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45
source/enemy/npcpath.cpp
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45
source/enemy/npcpath.cpp
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/*=========================================================================
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npcpath.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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bool CNpcWaypoint::isPointNear( DVECTOR testPos )
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{
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s32 xDistSqr, yDistSqr;
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xDistSqr = testPos.vx - this->pos.vx;
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xDistSqr *= xDistSqr;
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yDistSqr = testPos.vy - this->pos.vy;
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yDistSqr *= yDistSqr;
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if ( xDistSqr + yDistSqr < 100 )
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{
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return( true );
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}
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else
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{
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return( false );
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}
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}
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void CNpcPath::addWaypoint( DVECTOR newPos )
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{
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if ( waypointCount < NPC_MAX_WAYPOINTS )
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{
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waypoint[waypointCount] = newPos;
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waypointCount++;
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}
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}
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void setPathType( NPC_PATH_TYPE newPathType );
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bool incPath();
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bool CNpcPath::incPath
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46
source/enemy/npcpath.h
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46
source/enemy/npcpath.h
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/*=========================================================================
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npcpath.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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class CNpcWaypoint
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{
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public:
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DVECTOR pos;
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bool isPointNear( DVECTOR testPos );
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};
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enum NPC_PATH_TYPE
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{
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SINGLE_USE_PATH = 0,
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REPEATING_PATH = 1,
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PONG_PATH = 2,
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};
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class CNpcPath
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{
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enum
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{
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NPC_MAX_WAYPOINTS = 4,
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};
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private:
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CNpcWaypoint waypoint[NPC_MAX_WAYPOINTS];
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NPC_PATH_TYPE pathType;
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u8 currentWaypoint;
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u8 waypointCount;
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public:
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void addWaypoint( DVECTOR newPos );
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void setPathType( NPC_PATH_TYPE newPathType );
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bool incPath();
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};
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