This commit is contained in:
Daveo 2001-06-18 16:31:24 +00:00
parent cbd3a6bf90
commit dc0966e06f
5 changed files with 126 additions and 80 deletions

View file

@ -1,6 +1,6 @@
/*****************/
/*** Thwack!!! ***/
/*****************/
/*************/
/*** Laser ***/
/*************/
#include "system\global.h"
#include <DStructs.h>
@ -12,37 +12,78 @@
#include "game\game.h"
#include "gfx\otpos.h"
#include "FX\FXThwack.h"
#include "FX\FXLaser.h"
const int ThwackLife=12;
int LaserWidth=1;
/*****************************************************************************/
void CFXThwack::init(DVECTOR const &_Pos)
void CFXLaser::init(DVECTOR const &_Pos)
{
CFX::init(_Pos);
Life=ThwackLife;
OtPos=OTPOS__ACTOR_POS-1;
Angle=getRnd()&4095;
Scale=2048+1024+(getRnd()&2047);
Life=-1;
R=G=B=255;
Offset.vx=Offset.vy=0;
}
/*****************************************************************************/
void CFXLaser::setOffset(DVECTOR &Pos)
{
Offset=Pos;
}
/*****************************************************************************/
void CFXLaser::setTarget(DVECTOR &Pos)
{
Target=Pos;
}
/*****************************************************************************/
/*** Think *******************************************************************/
/*****************************************************************************/
void CFXLaser::think(int _frames)
{
CThing *Parent=getParent();
ASSERT(Parent);
Pos=Parent->getPos();
}
/*****************************************************************************/
/*** Render ******************************************************************/
/*****************************************************************************/
void CFXThwack::render()
void CFXLaser::render()
{
DVECTOR RenderPos;
DVECTOR renderPos0,renderPos1;
sOT *ThisOT=OtPtr+OtPos;
getFXRenderPos(RenderPos);
getFXRenderPos(renderPos0);
if (!canRender() || !IsVisible) return;
SpriteBank *SprBank=CGameScene::getSpriteBank();
POLY_FT4 *Ft4=SprBank->printRotatedScaledSprite(FRM__THWACK,RenderPos.vx,RenderPos.vy,Scale,Scale,Angle,OtPos);
setSemiTrans(Ft4,1);
Ft4->tpage|=1<<5;
int Col=(256/ThwackLife)*Life;
setRGB0(Ft4,Col,Col,Col);
calcRenderPos(Target,renderPos1);
renderPos0.vx+=Offset.vx;
renderPos0.vy+=Offset.vy;
// Main Beam
LINE_F2 *L=GetPrimLF2();
L->x0=renderPos0.vx; L->y0=renderPos0.vy;
L->x1=renderPos1.vx; L->y1=renderPos1.vy;
setRGB0(L,R,G,B); addPrim(ThisOT,L);
// Surround
POLY_F4 *P=GetPrimF4();
P->x0=renderPos0.vx-LaserWidth; P->y0=renderPos0.vy-LaserWidth;
P->x1=renderPos0.vx+LaserWidth; P->y1=renderPos0.vy+LaserWidth;
P->x2=renderPos1.vx-LaserWidth; P->y2=renderPos1.vy-LaserWidth;
P->x3=renderPos1.vx+LaserWidth; P->y3=renderPos1.vy+LaserWidth;
setRGB0(P,R>>1,G>>1,B>>1); addPrim(ThisOT,P);
//
int W=renderPos1.vx-renderPos0.vx;
int H=renderPos1.vy-renderPos0.vy;
if (W<0) W=-W;
if (H<0) H=-H;
setCollisionCentreOffset(W>>1,H>>1);
setCollisionSize(W,H);
}