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5 changed files with 71 additions and 3 deletions
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@ -23,6 +23,10 @@
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#include "utils\utils.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -92,8 +96,15 @@ void CNpcConveyorSwitchHazard::setWaypoints( sThingHazard *ThisHazard )
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CHazardTrigger *trigger;
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trigger=(CHazardTrigger*)CTrigger::Create(CTrigger::TRIGGER_HAZARD);
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trigger->setPositionAndSize( ( newXPos << 4 ) + 8, ( newYPos << 4 ) + 16, 100, 0 );
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trigger->setPositionAndSize( ( newXPos << 4 ) + 8 - 50, ( newYPos << 4 ) + 16, 100, 0 );
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trigger->setHazard( this );
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newXPos = (u16) *PntList;
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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m_conveyorPos.vx = ( newXPos << 4 ) + 8;
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m_conveyorPos.vy = ( newYPos << 4 ) + 8;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -101,4 +112,7 @@ void CNpcConveyorSwitchHazard::setWaypoints( sThingHazard *ThisHazard )
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void CNpcConveyorSwitchHazard::trigger()
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{
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m_reversed = !m_reversed;
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CLevel &level = GameScene.GetLevel();
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level.reverseMapConveyor( m_conveyorPos );
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}
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@ -29,6 +29,7 @@ protected:
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virtual void collidedWith(CThing *_thisThing) {}
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u8 m_reversed;
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DVECTOR m_conveyorPos;
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};
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#endif
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@ -708,6 +708,57 @@ DVECTOR DP;
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CLevel::reverseMapConveyor(DVECTOR const &Pos)
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{
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DVECTOR TL,BR;
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TL.vx=Pos.vx&-16;;
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TL.vy=Pos.vy&-16;;
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BR=TL;
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int ColT=CollisionLayer->getCollisionBlock(TL.vx,TL.vy)>>COLLISION_TYPE_FLAG_SHIFT;
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// if (CollisionLayer->getCollisionBlock(TL.vx,TL.vy)>>COLLISION_TYPE_FLAG_SHIFT==ColT)printf ("!!");
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// Left
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while (CollisionLayer->getCollisionBlock(TL.vx-16,TL.vy)>>COLLISION_TYPE_FLAG_SHIFT==ColT) TL.vx-=16;
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// Top
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while (CollisionLayer->getCollisionBlock(TL.vx,TL.vy-16)>>COLLISION_TYPE_FLAG_SHIFT==ColT) TL.vy-=16;
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// Right
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while (CollisionLayer->getCollisionBlock(BR.vx+16,BR.vy)>>COLLISION_TYPE_FLAG_SHIFT==ColT) BR.vx+=16;
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// Bottom
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while (CollisionLayer->getCollisionBlock(BR.vx,BR.vy+16)>>COLLISION_TYPE_FLAG_SHIFT==ColT) BR.vy+=16;
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DVECTOR DP;
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for (DP.vy=TL.vy; DP.vy<=BR.vy; DP.vy+=16)
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{
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for (DP.vx=TL.vx; DP.vx<=BR.vx; DP.vx+=16)
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{
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u8 *ColElem=CollisionLayer->getMapPtr(DP.vx,DP.vy);
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if (*ColElem>>COLLISION_TYPE_FLAG_SHIFT==ColT)
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{
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if ( ColT == COLLISION_TYPE_MOVE_LEFT )
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{
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*ColElem &= ~COLLISION_TYPE_FLAG_MOVE_LEFT;
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*ColElem |= COLLISION_TYPE_FLAG_MOVE_RIGHT;
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}
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else if ( ColT == COLLISION_TYPE_MOVE_RIGHT )
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{
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*ColElem &= ~COLLISION_TYPE_FLAG_MOVE_RIGHT;
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*ColElem |= COLLISION_TYPE_FLAG_MOVE_LEFT;
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}
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}
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}
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}
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}
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/*****************************************************************************/
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void CLevel::destroyMapTile(DVECTOR const &Pos)
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{
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@ -46,6 +46,8 @@ static int getTotalSpatCount() {return( LvlTable[s_globalLevelSelectThin
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void destroyMapArea(DVECTOR const &Pos);
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void destroyMapTile(DVECTOR const &Pos);
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void reverseMapConveyor(DVECTOR const &Pos);
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int getActorCount() {return ActorCount;}
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sThingActor **getActorList() {return ActorList;}
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int getPlatformCount() {return PlatformCount;}
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@ -261,8 +261,8 @@ AttackStrength=0
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Respawn=1
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[ConveyorSwitch]
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Gfx=..\..\graphics\hazards\water_bucket\water_bucket.gin
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WayPoints=0
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Gfx=..\..\graphics\hazards\redswitch\redswitch.gin
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WayPoints=2
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Speed=0
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TurnRate=0
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Collision=0
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