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@ -95,7 +95,7 @@ void GameState::think()
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if(loss)
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{
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SYSTEM_DBGMSG("MEMORY HAS CHANGED BY %d BYTES DURING SCENE '%s'!",loss,s_currentScene->getSceneName());
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ASSERT(0);
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ASSERTas(!"MEMORY CHANGED!");
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s_baseMemory=0;
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}
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#endif
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