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@ -64,7 +64,9 @@ void CTeleportTrigger::collidedWith(CThing *_thisThing)
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respawnPos.vy=collisionArea.y2;
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((CPlayer*)_thisThing)->setRespawnPos(respawnPos);
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*/
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#ifdef __USER_paul__
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ASSERT(0);
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#endif
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}
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/*===========================================================================
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