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35
source/fx/fxsteam.h
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35
source/fx/fxsteam.h
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/**********************/
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/*** JellyFish Legs ***/
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/**********************/
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#ifndef __FX_FX_CLOUD_HEADER__
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#define __FX_FX_CLOUD_HEADER__
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#include "fx/fx.h"
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/*****************************************************************************/
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class CFXCloud : public CFX
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{
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public:
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struct sList
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{
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DVECTOR Ofs;
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};
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enum
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{
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MAX_TRAIL = 16
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};
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virtual void init(DVECTOR const &Pos);
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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protected:
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sList List[MAX_TRAIL];
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int ListCount;
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int HeadIdx;
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int Angle;
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};
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#endif
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