This commit is contained in:
Paul 2000-11-13 17:03:20 +00:00
parent 0e10ca164c
commit da0eac7a3d
12 changed files with 231 additions and 59 deletions

View file

@ -26,37 +26,6 @@
/*****************************************************************************/
FontBank *CGameScene::s_genericFont;
SpriteBank *CGameScene::s_sprites;
BubicleEmitterData bubData=
{
206,200,60,60, // m_x,m_y,m_w,m_h
10,1, // m_birthRate,m_birthAmount
-1, // m_life
{ // m_bubicleBase
100, // m_life
0,0,0, // m_vx,m_vdx,m_vxmax
-40,-15,-100, // m_vy,m_vdy,m_vymax
13,10, // m_w,m_h
10, // m_dvSizeChange
0,100, // m_theta,m_vtheta
100,2,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
40, // m_ot
{ 128,128,128, } // m_colour
},
{ // m_bubicleRange
100, // m_life
0,0,0, // m_vx,m_vdx,m_vxmax
20,10,0, // m_vy,m_vdy,m_vymax
5,5, // m_w,m_h
10, // m_dvSizeChange
4095,50, // m_theta,m_vtheta
100,5,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
0, // m_ot
{ 0, 64,127, } // m_colour
}
};
CBubicleEmitter *testBub;
/*****************************************************************************/
@ -71,11 +40,6 @@ void CGameScene::init()
s_genericFont->setColour( 255, 255 , 0 );
VidSetClearScreen(1);
CBubicleFactory::init();
testBub=CBubicleFactory::spawnEmitter(&bubData);
s_sprites=new ("bg sprite") SpriteBank();
s_sprites->load(INGAMEFX_INGAMEFX_SPR);
}
/*****************************************************************************/
@ -83,8 +47,6 @@ void CGameScene::init()
void CGameScene::shutdown()
{
s_genericFont->dump(); delete s_genericFont;
s_sprites->dump(); delete s_sprites;
CBubicleFactory::shutdown();
}
/*****************************************************************************/
@ -98,12 +60,6 @@ void CGameScene::render()
char *Str="Sponge\nBob\nSquare\nPants";
s_genericFont->print(X,Y,Str);
CBubicleFactory::render();
POLY_FT4 *ft4=s_sprites->printFT4(FRM_BACKGROUND,0,0,0,0,1023);
setXYWH(ft4,20,20,512-40,256-40);
setRGB0(ft4,64,64,64);
}
/*****************************************************************************/
@ -117,10 +73,6 @@ void CGameScene::think(int _frames)
if (Y<+4) {Y=0+4; Dy=getRndRange(5)+1;}
if (Y>256-64) {Y=256-64; Dy=-(getRndRange(5)+1);}
}
testBub->setPos(X,Y);
CBubicleFactory::think();
}
/*****************************************************************************/