diff --git a/source/player/pmcoral.cpp b/source/player/pmcoral.cpp index f1f0cbfe0..605d4359d 100644 --- a/source/player/pmcoral.cpp +++ b/source/player/pmcoral.cpp @@ -80,8 +80,8 @@ static CPlayerState *s_stateTable[]= { - &s_stateCoralBlowerIdle, // STATE_IDLE - &s_stateCoralBlowerIdle, // STATE_IDLETEETER + &s_stateWeaponIdle, // STATE_IDLE + &s_stateWeaponIdle, // STATE_IDLETEETER &s_stateJump, // STATE_JUMP &s_stateWalk, // STATE_RUN &s_stateFall, // STATE_FALL diff --git a/source/player/psidle.cpp b/source/player/psidle.cpp index 444fa4b9e..03cf57203 100644 --- a/source/player/psidle.cpp +++ b/source/player/psidle.cpp @@ -56,7 +56,7 @@ CPlayerStateUnarmedIdle s_stateUnarmedIdle; CPlayerStateTeeterIdle s_stateTeeterIdle; -CPlayerStateCoralBlowerIdle s_stateCoralBlowerIdle; +CPlayerStateWeaponIdle s_stateWeaponIdle; /*---------------------------------------------------------------------- @@ -257,8 +257,8 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayerModeBase *_playerMode) static IdleAnims s_unarmedIdleAnims[]= { // start frame loop frame end frame loop count - { -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 4 }, // default - { -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10 }, + { -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 15 }, // default + { -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 20 }, { -1, ANIM_SPONGEBOB_IDLEWIND, -1, 1 }, }; @@ -280,22 +280,22 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims() Params: Returns: ---------------------------------------------------------------------- */ -static IdleAnims s_coralBlowerIdleAnims[]= +static IdleAnims s_weaponIdleAnims[]= { // start frame loop frame end frame loop count - { -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 4 }, // default - { -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10 }, -// { -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 }, + { -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 15 }, // default + { -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 20 }, + { -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 }, }; -static int s_numCoralBlowerIdleAnims=sizeof(s_coralBlowerIdleAnims)/sizeof(IdleAnims); -IdleAnims *CPlayerStateCoralBlowerIdle::getIdleAnimsDb(int _animNo) +static int s_numWeaponIdleAnims=sizeof(s_weaponIdleAnims)/sizeof(IdleAnims); +IdleAnims *CPlayerStateWeaponIdle::getIdleAnimsDb(int _animNo) { ASSERT(_animNo