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f108a3aab2
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d95c3a1178
5 changed files with 100 additions and 16 deletions
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@ -75,7 +75,7 @@ public:
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virtual void init();
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virtual void setGraphic( sThingHazard *ThisHazard );
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void shutdown();
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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virtual void setWaypoints( sThingHazard *ThisHazard );
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@ -27,6 +27,10 @@
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#include "game\game.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -39,24 +43,49 @@ void CNpcCheckpointHazard::init()
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m_spriteFrame = 0; // Change by dave cos the checkpoint gfx aint there no more
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m_timer = 0;
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m_flick = false;
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m_scalableFont=new ("CheckpointFont") ScalableFontBank();
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m_scalableFont->initialise(&standardFont);
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m_scalableFont->setColour(255,255,255);
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m_scalableFont->setScale(511);
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if ( CLevel::getCurrentCheckpoint() == this )
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{
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m_triggered = true;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcCheckpointHazard::think(int _frames)
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{
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m_timer -= _frames;
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if ( m_timer <= 0 )
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if ( m_flick )
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{
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m_flick = !m_flick;
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m_timer -= _frames;
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m_timer = GameState::getOneSecondInFrames();
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if ( m_timer <= 0 )
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{
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m_flick = false;
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}
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else
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{
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m_scalableFont->setJustification(FontBank::JUST_CENTRE);
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m_scalableFont->print( 256, 50, "Checkpoint!" );
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcCheckpointHazard::shutdown()
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{
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m_scalableFont->dump(); delete m_scalableFont;
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CNpcHazard::shutdown();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcCheckpointHazard::render()
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{
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sFrameHdr *frameHdr;
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@ -72,21 +101,54 @@ void CNpcCheckpointHazard::render()
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m_modelGfx->Render(renderPos);
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if ( m_triggered )
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if ( CLevel::getCurrentCheckpoint() == this )
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{
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int x,y;
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int scrnWidth = VidGetScrW();
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int scrnHeight = VidGetScrH();
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DVECTOR const &offset = CLevel::getCameraPos();
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sBBox boundingBox = m_modelGfx->GetBBox();
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int spriteWidth = CGameScene::getSpriteBank()->getFrameWidth(m_spriteFrame);
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int spriteHeight = CGameScene::getSpriteBank()->getFrameHeight(m_spriteFrame);
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CRECT polyArea;
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x = Pos.vx - offset.vx - ( spriteWidth >> 1 );
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y = Pos.vy - 100 - offset.vy - ( spriteHeight >> 1 );
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polyArea.x1 = boundingBox.XMin + renderPos.vx;
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polyArea.y1 = boundingBox.YMin + renderPos.vy;
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polyArea.x2 = boundingBox.XMax + renderPos.vx;
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polyArea.y2 = boundingBox.YMax + renderPos.vy;
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frameHdr = CGameScene::getSpriteBank()->getFrameHeader( m_spriteFrame );
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Ft4 = CGameScene::getSpriteBank()->printFT4( frameHdr, x, y, 0, 0, 10 );
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setSemiTrans( Ft4, m_flick );
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if ( polyArea.x1 < 0 )
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{
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polyArea.x1 = 0;
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}
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if ( polyArea.y1 < 0 )
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{
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polyArea.y1 = 0;
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}
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if ( polyArea.x1 > scrnWidth )
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{
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polyArea.x1 = scrnWidth;
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}
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if ( polyArea.y1 > scrnHeight )
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{
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polyArea.y1 = scrnHeight;
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}
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POLY_F4 *coverPoly;
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coverPoly = GetPrimF4();
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coverPoly->x0 = polyArea.x1;
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coverPoly->y0 = polyArea.y1;
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coverPoly->x1 = polyArea.x2;
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coverPoly->y1 = polyArea.y1;
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coverPoly->x2 = polyArea.x1;
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coverPoly->y2 = polyArea.y2;
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coverPoly->x3 = polyArea.x2;
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coverPoly->y3 = polyArea.y2;
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setRGB0( coverPoly, 255, 255, 0 );
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AddPrimToList( coverPoly, 0 );
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}
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}
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}
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@ -108,6 +170,9 @@ void CNpcCheckpointHazard::collidedWith(CThing *_thisThing)
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respawnPos.vy=collisionArea.y2;
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((CPlayer*)_thisThing)->setRespawnPosAndRingTelephone(respawnPos);
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m_triggered = true;
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m_timer = GameState::getOneSecondInFrames();
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m_flick = true;
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CLevel::setCurrentCheckpoint( this );
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break;
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}
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@ -18,12 +18,19 @@
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#include "hazard\hazard.h"
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#endif
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#ifndef __GFX_FONT_H__
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#include "gfx\font.h"
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#endif
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class CNpcCheckpointHazard : public CNpcHazard
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{
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public:
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void init();
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void render();
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void think(int _frames);
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void shutdown();
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bool alwaysThink() {return(m_flick);}
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protected:
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void collidedWith(CThing *_thisThing);
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@ -31,6 +38,7 @@ protected:
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int m_spriteFrame;
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int m_timer;
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u8 m_flick;
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class ScalableFontBank *m_scalableFont;
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};
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#endif
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@ -192,6 +192,7 @@ sLevelHdr *CLevel::LevelHdr;
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u8 CLevel::m_isBossRespawn;
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s32 CLevel::m_bossHealth;
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CNpcCheckpointHazard *CLevel::m_checkpoint;
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/*****************************************************************************/
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CLevel::CLevel()
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@ -253,6 +254,7 @@ sLvlTab *lvlTab=&LvlTable[LevelNo];
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initLayers();
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m_isBossRespawn = false;
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m_checkpoint = NULL;
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m_bossHealth = 0;
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int level=GameScene.getLevelNumber();
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@ -13,6 +13,10 @@
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#include "level/layertile.h"
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#include "level/layercollision.h"
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#ifndef __HAZARD_HCHECK_H__
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#include "hazard\hcheck.h"
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#endif
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/*****************************************************************************/
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struct sLvlTab
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{
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@ -84,6 +88,9 @@ static s32 getBossHealth() {return m_bossHealth;}
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static void setIsBossRespawn( u8 newIsBossRespawn) {m_isBossRespawn=newIsBossRespawn;}
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static void setBossHealth( s32 newBossHealth ) {m_bossHealth=newBossHealth;}
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static CNpcCheckpointHazard *getCurrentCheckpoint() {return( m_checkpoint );}
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static void setCurrentCheckpoint( CNpcCheckpointHazard *newCheckpoint ) {m_checkpoint = newCheckpoint;}
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static void DisplayLoadingScreen(int LevelNo=25);
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private:
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@ -122,6 +129,8 @@ static DVECTOR s_playerSpawnPos;
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static u8 m_isBossRespawn;
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static s32 m_bossHealth;
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static CNpcCheckpointHazard *m_checkpoint;
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// Level Repair stuff
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void CreateTileStore();
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void ApplyTileStore();
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