This commit is contained in:
parent
f54041ef04
commit
db53ce744a
18 changed files with 193 additions and 162 deletions
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@ -15,7 +15,7 @@
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CLayerBack::CLayerBack(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList) : CLayerTile(Hdr,TileList,TriList,QuadList,VtxList)
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CLayerBack::CLayerBack(sLayerHdr *Hdr,sTile *TileBank) : CLayerTile(Hdr,TileBank)
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{
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Data=(sLayerShadeHdr*)MakePtr(Hdr,sizeof(sLayerHdr));
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@ -10,7 +10,7 @@
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class CLayerBack : public CLayerTile
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{
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public:
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CLayerBack(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
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CLayerBack(sLayerHdr *Hdr,sTile *TileBank);
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~CLayerBack();
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void init(DVECTOR &MapPos,int Shift);
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@ -22,17 +22,14 @@ DVECTOR TileMapOfs={0,4}; // To line layers up :oP
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CLayerTile::CLayerTile(sLayerHdr *Hdr,sTile *_TileList,sTri *_TriList,sQuad *_QuadList,sVtx *_VtxList)
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CLayerTile::CLayerTile(sLayerHdr *Hdr,sTile *_TileBank)
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{
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LayerHdr=Hdr;
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MapWidth=LayerHdr->Width;
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MapHeight=LayerHdr->Height;
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printf("%i %i\n",MapWidth,MapHeight);
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TileList=_TileList;
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TriList=_TriList;
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QuadList=_QuadList;
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VtxList=_VtxList;
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TileBank=_TileBank;
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Map=(sTileMapElem*)MakePtr(Hdr,sizeof(sLayerHdr));
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}
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@ -108,10 +105,10 @@ sOT *ThisOT=OtPtr+LayerOT;
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for (int X=0; X<RenderW; X++)
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{
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/**/ sTile *Tile=&TileList[MapRow->Tile];
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if (Tile->Clut)
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int ThisTile=*MapRow++;
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if (ThisTile)
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{
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/**/ sTile *Tile=&TileBank[ThisTile];
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TSPRT_16 *SprPtr=(TSPRT_16*)PrimPtr;
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setTSprt16(SprPtr);
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setTSetShadeTex(SprPtr,1);
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@ -122,7 +119,7 @@ sOT *ThisOT=OtPtr+LayerOT;
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addPrimNoCheck(ThisOT,SprPtr);
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PrimPtr+=sizeof(TSPRT_16);
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}
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MapRow++;
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// MapRow++;
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TileX+=TILE_WIDTH;
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}
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MapPtr+=MapWidth;
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@ -34,7 +34,7 @@ public:
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SCREEN_TILE_SIZE=SCREEN_TILE_WIDTH*SCREEN_TILE_HEIGHT
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};
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CLayerTile(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
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CLayerTile(sLayerHdr *Hdr,sTile *TileBank);
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virtual ~CLayerTile();
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virtual void init(DVECTOR &MapPos,int Shift);
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@ -48,10 +48,7 @@ protected:
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sLayerHdr *LayerHdr;
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sTile *TileList;
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sTri *TriList;
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sQuad *QuadList;
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sVtx *VtxList;
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sTile *TileBank;
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int MapWidth,MapHeight,MapXYShift;
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int RenderW,RenderH;
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@ -15,8 +15,17 @@
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CLayerTile3d::CLayerTile3d(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList) : CLayerTile(Hdr,TileList,TriList,QuadList,VtxList)
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CLayerTile3d::CLayerTile3d(sLayerHdr *Hdr,sTile *TileBank) : CLayerTile(Hdr,TileBank)
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{
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LayerInfo=(sLayer3d*)MakePtr(Hdr,sizeof(sLayerHdr));
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TriList=(sTri*) MakePtr(Hdr,LayerInfo->TriList);
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QuadList=(sQuad*) MakePtr(Hdr,LayerInfo->QuadList);
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VtxList=(sVtx*) MakePtr(Hdr,LayerInfo->VtxList);
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Map=(sTileMapElem*)MakePtr(Hdr,sizeof(sLayerHdr)+sizeof(sLayer3d));
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}
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/*****************************************************************************/
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@ -32,116 +41,114 @@ CLayerTile3d::~CLayerTile3d()
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void CLayerTile3d::init(DVECTOR &MapPos,int Shift)
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{
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CLayerTile::init(MapPos,Shift);
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CreateRenderFlagTable();
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}
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/*****************************************************************************/
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void CLayerTile3d::shutdown()
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{
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MemFree(RenderFlagTable);
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}
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/*****************************************************************************/
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void CLayerTile3d::CreateRenderFlagTable()
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{
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s16 *Ptr;
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RenderFlagTable=(s16*) MemAlloc(SCREEN_TILE_WIDTH*SCREEN_TILE_HEIGHT*sizeof(s32),"RenderFlagTable");
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Ptr=RenderFlagTable;
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for (int Y=0; Y<SCREEN_TILE_HEIGHT; Y++)
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{
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for (int X=0; X<SCREEN_TILE_WIDTH; X++)
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{
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s16 Flag=1<<TILE3D_FLAGS_F;
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if (X<(SCREEN_TILE_WIDTH/2)+1)
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{
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Flag|=1<<TILE3D_FLAGS_R;
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}
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if (X>(SCREEN_TILE_WIDTH/2)-1)
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{
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Flag|=1<<TILE3D_FLAGS_L;
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}
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if (Y<(SCREEN_TILE_HEIGHT/2)+1)
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{
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Flag|=1<<TILE3D_FLAGS_D;
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}
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if (Y>(SCREEN_TILE_HEIGHT/2)-1)
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{
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Flag|=1<<TILE3D_FLAGS_U;
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}
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*Ptr++=Flag;
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}
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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#define BLOCK_MULT 16
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int XOfs=-16;
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int YOfs=-7;
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int asd=16;
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int TriMax=0;
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void CLayerTile3d::render()
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{
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sTileMapElem3d *MapPtr=GetMapPos3d();
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sTileMapElem *MapPtr=GetMapPos();
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//sTileMapElem *MapPtr=Map;
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u8 *PrimPtr=GetPrimPtr();
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s16 TileX,TileY;
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POLY_FT3 *TPrimPtr=(POLY_FT3*)PrimPtr;
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VECTOR BlkPos;
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s32 BlkXStore;
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sOT *ThisOT=OtPtr+LayerOT;
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s16 *RenderFlags=RenderFlagTable;
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sVtx *P0,*P1,*P2;
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u32 T0,T1,T2;
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TriMax=0;
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// Setup shift bits of pos
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TileY=-ShiftY;
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BlkPos.vx=((-15*TILE_WIDTH)-ShiftX)*BLOCK_MULT;
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BlkPos.vy=((-7*TILE_HEIGHT)-ShiftY)*BLOCK_MULT;
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BlkXStore=BlkPos.vx;
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BlkPos.vx=-(((MapXY.vx-XOfs)*asd)+ShiftX)*asd;
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BlkPos.vy=-(((MapXY.vy-YOfs)*asd)+ShiftY)*asd;
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CMX_SetTransMtxXY(&BlkPos);
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// Render it!!
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for (int Y=0; Y<RenderH; Y++)
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{
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sTileMapElem3d *MapRow=MapPtr;
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// Get strip render size
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int TriStart=MapPtr[0];
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int TriEnd=MapPtr[RenderW];
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int TriCount=TriEnd-TriStart;
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sTri *TList=&TriList[TriStart];
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while (TriCount>0)
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{
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P0=&VtxList[TList->P0]; P1=&VtxList[TList->P1]; P2=&VtxList[TList->P2];
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gte_ldv3(P0,P1,P2);
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setPolyFT3(TPrimPtr);
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setShadeTex(TPrimPtr,1);
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setlen(TPrimPtr, GPU_PolyFT3Tag);
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gte_rtpt_b();
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T0=*(u32*)&TList->uv0; // Get UV0 & TPage
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T1=*(u32*)&TList->uv1; // Get UV1 & Clut
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T2=*(u16*)&TList->uv2; // Get UV2
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*(u32*)&TPrimPtr->u0=T0; // Set UV0
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*(u32*)&TPrimPtr->u1=T1; // Set UV1
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*(u16*)&TPrimPtr->u2=T2; // Set UV2
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TList++;
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gte_stsxy3_ft3(TPrimPtr);
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int ClipZ=NormalClip(*(u32*)&TPrimPtr->x0,*(u32*)&TPrimPtr->x1,*(u32*)&TPrimPtr->x2);
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if (ClipZ<=0)
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{
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addPrimNoCheck(ThisOT,TPrimPtr);
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TPrimPtr++;
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}
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TriCount--;
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}
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MapPtr+=MapWidth;
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}
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TriMax=((u8*)TPrimPtr-PrimPtr)/sizeof(POLY_FT3);
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// Render it!!
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/*
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for (int Y=0; Y<RenderH; Y++)
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{
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sTileMapElem *MapRow=MapPtr;
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TileX=-ShiftX;
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for (int X=0; X<RenderW; X++)
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{
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/**/ sTile *Tile=&TileList[MapRow->Tile];
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sTile *Tile=&TileList[MapRow->Elem];
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if (Tile->Clut)
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{
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TSPRT_16 *SprPtr=(TSPRT_16*)PrimPtr;
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setTSprt16(SprPtr);
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setTSetShadeTex(SprPtr,1);
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/**/ SprPtr->x0=TileX;
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/**/ SprPtr->y0=TileY;
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/**/ setTSprtTPage(SprPtr,Tile->TPage);
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*(u32*)&SprPtr->u0=*(u32*)&Tile->u0; // copy uv AND clut
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addPrimNoCheck(ThisOT,SprPtr);
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PrimPtr+=sizeof(TSPRT_16);
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}
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if (MapRow->Flags)
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{ // Has 3d Data
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CMX_SetTransMtxXY(&BlkPos);
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PrimPtr=RenderBlock(Tile,MapRow->Flags & *RenderFlags,PrimPtr);
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}
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MapRow++;
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TileX+=TILE_WIDTH;
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BlkPos.vx+=TILE_WIDTH*BLOCK_MULT;
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RenderFlags++;
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}
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MapPtr+=MapWidth;
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TileY+=TILE_HEIGHT;
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BlkPos.vx=BlkXStore;
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BlkPos.vy+=TILE_HEIGHT*BLOCK_MULT;
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}
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SetPrimPtr(PrimPtr);
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*/
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SetPrimPtr((u8*)TPrimPtr);
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}
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/*****************************************************************************/
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// NOTE: Tiles will be sorted by z order (cos they 'should' be simple objects
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// NOTE: Tiles are split into facing strips, to reduce overdraw :o)
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// NOTE: Matrix already setup for block
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#if 0
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u8 *CLayerTile3d::RenderBlock(sTile *Tile,s16 RenderFlags,u8 *PrimPtr)
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{
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sVtx *P0,*P1,*P2;
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return((u8*)TPrimPtr);
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}
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#endif
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class CLayerTile3d : public CLayerTile
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{
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public:
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CLayerTile3d(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
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CLayerTile3d(sLayerHdr *Hdr,sTile *TileBank);
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~CLayerTile3d();
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void init(DVECTOR &MapPos,int Shift);
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void shutdown();
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void render();
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sTileMapElem3d *GetMapPos3d() {return(((sTileMapElem3d*)Map)+GetMapOfs());}
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protected:
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void CreateRenderFlagTable();
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u8 *RenderBlock(sTile *Tile,s16 RenderFlags,u8 *PrimPtr);
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s16 *RenderFlagTable;
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sLayer3d *LayerInfo;
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sTri *TriList;
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sQuad *QuadList;
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sVtx *VtxList;
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};
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@ -183,8 +183,8 @@ sLvlTab LvlTable[]=
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{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0402_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 300,0,150,50, 368,110},
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{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0403_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 2550,400,100,150, 95,320},
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{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0404_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 2400,450,250,150, 100,272},
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{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0404X_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 0,200,100,100, 144,288},
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{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0405_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 0,600,100,200, 1910,464},
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{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0405X_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 0,200,100,100, 144,288},
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{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0406_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 2000,400,100,100, 568,160},
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{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0407_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 0,0,50,50, 268,160},
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{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0408_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 0,0,50,50, 268,160},
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@ -367,7 +367,7 @@ void CLevel::init()
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#endif
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if (s_globalLevelSelectThing>=LvlTableSize) s_globalLevelSelectThing=0;
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while (CFileIO::getFileSize(LvlTable[s_globalLevelSelectThing ].Level)==2880) // Dodgy blank level skip
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while (CFileIO::getFileSize(LvlTable[s_globalLevelSelectThing ].Level)==1492) // Dodgy blank level skip
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{
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s_globalLevelSelectThing++;
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if (s_globalLevelSelectThing>=LvlTableSize) s_globalLevelSelectThing=0;
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CollisionLayer=0;
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MapPos.vx=0;
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MapPos.vy=0;
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/*
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TileBankHdr=(sTileBankHdr *)CFileIO::loadFile(LEVELS_CHAPTER02_LEVEL04_TBK,"Tile Bank Data");
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LevelHdr=(sLvlHdr *)CFileIO::loadFile(LEVELS_CHAPTER02_LEVEL0401_LVL,"Level Data");
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m_levelTPage=TPLoadTex(LEVELS_CHAPTER02_LEVEL04_TEX);
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*/
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sLvlTab *lvlTab;
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lvlTab=&LvlTable[s_globalLevelSelectThing];
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TileBankHdr=(sTileBankHdr *)CFileIO::loadFile(lvlTab->TileBank,"Tile Bank Data");
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TileBank=(sTile *)CFileIO::loadFile(lvlTab->TileBank,"Tile Bank Data");
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LevelHdr=(sLvlHdr *)CFileIO::loadFile(lvlTab->Level,"Level Data");
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m_levelTPage=TPLoadTex(lvlTab->Tex);
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@ -409,17 +405,12 @@ void CLevel::init()
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/*****************************************************************************/
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void CLevel::initLayers()
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{
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sTri *TriList=(sTri*)MakePtr(TileBankHdr,TileBankHdr->TriList);
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sQuad *QuadList=(sQuad*)MakePtr(TileBankHdr,TileBankHdr->QuadList);
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sVtx *VtxList=(sVtx*)MakePtr(TileBankHdr,TileBankHdr->VtxList);
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sTile *TileList=(sTile*)MakePtr(TileBankHdr,TileBankHdr->TileList);
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// Back
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if (LevelHdr->BackLayer)
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{
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sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->BackLayer);
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CLayerTile *NewLayer=new ("Back Layer") CLayerBack(Layer, TileList, TriList, QuadList, VtxList);
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CLayerTile *NewLayer=new ("Back Layer") CLayerBack(Layer, TileBank);
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NewLayer->init(MapPos,3);
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TileLayers[CLayerTile::LAYER_TILE_TYPE_BACK]=NewLayer;
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}
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@ -428,7 +419,7 @@ sTile *TileList=(sTile*)MakePtr(TileBankHdr,TileBankHdr->TileList);
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if (LevelHdr->MidLayer)
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{
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sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->MidLayer);
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CLayerTile *NewLayer=new ("Mid Layer") CLayerTile(Layer, TileList, TriList, QuadList, VtxList);
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CLayerTile *NewLayer=new ("Mid Layer") CLayerTile(Layer, TileBank);
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NewLayer->init(MapPos,2);
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TileLayers[CLayerTile::LAYER_TILE_TYPE_MID]=NewLayer;
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}
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@ -437,7 +428,7 @@ sTile *TileList=(sTile*)MakePtr(TileBankHdr,TileBankHdr->TileList);
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if (LevelHdr->ActionLayer)
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{
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sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ActionLayer);
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CLayerTile *NewLayer=new ("Action Layer") CLayerTile3d(Layer, TileList, TriList, QuadList, VtxList);
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CLayerTile *NewLayer=new ("Action Layer") CLayerTile3d(Layer, TileBank);
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NewLayer->init(MapPos,0);
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TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]=NewLayer;
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}
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@ -476,7 +467,7 @@ void CLevel::shutdown()
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{
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CollisionLayer->shutdown(); MemFree(CollisionLayer);
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}
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MemFree(TileBankHdr);
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MemFree(TileBank);
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MemFree(LevelHdr);
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}
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@ -30,7 +30,7 @@ private:
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void initLayers();
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sLvlHdr *LevelHdr;
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sTileBankHdr *TileBankHdr;
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sTile *TileBank;
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static DVECTOR MapPos;
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static DVECTOR s_playerSpawnPos;
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