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d95c3a1178
5 changed files with 100 additions and 16 deletions
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@ -13,6 +13,10 @@
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#include "level/layertile.h"
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#include "level/layercollision.h"
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#ifndef __HAZARD_HCHECK_H__
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#include "hazard\hcheck.h"
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#endif
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/*****************************************************************************/
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struct sLvlTab
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{
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@ -84,6 +88,9 @@ static s32 getBossHealth() {return m_bossHealth;}
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static void setIsBossRespawn( u8 newIsBossRespawn) {m_isBossRespawn=newIsBossRespawn;}
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static void setBossHealth( s32 newBossHealth ) {m_bossHealth=newBossHealth;}
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static CNpcCheckpointHazard *getCurrentCheckpoint() {return( m_checkpoint );}
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static void setCurrentCheckpoint( CNpcCheckpointHazard *newCheckpoint ) {m_checkpoint = newCheckpoint;}
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static void DisplayLoadingScreen(int LevelNo=25);
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private:
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@ -122,6 +129,8 @@ static DVECTOR s_playerSpawnPos;
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static u8 m_isBossRespawn;
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static s32 m_bossHealth;
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static CNpcCheckpointHazard *m_checkpoint;
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// Level Repair stuff
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void CreateTileStore();
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void ApplyTileStore();
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