This commit is contained in:
Charles 2001-02-22 15:39:38 +00:00
parent 895fbfd27b
commit dedfdcf295
7 changed files with 114 additions and 6 deletions

View file

@ -99,6 +99,75 @@ void CNpc::processGenericGetUserDist( int _frames, s32 *distX, s32 *distY )
*distY = playerPos.vy - this->Pos.vy;
}
void CNpc::processGenericFixedPathWalk( int _frames, s32 *moveX, s32 *moveY )
{
s32 maxHeight = 10;
s32 distX, distY;
s32 fallSpeed = 5;
s8 yMovement = fallSpeed * _frames;
s32 groundHeight;
*moveX = 0;
*moveY = 0;
// ignore y component of waypoint, since we are stuck to the ground
if ( m_npcPath.think2D( Pos, &distX, &distY ) )
{
// path has finished, waypoint has changed, or there are no waypoints - do not move horizontally
// check for vertical movement
groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
if ( groundHeight <= yMovement )
{
// groundHeight <= yMovement indicates either just above ground or on or below ground
*moveY = groundHeight;
}
else
{
// fall
*moveY = yMovement;
}
}
else
{
// check for collision
distX = distX / abs( distX );
if ( m_layerCollision->getHeightFromGround( Pos.vx + ( distX * m_data[m_type].speed * _frames ), Pos.vy ) < -maxHeight )
{
// there is an obstacle in the way, increment the path point (hopefully this will resolve the problem)
m_npcPath.incPath();
}
else
{
// check for vertical movement
groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
if ( groundHeight <= yMovement )
{
// groundHeight <= yMovement indicates either just above ground or on or below ground
*moveX = distX * m_data[m_type].speed * _frames;
*moveY = groundHeight;
}
else
{
// fall
*moveY = yMovement;
}
}
}
}
bool CNpc::isCollisionWithGround()
{
ASSERT(m_layerCollision);