(V0,V1,V2);
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gte_stsxy3c(OutPtr); // read XY back
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}
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}
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/*****************************************************************************/
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void CLayerTile3d::render()
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{
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sTileMapElem *MapPtr=GetMapPos();
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int MapOfs=GetMapOfs();
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sTileMapElem *MapPtr=Map+MapOfs;
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u8 *RGBMapPtr=RGBMap+MapOfs;
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u8 *PrimPtr=GetPrimPtr();
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u32 *XYList=(u32*)SCRATCH_RAM;
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u32 T0,T1,T2,T3;
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@ -350,6 +301,7 @@ s16 TCount=0,QCount=0;
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for (int Y=0; Y<RenderH; Y++)
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{
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sTileMapElem *MapRow=MapPtr;
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u8 *RGBRow=RGBMapPtr;
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s32 BlkXOld=BlkPos.vx;
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s16 *DeltaFX=FTableX[ShiftX];
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s16 *DeltaBX=BTableX[ShiftX];
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@ -366,6 +318,9 @@ s16 TCount=0,QCount=0;
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sTri *TList=&TriList[Elem->TriStart];
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int QuadCount=Elem->QuadCount;
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sQuad *QList=&QuadList[Elem->QuadStart];
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int RGBOfs=*RGBRow++;
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u8 *RGB=&RGBTable[RGBOfs*(16*4)];
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if (TriCount || QuadCount) // Blank tiles rejected here, to prevent over processing (as no tri-count)
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{
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CMX_SetTransMtxXY(&BlkPos);
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@ -472,9 +427,9 @@ s16 TCount=0,QCount=0;
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*(u32*)&ThisPrim->x2=P2; // Set XY2
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addPrim(ThisOT,ThisPrim);
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// lighting
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T0=*(u32*)&RGBTable[TList->C0];
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T1=*(u32*)&RGBTable[TList->C1];
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T2=*(u32*)&RGBTable[TList->C2];
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T0=*(u32*)&RGB[TList->C0];
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T1=*(u32*)&RGB[TList->C1];
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T2=*(u32*)&RGB[TList->C2];
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*(u32*)&ThisPrim->r0=T0;
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*(u32*)&ThisPrim->r1=T1;
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*(u32*)&ThisPrim->r2=T2;
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@ -527,10 +482,10 @@ s16 TCount=0,QCount=0;
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*(u32*)&ThisPrim->x2=P2; // Set XY2
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*(u32*)&ThisPrim->x3=P3; // Set XY3
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// Lighting
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T0=*(u32*)&RGBTable[QList->C0];
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T1=*(u32*)&RGBTable[QList->C1];
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T2=*(u32*)&RGBTable[QList->C2];
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T3=*(u32*)&RGBTable[QList->C3];
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T0=*(u32*)&RGB[QList->C0];
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T1=*(u32*)&RGB[QList->C1];
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T2=*(u32*)&RGB[QList->C2];
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T3=*(u32*)&RGB[QList->C3];
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*(u32*)&ThisPrim->r0=T0;
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*(u32*)&ThisPrim->r1=T1;
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*(u32*)&ThisPrim->r2=T2;
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@ -552,6 +507,7 @@ s16 TCount=0,QCount=0;
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DeltaFX++; DeltaBX++;
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}
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MapPtr+=MapWidth;
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RGBMapPtr+=MapWidth;
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BlkPos.vx=BlkXOld;
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BlkPos.vy+=BLOCK_SIZE;
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DeltaFY++; DeltaBY++;
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@ -28,7 +28,7 @@ class FontBank;
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class CLayerTile3d : public CLayerTile
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{
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public:
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CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr);
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CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr,u8 *_RGBMap,u8 *_RGBTable);
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~CLayerTile3d();
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void init(DVECTOR &MapPos,int Shift);
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@ -46,6 +46,8 @@ protected:
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sVtx *VtxList;
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u16 *VtxIdxList;
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DVECTOR RenderOfs;
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u8 *RGBMap;
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u8 *RGBTable;
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s16 *FTableX[16];
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s16 *FTableY[16];
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@ -201,9 +201,9 @@ void CLevel::init(int LevelNo)
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// Load it
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sLvlTab *lvlTab=&LvlTable[LevelNo];
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CSoundMediator::setSong((CSoundMediator::SONGID)lvlTab->songId);
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// DisplayLoadingScreen(lvlTab);
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DisplayLoadingScreen(lvlTab);
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CSoundMediator::setSong((CSoundMediator::SONGID)lvlTab->songId);
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LevelHdr=(sLevelHdr*)CFileIO::loadFile(lvlTab->LevelFilename,"Level");
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LevelHdr->ElemBank2d=(sElem2d*) MakePtr(LevelHdr,(int)LevelHdr->ElemBank2d);
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@ -214,7 +214,34 @@ sLvlTab *lvlTab=&LvlTable[LevelNo];
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LevelHdr->VtxIdxList=(u16*) MakePtr(LevelHdr,(int)LevelHdr->VtxIdxList);
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LevelHdr->ModelList=(sModel*) MakePtr(LevelHdr,(int)LevelHdr->ModelList);
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CModelGfx::SetData(LevelHdr);//LevelHdr->ModelList,LevelHdr->TriList,LevelHdr->QuadList,LevelHdr->VtxList);
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// Deal with RGB Tables (and create if none)
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if (LevelHdr->RGBLayer)
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{
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sLayerRGBHdr *RGBHdr=(sLayerRGBHdr*) MakePtr(LevelHdr,(int)LevelHdr->RGBLayer+sizeof(sLayerHdr));
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m_RGBMap=(u8*) MakePtr(LevelHdr,(int)RGBHdr->RGBMap);
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m_RGBTable=(u8*) MakePtr(LevelHdr,(int)RGBHdr->RGBTable);
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}
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else
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{ // Make blank RGB data
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sLayerHdr *LayerLayer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ActionLayer);
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int LvlSize=LayerLayer->Width*LayerLayer->Height;
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m_RGBMap=(u8*)MemAlloc(LvlSize,"BlankRGBMap"); ASSERT(m_RGBMap);
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memset(m_RGBMap,0,LvlSize);
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m_RGBTable=(u8*)MemAlloc(16*4,"BlankRGBTable"); ASSERT(m_RGBTable);
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u8 RGB=127;
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for (int c=0; c<16; c++)
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{
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m_RGBTable[(c*4)+0]=RGB;
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m_RGBTable[(c*4)+1]=RGB;
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m_RGBTable[(c*4)+2]=RGB;
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m_RGBTable[(c*4)+3]=0;
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RGB+=6;
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}
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}
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CModelGfx::SetData(LevelHdr);
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m_levelTPage=TPLoadTex(lvlTab->TexFilename);
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s_playerSpawnPos.vx=LevelHdr->PlayerStartX*16;
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@ -252,19 +279,20 @@ bool Finished=false;
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}
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/*****************************************************************************/
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void CLevel::DisplayLoadingScreen(sLvlTab *lvlTab)
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void CLevel::DisplayLoadingScreen(int LevelNo)
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{
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sLvlTab *lvlTab=&LvlTable[LevelNo];
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ScalableFontBank font;
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char buf[256];
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u8 *s_image;
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int i;
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font.initialise(&standardFont);
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font.setJustification(FontBank::JUST_CENTRE);
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font.setScale(370);
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sprintf(buf,"%s\n\n%s",TranslationDatabase::getString(lvlTab->ChapterLoadingText),TranslationDatabase::getString(lvlTab->LevelLoadingText));
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s_image=CFileIO::loadFile(loadingScreens[lvlTab->Chapter-1]);
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s_image=LoadPakScreen(loadingScreens[lvlTab->Chapter-1]);
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ASSERT(s_image);
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SetScreenImage(s_image);
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for(i=0;i<2;i++)
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if (LevelHdr->ActionLayer)
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{
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sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ActionLayer);
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CLayerTile *NewLayer=new ("Action Layer") CLayerTile3d(LevelHdr,Layer);
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CLayerTile *NewLayer=new ("Action Layer") CLayerTile3d(LevelHdr,Layer,m_RGBMap,m_RGBTable);
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NewLayer->init(MapPos,0);
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TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]=NewLayer;
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}
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@ -604,6 +632,11 @@ void CLevel::shutdown()
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delete TileLayers[i];
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}
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}
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if (!LevelHdr->RGBLayer)
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{
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MemFree(m_RGBMap);
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MemFree(m_RGBTable);
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}
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if (CollisionLayer)
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{
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@ -84,14 +84,12 @@ static s32 getBossHealth() {return m_bossHealth;}
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static void setIsBossRespawn( u8 newIsBossRespawn) {m_isBossRespawn=newIsBossRespawn;}
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static void setBossHealth( s32 newBossHealth ) {m_bossHealth=newBossHealth;}
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static void DisplayLoadingScreen(int LevelNo=25);
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private:
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void initLayers();
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void initThings(int _respawningLevel);
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void DisplayLoadingScreen(sLvlTab *lvlTab);
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static sLevelHdr *LevelHdr;
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static DVECTOR MapPos;
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@ -118,6 +116,9 @@ static DVECTOR s_playerSpawnPos;
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int HazardCount;
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sThingHazard **HazardList;
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u8 *m_RGBMap;
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u8 *m_RGBTable;
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static u8 m_isBossRespawn;
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static s32 m_bossHealth;
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