This commit is contained in:
parent
410be002f9
commit
e0e6d5d853
6 changed files with 68 additions and 262 deletions
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@ -15,6 +15,12 @@ music/chapter2.vh
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music/chapter3.pxm
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music/chapter3.vb
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music/chapter3.vh
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music/chapter4.pxm
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music/chapter4.vb
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music/chapter4.vh
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music/chapter5.pxm
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music/chapter5.vb
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music/chapter5.vh
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music/sb-title.pxm
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music/sb-title.vb
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music/sb-title.vh
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@ -156,7 +156,7 @@ cleanplayer:
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@$(ECHO) Player Cleaned
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$(PLAYER_DEP_OUT) : $(PLAYER_DEP_IN)
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$(MKACTOR3D) $(PLAYER_MOD_IN) -o:$(PLAYER_OUT_DIR) -t:24,1,1 -s:256
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$(MKACTOR3D) $(PLAYER_MOD_IN) -o:$(PLAYER_OUT_DIR) -t:24,1,1 -s:128
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GFX_DATA_OUT += $(PLAYER_DEP_OUT)
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@ -383,6 +383,7 @@ cleansfx:
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$(SFX_ALL_OUT) : $(SFX_ALL_IN)
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$(CP) $(SFX_ALL_IN) $(SFX_OUT_DIR)
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attrib -r $(SFX_OUT_DIR)/*
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GRAF_DIRS_TO_MAKE += $(SFX_OUT_DIR)
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GFX_DATA_OUT += $(SFX_ALL_OUT)
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@ -417,7 +418,7 @@ MUSIC_IN_DIR := data/music
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MUSIC_OUT_DIR := $(DATA_OUT)/music
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MUSIC_LIST := sb-title \
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chapter1 chapter2 chapter3
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chapter1 chapter2 chapter3 chapter4 chapter5
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MUSIC_ALL_IN := $(foreach MUSIC,$(MUSIC_LIST),$(MUSIC_IN_DIR)/$(MUSIC)/$(MUSIC).PXM $(MUSIC_IN_DIR)/$(MUSIC)/$(MUSIC).VH $(MUSIC_IN_DIR)/$(MUSIC)/$(MUSIC).VB)
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MUSIC_ALL_OUT := $(foreach MUSIC,$(MUSIC_LIST),$(MUSIC_OUT_DIR)/$(MUSIC).PXM $(MUSIC_OUT_DIR)/$(MUSIC).VH $(MUSIC_OUT_DIR)/$(MUSIC).VB)
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@ -110,11 +110,6 @@
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Vars
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---- */
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static FontBank s_fontBank;
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static CScrollyBackground *s_bg1;
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static CScrollyBackground *s_bg2;
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static CScrollyBackground *s_bg3;
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//CScript *testScript;
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/*----------------------------------------------------------------------
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@ -123,146 +118,12 @@ static CScrollyBackground *s_bg3;
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Params:
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Returns:
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---------------------------------------------------------------------- */
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/*
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unsigned int str=STR__PAULS_TEST_STRING_1;
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int w=150;
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int h=40;
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CGUITextReadout::TextReadoutData onOffTextReadouts[]=
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{
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{ false, STR__ON, },
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{ true, STR__OFF, },
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{ 0, 0, },
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};
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CGUISpriteReadout::SpriteReadoutData onOffSpriteReadouts[]=
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{
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{ false, FRM__CROSS, },
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{ true, FRM__TICK, },
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{ 0, 0, },
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};
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int musicStatus=false;
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int sfxStatus=false;
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int readyToExit=false;
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int musicVol=0;
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char textEntry[16+1]="SOME TEXT";
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CGUIControlFrame *baseGUIObject;
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*/
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void CPaulScene::init()
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{
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s_fontBank.initialise(&standardFont);
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s_fontBank.setColour(255,255,255);
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/*
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CGUIGroupFrame *fr;
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CGUITextBox *tb;
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CGUIToggleButton *tg;
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CGUITextReadout *tr;
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CGUISpriteReadout *sr;
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CGUIBarReadout *br;
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CGUISliderButton *sl;
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CGUITextEntry *te;
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int mem=MainRam.TotalRam-MainRam.RamUsed;
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PAUL_DBGMSG("initial mem free=%d",mem);
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baseGUIObject=new ("Uber GUI object") CGUIControlFrame();
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baseGUIObject->init(NULL);
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baseGUIObject->setObjectXYWH(32,32,512-64,256-64);
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fr=new ("frame") CGUIGroupFrame();
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fr->init(baseGUIObject);
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fr->setObjectXYWH(10,10,448-20,30);
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tb=new ("textbox") CGUITextBox();
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tb->init(fr);
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tb->setObjectXYWH(0,0,300,30);
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tb->setText(STR__PAULS_TEST__MUSIC);
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tg=new ("togglebutton") CGUIToggleButton();
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tg->init(fr);
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tg->setButtonTarget(&musicStatus);
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tr=new ("textreadout") CGUITextReadout();
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tr->init(fr);
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tr->setObjectXYWH(300,0,128,30);
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tr->setReadoutTarget(&musicStatus);
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tr->setReadoutData(onOffTextReadouts);
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fr=new ("frame") CGUIGroupFrame();
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fr->init(baseGUIObject);
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fr->setObjectXYWH(10,50,448-20,30);
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tb=new ("textbox") CGUITextBox();
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tb->init(fr);
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tb->setObjectXYWH(0,0,300,30);
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tb->setText(STR__PAULS_TEST__SFX);
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tg=new ("togglebutton") CGUIToggleButton();
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tg->init(fr);
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tg->setButtonTarget(&sfxStatus);
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sr=new ("spritereadout") CGUISpriteReadout();
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sr->init(fr);
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sr->setObjectXYWH(300,0,128,30);
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sr->setReadoutTarget(&sfxStatus);
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sr->setReadoutData(onOffSpriteReadouts);
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fr=new ("frame") CGUIGroupFrame();
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fr->init(baseGUIObject);
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fr->setObjectXYWH(10,90,448-20,30);
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sl=new("sliderbutton") CGUISliderButton();
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sl->init(fr);
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sl->setButtonTarget(&musicVol);
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sl->setButtonRange(0,255);
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br=new ("spritereadout") CGUIBarReadout();
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br->init(fr);
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br->setObjectXYWH(0,0,448-20,30);
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br->setReadoutTarget(&musicVol);
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br->setReadoutRange(0,255);
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fr=new ("frame") CGUIGroupFrame();
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fr->init(baseGUIObject);
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fr->setObjectXYWH(10,155,200,30);
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tb=new ("textbox") CGUITextBox();
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tb->init(fr);
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tb->setObjectXYWH(0,0,200,30);
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tb->setText(STR__PAULS_TEST__EXIT);
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tg=new ("togglebutton") CGUIToggleButton();
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tg->init(fr);
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tg->setButtonTarget(&readyToExit);
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fr=new ("frame") CGUIGroupFrame();
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fr->init(baseGUIObject);
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fr->setObjectXYWH(220,155,200,30);
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te=new ("textentry") CGUITextEntry();
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te->init(fr);
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te->setObjectXYWH(0,0,200,30);
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te->setTextDetails(textEntry,16);
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baseGUIObject->select();
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// Heh.. this'll actually work =)
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//ASSERT(0);
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// baseGUIObject->shutdown();
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// baseGUIObject=0;
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PAUL_DBGMSG("change=%d",mem-(MainRam.TotalRam-MainRam.RamUsed));
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s_bg1=new ("scrolly background") CScrollyBackground();
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s_bg1->init();
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s_bg1->setSpeed(+2,+2);
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s_bg2=new ("scrolly background") CScrollyBackground();
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s_bg2->init();
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s_bg2->setSpeed(-2,0);
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s_bg2->setOt(1001);
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s_bg3=new ("scrolly background") CScrollyBackground();
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s_bg3->init();
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s_bg3->setSpeed(0,-2);
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s_bg3->setOt(1002);
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*/
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// testScript->initialise(SCRIPTS_TEST_DAT);
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CSoundMediator::setSfxBank(CSoundMediator::SFX_INGAME);
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}
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@ -275,12 +136,7 @@ PAUL_DBGMSG("change=%d",mem-(MainRam.TotalRam-MainRam.RamUsed));
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---------------------------------------------------------------------- */
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void CPaulScene::shutdown()
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{
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/*
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s_bg3->shutdown();
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s_bg2->shutdown();
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s_bg1->shutdown();
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s_fontBank.dump();
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*/
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}
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@ -306,27 +162,6 @@ void CPaulScene::render()
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y+=charHeight;
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}
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}
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// if(testScript->isFinished())
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// {
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// if(PadGetDown(0)&PAD_START)
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// {
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// testScript->reset();
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// }
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// }
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// else
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// {
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// testScript->run();
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// }
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/*
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if(baseGUIObject)
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baseGUIObject->render();
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s_bg1->render();
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s_bg2->render();
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s_bg3->render();
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*/
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}
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@ -336,6 +171,7 @@ void CPaulScene::render()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int sfxNum=0;
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void CPaulScene::think(int _frames)
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{
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if(PadGetHeld(0)&PAD_R1&&PadGetDown(0)&PAD_R2)
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@ -343,71 +179,21 @@ void CPaulScene::think(int _frames)
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showDebugLog=!showDebugLog;
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}
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/*
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if(readyToExit)
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int pad=PadGetDown(1);
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if(pad&PAD_CIRCLE)
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{
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baseGUIObject->shutdown();
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delete baseGUIObject;
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baseGUIObject=NULL;
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readyToExit=0;
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CSoundMediator::playSfx((CSoundMediator::SFXID)sfxNum);
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}
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else if(pad&PAD_UP)
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{
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if(++sfxNum>7)sfxNum=7;
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}
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else if(pad&PAD_DOWN)
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{
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if(--sfxNum<0)sfxNum=0;
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}
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if(baseGUIObject)
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baseGUIObject->think(_frames);
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s_bg1->think(_frames);
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s_bg2->think(_frames);
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s_bg3->think(_frames);
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*/
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}
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/*===========================================================================
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end */
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/*
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BubicleEmitterData bubData=
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{
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206,200,60,60, // m_x,m_y,m_w,m_h
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10,1, // m_birthRate,m_birthAmount
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-1, // m_life
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{ // m_bubicleBase
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100, // m_life
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0,0,0, // m_vx,m_vdx,m_vxmax
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-40,-15,-100, // m_vy,m_vdy,m_vymax
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13,10, // m_w,m_h
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10, // m_dvSizeChange
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0,100, // m_theta,m_vtheta
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100,2,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
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40, // m_ot
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{ 128,128,128, } // m_colour
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},
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{ // m_bubicleRange
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100, // m_life
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0,0,0, // m_vx,m_vdx,m_vxmax
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20,10,0, // m_vy,m_vdy,m_vymax
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5,5, // m_w,m_h
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10, // m_dvSizeChange
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4095,50, // m_theta,m_vtheta
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100,5,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
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0, // m_ot
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{ 0, 64,127, } // m_colour
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}
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};
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CBubicleEmitter *testBub;
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CBubicleFactory::init();
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testBub=CBubicleFactory::spawnEmitter(&bubData);
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CBubicleFactory::shutdown();
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testBub->setPos(X,Y);
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CBubicleFactory::render();
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CBubicleFactory::think();
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*/
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@ -61,9 +61,12 @@
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CPlayerStateIdle::IdleAnims CPlayerStateIdle::s_idleAnims[]=
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{
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// start frame loop frame end frame loop count
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{ -1, ANIM_PLAYER_ANIM_IDLEGENERIC04, -1, 4 },
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{ -1, ANIM_PLAYER_ANIM_IDLEGENERIC04, -1, 10 },
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{ -1, ANIM_PLAYER_ANIM_IDLEGENERIC03, -1, 3 },
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// { -1, ANIM_PLAYER_ANIM_IDLEGENERIC04, -1, 4 },
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// { -1, ANIM_PLAYER_ANIM_IDLEGENERIC04, -1, 10 },
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// { -1, ANIM_PLAYER_ANIM_IDLEGENERIC03, -1, 3 },
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{ -1, ANIM_PLAYER_ANIM_IDLEBOOTS, -1, 4 },
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{ -1, ANIM_PLAYER_ANIM_IDLECORAL, -1, 10 },
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{ -1, ANIM_PLAYER_ANIM_WAKEUP, -1, 1 },
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};
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int CPlayerStateIdle::s_numIdleAnims=sizeof(CPlayerStateIdle::s_idleAnims)/sizeof(CPlayerStateIdle::IdleAnims);
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@ -95,6 +95,7 @@ static CXMPlaySound *s_xmplaySound;
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// Songs
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static XMSONGDATA s_xmSongData[CSoundMediator::NUM_SONGIDS]=
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{
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// m_vh m_vb m_pxm m_startPattern;
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{ MUSIC_SB_TITLE_VH, MUSIC_SB_TITLE_VB, MUSIC_SB_TITLE_PXM, 0x00 }, // SONG_TITLE
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{ MUSIC_SB_TITLE_VH, MUSIC_SB_TITLE_VB, MUSIC_SB_TITLE_PXM, 0x0a }, // SONG_OPTIONS
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{ MUSIC_SB_TITLE_VH, MUSIC_SB_TITLE_VB, MUSIC_SB_TITLE_PXM, 0x13 }, // SONG_MEMORYCARD
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@ -116,29 +117,46 @@ static XMSONGDATA s_xmSongData[CSoundMediator::NUM_SONGIDS]=
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{ MUSIC_CHAPTER3_VH, MUSIC_CHAPTER3_VB, MUSIC_CHAPTER3_PXM, 0x0b }, // SONG_CHAPTER3_LEVEL4,
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{ MUSIC_CHAPTER3_VH, MUSIC_CHAPTER3_VB, MUSIC_CHAPTER3_PXM, 0x21 }, // SONG_CHAPTER3_BOSS_ASLEEP,
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{ MUSIC_CHAPTER3_VH, MUSIC_CHAPTER3_VB, MUSIC_CHAPTER3_PXM, 0x22 }, // SONG_CHAPTER3_BOSS_AWAKE,
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{ MUSIC_CHAPTER4_VH, MUSIC_CHAPTER4_VB, MUSIC_CHAPTER4_PXM, 0x1b }, // SONG_CHAPTER4_LEVEL1,
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{ MUSIC_CHAPTER4_VH, MUSIC_CHAPTER4_VB, MUSIC_CHAPTER4_PXM, 0x00 }, // SONG_CHAPTER4_LEVEL2,
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{ MUSIC_CHAPTER4_VH, MUSIC_CHAPTER4_VB, MUSIC_CHAPTER4_PXM, 0x2c }, // SONG_CHAPTER4_LEVEL3,
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{ MUSIC_CHAPTER4_VH, MUSIC_CHAPTER4_VB, MUSIC_CHAPTER4_PXM, 0x00 }, // SONG_CHAPTER4_LEVEL4,
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{ MUSIC_CHAPTER4_VH, MUSIC_CHAPTER4_VB, MUSIC_CHAPTER4_PXM, 0x3c }, // SONG_CHAPTER4_BOSS,
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{ MUSIC_CHAPTER5_VH, MUSIC_CHAPTER5_VB, MUSIC_CHAPTER5_PXM, 0x00 }, // SONG_CHAPTER5_LEVEL1,
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{ MUSIC_CHAPTER5_VH, MUSIC_CHAPTER5_VB, MUSIC_CHAPTER5_PXM, 0x14 }, // SONG_CHAPTER5_LEVEL2,
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{ MUSIC_CHAPTER5_VH, MUSIC_CHAPTER5_VB, MUSIC_CHAPTER5_PXM, 0x00 }, // SONG_CHAPTER5_LEVEL3,
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{ MUSIC_CHAPTER5_VH, MUSIC_CHAPTER5_VB, MUSIC_CHAPTER5_PXM, 0x2a }, // SONG_CHAPTER5_LEVEL4,
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{ MUSIC_CHAPTER5_VH, MUSIC_CHAPTER5_VB, MUSIC_CHAPTER5_PXM, 0x3e }, // SONG_CHAPTER5_BOSS,
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};
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// SFX banks
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static XMSFXFILEDATA s_xmSfxData[CSoundMediator::NUM_SFXBANKIDS]=
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{
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// m_vh m_vb m_pxm
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{ SFX_INGAME_VH, SFX_INGAME_VB, SFX_INGAME_PXM }, // SFX_INGAME
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};
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// Individual SFX details
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static SFXDETAILS s_sfxDetails[]=
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static SFXDETAILS s_sfxDetails[CSoundMediator::NUM_SFXIDS]=
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{
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{ 1, 6, 1 },
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{ 1, 4, 0 },
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{ 1, 5, 0 },
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{ 1, 0, 1 },
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// m_channelMask m_pattern m_looping
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{ 1, 0, 0 }, // SFX_TEST0
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{ 1, 1, 0 }, // SFX_TEST1
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{ 1, 2, 0 }, // SFX_TEST2
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{ 1, 3, 0 }, // SFX_TEST3
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{ 1, 4, 0 }, // SFX_TEST4
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{ 1, 5, 0 }, // SFX_TEST5
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{ 1, 6, 0 }, // SFX_TEST6
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{ 1, 7, 0 }, // SFX_TEST7
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};
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// Reverb details
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static ReverbDetails s_reverbDetails[CSoundMediator::NUM_REVERBTYPES]=
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{
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{ SPU_REV_MODE_OFF, 0, 0, 0 }, // REV_NONE
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{ SPU_REV_MODE_ECHO, 75, 0x3000, 100 }, // REV_ECHOTEST
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// m_type m_delay m_depth m_feedback
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{ SPU_REV_MODE_OFF, 0, 0, 0 }, // REV_NONE
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{ SPU_REV_MODE_ECHO, 75, 0x3000, 100 }, // REV_ECHOTEST
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};
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@ -372,7 +390,7 @@ void CSoundMediator::setSfxBank(SFXBANKID _bankId)
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same time as *lots* of other sfx.
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Returns:
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---------------------------------------------------------------------- */
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xmPlayingId CSoundMediator::playSfx(int _sfxId,int _lock=false)
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xmPlayingId CSoundMediator::playSfx(SFXID _sfxId,int _lock=false)
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{
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int sfxChannelMask;
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xmPlayingId playId;
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@ -49,34 +49,26 @@ class CSoundMediator
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public:
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typedef enum SONGID
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{
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SONG_TITLE,
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SONG_OPTIONS,
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SONG_MEMORYCARD,
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||||
SONG_GAMECOMPLETE,
|
||||
SONG_GAMEOVER,
|
||||
SONG_CHAPTER1_LEVEL1,
|
||||
SONG_CHAPTER1_LEVEL2,
|
||||
SONG_CHAPTER1_LEVEL3,
|
||||
SONG_CHAPTER1_LEVEL4,
|
||||
SONG_CHAPTER1_BOSS,
|
||||
SONG_CHAPTER2_LEVEL1,
|
||||
SONG_CHAPTER2_LEVEL2,
|
||||
SONG_CHAPTER2_LEVEL3,
|
||||
SONG_CHAPTER2_LEVEL4,
|
||||
SONG_CHAPTER2_BOSS,
|
||||
SONG_CHAPTER3_LEVEL1,
|
||||
SONG_CHAPTER3_LEVEL2,
|
||||
SONG_CHAPTER3_LEVEL3,
|
||||
SONG_CHAPTER3_LEVEL4,
|
||||
SONG_CHAPTER3_BOSS_ALSEEP,
|
||||
SONG_CHAPTER3_BOSS_AWAKE,
|
||||
SONG_TITLE, SONG_OPTIONS, SONG_MEMORYCARD, SONG_GAMECOMPLETE, SONG_GAMEOVER,
|
||||
SONG_CHAPTER1_LEVEL1, SONG_CHAPTER1_LEVEL2, SONG_CHAPTER1_LEVEL3, SONG_CHAPTER1_LEVEL4, SONG_CHAPTER1_BOSS,
|
||||
SONG_CHAPTER2_LEVEL1, SONG_CHAPTER2_LEVEL2, SONG_CHAPTER2_LEVEL3, SONG_CHAPTER2_LEVEL4, SONG_CHAPTER2_BOSS,
|
||||
SONG_CHAPTER3_LEVEL1, SONG_CHAPTER3_LEVEL2, SONG_CHAPTER3_LEVEL3, SONG_CHAPTER3_LEVEL4, SONG_CHAPTER3_BOSS_ALSEEP, SONG_CHAPTER3_BOSS_AWAKE,
|
||||
SONG_CHAPTER4_LEVEL1, SONG_CHAPTER4_LEVEL2, SONG_CHAPTER4_LEVEL3, SONG_CHAPTER4_LEVEL4, SONG_CHAPTER4_BOSS,
|
||||
SONG_CHAPTER5_LEVEL1, SONG_CHAPTER5_LEVEL2, SONG_CHAPTER5_LEVEL3, SONG_CHAPTER5_LEVEL4, SONG_CHAPTER5_BOSS,
|
||||
NUM_SONGIDS,
|
||||
};
|
||||
|
||||
typedef enum SFXBANKID
|
||||
{
|
||||
SFX_INGAME,
|
||||
NUM_SFXBANKIDS,
|
||||
};
|
||||
typedef enum SFXID
|
||||
{
|
||||
SFX_TEST0, SFX_TEST1, SFX_TEST2, SFX_TEST3,
|
||||
SFX_TEST4, SFX_TEST5, SFX_TEST6, SFX_TEST7,
|
||||
NUM_SFXIDS,
|
||||
};
|
||||
|
||||
typedef enum VOLUMETYPE
|
||||
{
|
||||
|
@ -119,7 +111,7 @@ public:
|
|||
|
||||
// SFX interface
|
||||
static void setSfxBank(SFXBANKID _bankId);
|
||||
static xmPlayingId playSfx(int _sfxId,int _lock=false);
|
||||
static xmPlayingId playSfx(SFXID _sfxId,int _lock=false);
|
||||
static void setposition(xmPlayingId _playingId,VECTOR *pos);
|
||||
static void stopSfx(xmPlayingId _playingId);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue