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4 changed files with 140 additions and 83 deletions
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@ -38,66 +38,59 @@ void CNpc::processCloseSkullStomperAttack( int _frames )
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s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange );
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s32 moveX, moveY;
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if ( waypointChange && !pathComplete )
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if ( waypointChange )
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{
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if ( !pathComplete )
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{
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// pause and change direction
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m_timerTimer = GameState::getOneSecondInFrames();
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m_extendDir = EXTEND_UP;
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return;
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}
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}
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if ( pathComplete )
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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m_npcPath.resetPath();
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}
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else
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{
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if ( pathComplete )
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s32 preShiftX;
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s32 preShiftY;
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m_heading = headingToTarget;
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if ( m_extendDir == EXTEND_DOWN )
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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preShiftX = _frames * 8 * rcos( m_heading );
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preShiftY = _frames * 8 * rsin( m_heading );
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}
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else
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{
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if ( m_npcPath.currentWaypoint == 0 )
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{
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m_heading = headingToTarget;
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s32 preShiftX = _frames * 8 * rcos( m_heading );
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s32 preShiftY = _frames * 8 * rsin( m_heading );
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moveX = preShiftX >> 12;
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if ( !moveX && preShiftX )
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{
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moveX = preShiftX / abs( preShiftX );
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}
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moveY = preShiftY >> 12;
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if ( !moveY && preShiftY )
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{
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moveY = preShiftY / abs( preShiftY );
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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}
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else
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{
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m_heading = headingToTarget;
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s32 preShiftX = _frames * 2 * rcos( m_heading );
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s32 preShiftY = _frames * 2 * rsin( m_heading );
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moveX = preShiftX >> 12;
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if ( !moveX && preShiftX )
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{
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moveX = preShiftX / abs( preShiftX );
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}
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moveY = preShiftY >> 12;
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if ( !moveY && preShiftY )
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{
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moveY = preShiftY / abs( preShiftY );
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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}
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preShiftX = _frames * 2 * rcos( m_heading );
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preShiftY = _frames * 2 * rsin( m_heading );
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}
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moveX = preShiftX >> 12;
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if ( !moveX && preShiftX )
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{
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moveX = preShiftX / abs( preShiftX );
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}
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moveY = preShiftY >> 12;
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if ( !moveY && preShiftY )
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{
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moveY = preShiftY / abs( preShiftY );
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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}
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}
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}
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