diff --git a/source/player/pmodes.cpp b/source/player/pmodes.cpp index 3b9eda462..a873b9307 100644 --- a/source/player/pmodes.cpp +++ b/source/player/pmodes.cpp @@ -297,7 +297,7 @@ void CPlayerModeBase::thinkVerticalMovement() playerHasHitGround(); pos=m_player->getPlayerPos(); if(m_player->getHeightFromGround(pos.vx,pos.vy,5)==0&& - (CGameScene::getCollision()->getCollisionBlock(pos.vx,pos.vy)&COLLISION_TYPE_MASK)==COLLISION_TYPE_FLAG_DEATH_LIQUID&& + (CGameScene::getCollision()->getCollisionBlock(pos.vx,pos.vy)&COLLISION_TYPE_MASK)==COLLISION_TYPE_FLAG_SOAKUP&& !m_player->getIsHealthSoFullThatIDontNeedToSoakUp()) { // Hit water - Go into soakup mode