This commit is contained in:
Daveo 2001-03-07 23:20:09 +00:00
parent f54041ef04
commit db53ce744a
18 changed files with 193 additions and 162 deletions

View file

@ -15,7 +15,7 @@
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CLayerBack::CLayerBack(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList) : CLayerTile(Hdr,TileList,TriList,QuadList,VtxList)
CLayerBack::CLayerBack(sLayerHdr *Hdr,sTile *TileBank) : CLayerTile(Hdr,TileBank)
{
Data=(sLayerShadeHdr*)MakePtr(Hdr,sizeof(sLayerHdr));

View file

@ -10,7 +10,7 @@
class CLayerBack : public CLayerTile
{
public:
CLayerBack(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
CLayerBack(sLayerHdr *Hdr,sTile *TileBank);
~CLayerBack();
void init(DVECTOR &MapPos,int Shift);

View file

@ -22,17 +22,14 @@ DVECTOR TileMapOfs={0,4}; // To line layers up :oP
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CLayerTile::CLayerTile(sLayerHdr *Hdr,sTile *_TileList,sTri *_TriList,sQuad *_QuadList,sVtx *_VtxList)
CLayerTile::CLayerTile(sLayerHdr *Hdr,sTile *_TileBank)
{
LayerHdr=Hdr;
MapWidth=LayerHdr->Width;
MapHeight=LayerHdr->Height;
printf("%i %i\n",MapWidth,MapHeight);
TileList=_TileList;
TriList=_TriList;
QuadList=_QuadList;
VtxList=_VtxList;
TileBank=_TileBank;
Map=(sTileMapElem*)MakePtr(Hdr,sizeof(sLayerHdr));
}
@ -108,10 +105,10 @@ sOT *ThisOT=OtPtr+LayerOT;
for (int X=0; X<RenderW; X++)
{
/**/ sTile *Tile=&TileList[MapRow->Tile];
if (Tile->Clut)
int ThisTile=*MapRow++;
if (ThisTile)
{
/**/ sTile *Tile=&TileBank[ThisTile];
TSPRT_16 *SprPtr=(TSPRT_16*)PrimPtr;
setTSprt16(SprPtr);
setTSetShadeTex(SprPtr,1);
@ -122,7 +119,7 @@ sOT *ThisOT=OtPtr+LayerOT;
addPrimNoCheck(ThisOT,SprPtr);
PrimPtr+=sizeof(TSPRT_16);
}
MapRow++;
// MapRow++;
TileX+=TILE_WIDTH;
}
MapPtr+=MapWidth;

View file

@ -34,7 +34,7 @@ public:
SCREEN_TILE_SIZE=SCREEN_TILE_WIDTH*SCREEN_TILE_HEIGHT
};
CLayerTile(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
CLayerTile(sLayerHdr *Hdr,sTile *TileBank);
virtual ~CLayerTile();
virtual void init(DVECTOR &MapPos,int Shift);
@ -48,10 +48,7 @@ protected:
sLayerHdr *LayerHdr;
sTile *TileList;
sTri *TriList;
sQuad *QuadList;
sVtx *VtxList;
sTile *TileBank;
int MapWidth,MapHeight,MapXYShift;
int RenderW,RenderH;

View file

@ -15,8 +15,17 @@
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CLayerTile3d::CLayerTile3d(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList) : CLayerTile(Hdr,TileList,TriList,QuadList,VtxList)
CLayerTile3d::CLayerTile3d(sLayerHdr *Hdr,sTile *TileBank) : CLayerTile(Hdr,TileBank)
{
LayerInfo=(sLayer3d*)MakePtr(Hdr,sizeof(sLayerHdr));
TriList=(sTri*) MakePtr(Hdr,LayerInfo->TriList);
QuadList=(sQuad*) MakePtr(Hdr,LayerInfo->QuadList);
VtxList=(sVtx*) MakePtr(Hdr,LayerInfo->VtxList);
Map=(sTileMapElem*)MakePtr(Hdr,sizeof(sLayerHdr)+sizeof(sLayer3d));
}
/*****************************************************************************/
@ -32,116 +41,114 @@ CLayerTile3d::~CLayerTile3d()
void CLayerTile3d::init(DVECTOR &MapPos,int Shift)
{
CLayerTile::init(MapPos,Shift);
CreateRenderFlagTable();
}
/*****************************************************************************/
void CLayerTile3d::shutdown()
{
MemFree(RenderFlagTable);
}
/*****************************************************************************/
void CLayerTile3d::CreateRenderFlagTable()
{
s16 *Ptr;
RenderFlagTable=(s16*) MemAlloc(SCREEN_TILE_WIDTH*SCREEN_TILE_HEIGHT*sizeof(s32),"RenderFlagTable");
Ptr=RenderFlagTable;
for (int Y=0; Y<SCREEN_TILE_HEIGHT; Y++)
{
for (int X=0; X<SCREEN_TILE_WIDTH; X++)
{
s16 Flag=1<<TILE3D_FLAGS_F;
if (X<(SCREEN_TILE_WIDTH/2)+1)
{
Flag|=1<<TILE3D_FLAGS_R;
}
if (X>(SCREEN_TILE_WIDTH/2)-1)
{
Flag|=1<<TILE3D_FLAGS_L;
}
if (Y<(SCREEN_TILE_HEIGHT/2)+1)
{
Flag|=1<<TILE3D_FLAGS_D;
}
if (Y>(SCREEN_TILE_HEIGHT/2)-1)
{
Flag|=1<<TILE3D_FLAGS_U;
}
*Ptr++=Flag;
}
}
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
#define BLOCK_MULT 16
int XOfs=-16;
int YOfs=-7;
int asd=16;
int TriMax=0;
void CLayerTile3d::render()
{
sTileMapElem3d *MapPtr=GetMapPos3d();
sTileMapElem *MapPtr=GetMapPos();
//sTileMapElem *MapPtr=Map;
u8 *PrimPtr=GetPrimPtr();
s16 TileX,TileY;
POLY_FT3 *TPrimPtr=(POLY_FT3*)PrimPtr;
VECTOR BlkPos;
s32 BlkXStore;
sOT *ThisOT=OtPtr+LayerOT;
s16 *RenderFlags=RenderFlagTable;
sVtx *P0,*P1,*P2;
u32 T0,T1,T2;
TriMax=0;
// Setup shift bits of pos
TileY=-ShiftY;
BlkPos.vx=((-15*TILE_WIDTH)-ShiftX)*BLOCK_MULT;
BlkPos.vy=((-7*TILE_HEIGHT)-ShiftY)*BLOCK_MULT;
BlkXStore=BlkPos.vx;
BlkPos.vx=-(((MapXY.vx-XOfs)*asd)+ShiftX)*asd;
BlkPos.vy=-(((MapXY.vy-YOfs)*asd)+ShiftY)*asd;
CMX_SetTransMtxXY(&BlkPos);
// Render it!!
for (int Y=0; Y<RenderH; Y++)
{
sTileMapElem3d *MapRow=MapPtr;
// Get strip render size
int TriStart=MapPtr[0];
int TriEnd=MapPtr[RenderW];
int TriCount=TriEnd-TriStart;
sTri *TList=&TriList[TriStart];
while (TriCount>0)
{
P0=&VtxList[TList->P0]; P1=&VtxList[TList->P1]; P2=&VtxList[TList->P2];
gte_ldv3(P0,P1,P2);
setPolyFT3(TPrimPtr);
setShadeTex(TPrimPtr,1);
setlen(TPrimPtr, GPU_PolyFT3Tag);
gte_rtpt_b();
T0=*(u32*)&TList->uv0; // Get UV0 & TPage
T1=*(u32*)&TList->uv1; // Get UV1 & Clut
T2=*(u16*)&TList->uv2; // Get UV2
*(u32*)&TPrimPtr->u0=T0; // Set UV0
*(u32*)&TPrimPtr->u1=T1; // Set UV1
*(u16*)&TPrimPtr->u2=T2; // Set UV2
TList++;
gte_stsxy3_ft3(TPrimPtr);
int ClipZ=NormalClip(*(u32*)&TPrimPtr->x0,*(u32*)&TPrimPtr->x1,*(u32*)&TPrimPtr->x2);
if (ClipZ<=0)
{
addPrimNoCheck(ThisOT,TPrimPtr);
TPrimPtr++;
}
TriCount--;
}
MapPtr+=MapWidth;
}
TriMax=((u8*)TPrimPtr-PrimPtr)/sizeof(POLY_FT3);
// Render it!!
/*
for (int Y=0; Y<RenderH; Y++)
{
sTileMapElem *MapRow=MapPtr;
TileX=-ShiftX;
for (int X=0; X<RenderW; X++)
{
/**/ sTile *Tile=&TileList[MapRow->Tile];
sTile *Tile=&TileList[MapRow->Elem];
if (Tile->Clut)
{
TSPRT_16 *SprPtr=(TSPRT_16*)PrimPtr;
setTSprt16(SprPtr);
setTSetShadeTex(SprPtr,1);
/**/ SprPtr->x0=TileX;
/**/ SprPtr->y0=TileY;
/**/ setTSprtTPage(SprPtr,Tile->TPage);
*(u32*)&SprPtr->u0=*(u32*)&Tile->u0; // copy uv AND clut
addPrimNoCheck(ThisOT,SprPtr);
PrimPtr+=sizeof(TSPRT_16);
}
if (MapRow->Flags)
{ // Has 3d Data
CMX_SetTransMtxXY(&BlkPos);
PrimPtr=RenderBlock(Tile,MapRow->Flags & *RenderFlags,PrimPtr);
}
MapRow++;
TileX+=TILE_WIDTH;
BlkPos.vx+=TILE_WIDTH*BLOCK_MULT;
RenderFlags++;
}
MapPtr+=MapWidth;
TileY+=TILE_HEIGHT;
BlkPos.vx=BlkXStore;
BlkPos.vy+=TILE_HEIGHT*BLOCK_MULT;
}
SetPrimPtr(PrimPtr);
*/
SetPrimPtr((u8*)TPrimPtr);
}
/*****************************************************************************/
// NOTE: Tiles will be sorted by z order (cos they 'should' be simple objects
// NOTE: Tiles are split into facing strips, to reduce overdraw :o)
// NOTE: Matrix already setup for block
#if 0
u8 *CLayerTile3d::RenderBlock(sTile *Tile,s16 RenderFlags,u8 *PrimPtr)
{
sVtx *P0,*P1,*P2;
@ -187,3 +194,4 @@ sOT *ThisOT=OtPtr+LayerOT;
return((u8*)TPrimPtr);
}
#endif

View file

@ -10,20 +10,18 @@
class CLayerTile3d : public CLayerTile
{
public:
CLayerTile3d(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
CLayerTile3d(sLayerHdr *Hdr,sTile *TileBank);
~CLayerTile3d();
void init(DVECTOR &MapPos,int Shift);
void shutdown();
void render();
sTileMapElem3d *GetMapPos3d() {return(((sTileMapElem3d*)Map)+GetMapOfs());}
protected:
void CreateRenderFlagTable();
u8 *RenderBlock(sTile *Tile,s16 RenderFlags,u8 *PrimPtr);
s16 *RenderFlagTable;
sLayer3d *LayerInfo;
sTri *TriList;
sQuad *QuadList;
sVtx *VtxList;
};

View file

@ -183,8 +183,8 @@ sLvlTab LvlTable[]=
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0402_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 300,0,150,50, 368,110},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0403_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 2550,400,100,150, 95,320},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0404_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 2400,450,250,150, 100,272},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0404X_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 0,200,100,100, 144,288},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0405_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 0,600,100,200, 1910,464},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0405X_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 0,200,100,100, 144,288},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0406_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 2000,400,100,100, 568,160},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0407_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 0,0,50,50, 268,160},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0408_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 0,0,50,50, 268,160},
@ -367,7 +367,7 @@ void CLevel::init()
#endif
if (s_globalLevelSelectThing>=LvlTableSize) s_globalLevelSelectThing=0;
while (CFileIO::getFileSize(LvlTable[s_globalLevelSelectThing ].Level)==2880) // Dodgy blank level skip
while (CFileIO::getFileSize(LvlTable[s_globalLevelSelectThing ].Level)==1492) // Dodgy blank level skip
{
s_globalLevelSelectThing++;
if (s_globalLevelSelectThing>=LvlTableSize) s_globalLevelSelectThing=0;
@ -380,14 +380,10 @@ void CLevel::init()
CollisionLayer=0;
MapPos.vx=0;
MapPos.vy=0;
/*
TileBankHdr=(sTileBankHdr *)CFileIO::loadFile(LEVELS_CHAPTER02_LEVEL04_TBK,"Tile Bank Data");
LevelHdr=(sLvlHdr *)CFileIO::loadFile(LEVELS_CHAPTER02_LEVEL0401_LVL,"Level Data");
m_levelTPage=TPLoadTex(LEVELS_CHAPTER02_LEVEL04_TEX);
*/
sLvlTab *lvlTab;
lvlTab=&LvlTable[s_globalLevelSelectThing];
TileBankHdr=(sTileBankHdr *)CFileIO::loadFile(lvlTab->TileBank,"Tile Bank Data");
TileBank=(sTile *)CFileIO::loadFile(lvlTab->TileBank,"Tile Bank Data");
LevelHdr=(sLvlHdr *)CFileIO::loadFile(lvlTab->Level,"Level Data");
m_levelTPage=TPLoadTex(lvlTab->Tex);
@ -409,17 +405,12 @@ void CLevel::init()
/*****************************************************************************/
void CLevel::initLayers()
{
sTri *TriList=(sTri*)MakePtr(TileBankHdr,TileBankHdr->TriList);
sQuad *QuadList=(sQuad*)MakePtr(TileBankHdr,TileBankHdr->QuadList);
sVtx *VtxList=(sVtx*)MakePtr(TileBankHdr,TileBankHdr->VtxList);
sTile *TileList=(sTile*)MakePtr(TileBankHdr,TileBankHdr->TileList);
// Back
if (LevelHdr->BackLayer)
{
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->BackLayer);
CLayerTile *NewLayer=new ("Back Layer") CLayerBack(Layer, TileList, TriList, QuadList, VtxList);
CLayerTile *NewLayer=new ("Back Layer") CLayerBack(Layer, TileBank);
NewLayer->init(MapPos,3);
TileLayers[CLayerTile::LAYER_TILE_TYPE_BACK]=NewLayer;
}
@ -428,7 +419,7 @@ sTile *TileList=(sTile*)MakePtr(TileBankHdr,TileBankHdr->TileList);
if (LevelHdr->MidLayer)
{
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->MidLayer);
CLayerTile *NewLayer=new ("Mid Layer") CLayerTile(Layer, TileList, TriList, QuadList, VtxList);
CLayerTile *NewLayer=new ("Mid Layer") CLayerTile(Layer, TileBank);
NewLayer->init(MapPos,2);
TileLayers[CLayerTile::LAYER_TILE_TYPE_MID]=NewLayer;
}
@ -437,7 +428,7 @@ sTile *TileList=(sTile*)MakePtr(TileBankHdr,TileBankHdr->TileList);
if (LevelHdr->ActionLayer)
{
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ActionLayer);
CLayerTile *NewLayer=new ("Action Layer") CLayerTile3d(Layer, TileList, TriList, QuadList, VtxList);
CLayerTile *NewLayer=new ("Action Layer") CLayerTile3d(Layer, TileBank);
NewLayer->init(MapPos,0);
TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]=NewLayer;
}
@ -476,7 +467,7 @@ void CLevel::shutdown()
{
CollisionLayer->shutdown(); MemFree(CollisionLayer);
}
MemFree(TileBankHdr);
MemFree(TileBank);
MemFree(LevelHdr);
}

View file

@ -30,7 +30,7 @@ private:
void initLayers();
sLvlHdr *LevelHdr;
sTileBankHdr *TileBankHdr;
sTile *TileBank;
static DVECTOR MapPos;
static DVECTOR s_playerSpawnPos;