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4 changed files with 38 additions and 42 deletions
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@ -108,18 +108,6 @@ struct sQuad
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//*** Game Types and Headers ************************************************
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//***************************************************************************
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// Maps
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/*
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enum TILE3D_FLAGS
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{
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TILE3D_FLAGS_F=0,
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TILE3D_FLAGS_U,
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TILE3D_FLAGS_D,
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TILE3D_FLAGS_L,
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TILE3D_FLAGS_R,
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// TILE3D_FLAGS_B, // Should never have back facing polys
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TILE3D_FLAGS_MAX
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};
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*/
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typedef u16 sTileMapElem; // Tile or Tri Start
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struct sTile
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@ -203,7 +191,8 @@ struct sSpriteFrame
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struct sSpriteAnim
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{
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u16 FrameCount; // 2
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u16 *Anim; // 2
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u16 Pad;
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u16 *Anim; // 4
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};
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struct sSpriteAnimBank
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